fc924ae47e
Widget examples were moved into a widgets subfolder, but qdoc references were not updated. Change-Id: Id2a4573e723745b9827c664c852807d6116f8f6d Reviewed-by: Casper van Donderen <casper.vandonderen@nokia.com>
366 lines
16 KiB
Plaintext
366 lines
16 KiB
Plaintext
/****************************************************************************
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**
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** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/
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**
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** This file is part of the documentation of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:FDL$
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** GNU Free Documentation License
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** Alternatively, this file may be used under the terms of the GNU Free
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** Documentation License version 1.3 as published by the Free Software
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** Foundation and appearing in the file included in the packaging of
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** this file.
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**
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** Other Usage
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** Alternatively, this file may be used in accordance with the terms
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** and conditions contained in a signed written agreement between you
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** and Nokia.
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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/*!
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\example widgets/graphicsview/dragdroprobot
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\title Drag and Drop Robot Example
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The Drag and Drop Robot example shows how to implement Drag and Drop in a
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QGraphicsItem subclass, as well as how to animate items using Qt's
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\l{Animation Framework}.
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\image dragdroprobot-example.png
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Graphics View provides the QGraphicsScene class for managing and
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interacting with a large number of custom-made 2D graphical items derived
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from the QGraphicsItem class, and a QGraphicsView widget for visualizing
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the items, with support for zooming and rotation.
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This example consists of a \c Robot class, a \c ColorItem class, and a main
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function: the \c Robot class describes a simple robot consisting of several
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\c RobotPart derived limbs, including \c RobotHead and \c RobotLimb, the \c
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ColorItem class provides a draggable colored ellipse, and the \c main()
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function provides the main application window.
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We will first review the \c Robot class to see how to assemble the
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different parts so that they can be individually rotated and animated using
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QPropertyAnimation, and we will then review the \c ColorItem class to
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demonstrate how to implement Drag and Drop between items. Finally we will
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review the main() function to see how we can put all the pieces together,
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to form the final application.
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\section1 Robot Class Definition
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The robot consists of three main classes: the \c RobotHead, the \c
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RobotTorso, and the \c RobotLimb, which is used for the upper and lower
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arms and legs. All parts derive from the \c RobotPart class, which in turn
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inherits \c QGraphicsObject. The \c Robot class itself has no visual
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appearance and serves only as a root node for the robot.
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Let's start with the \c RobotPart class declaration.
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\snippet widgets/graphicsview/dragdroprobot/robot.h 0
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This base class inherits QGraphicsObject. QGraphicsObject provides signals
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and slots through inheriting QObject, and it also declares QGraphicsItem's
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properties using Q_PROPERTY, which makes the properties accessible for
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QPropertyAnimation.
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RobotPart also implements the three most important event handlers for
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accepting drop events:
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\l{QGraphicsItem::dragEnterEvent()}{dragEnterEvent()},
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\l{QGraphicsItem::dragLeaveEvent()}{dragLeaveEvent()}, and
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\l{QGraphicsItem::dropEvent()}{dropEvent()}.
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The color is stored as a member variable, along with the \c dragOver
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variable, which we will use later to indicate visually that the limb can
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accept colors that are is dragged onto it.
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\snippet widgets/graphicsview/dragdroprobot/robot.cpp 0
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\c RobotPart's constructor initializes the dragOver member and sets the
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color to Qt::lightGray. In the constructor body we enable support for
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accepting drop events by calling
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\l{QGraphicsItem::setAcceptDrops()}{setAcceptDrops(true)}.
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The rest of this class's implementation is to support Drag and Drop.
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\snippet widgets/graphicsview/dragdroprobot/robot.cpp 1
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The \l{QGraphicsItem::dragEnterEvent()}{dragEnterEvent()} handler is called
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when a Drag and Drop element is dragged into the robot part's area.
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The handler implementation determines whether or not this item as a whole
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can accept the mime data assiciated with the incoming drag object. \c
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RobotPart provides a base behavior for all parts that accepts color drops.
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So if the incoming drag object contains a color, the event is accepted, we
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set \c dragOver to \c true and call update() to help provide positive
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visual feedback to the user; otherwise the event is ignored, which in turn
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allows the event to propagate to parent elements.
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\snippet widgets/graphicsview/dragdroprobot/robot.cpp 2
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The \l{QGraphicsItem::dragLeaveEvent()}{dragLeaveEvent()} handler is called
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when a Drag and Drop element is dragged away from the robot part's area.
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Our implementation simply resets \e dragOver to false and calls
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\l{QGraphicsItem::update()}{update()} to help provide visual feedback that
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the drag has left this item.
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\snippet widgets/graphicsview/dragdroprobot/robot.cpp 3
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The \l{QGraphicsItem::dropEvent()}{dropEvent()} handler is called when a
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Drag and Drop element is dropped onto an item (i.e., when the mouse button
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is released over the item while dragging).
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We reset \c dragOver to false, assign the item's new color, and call
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\l{QGraphicsItem::update()}{update()}.
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The declaration and implementation of \c RobotHead, \c RobotTorso, and \c
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RobotLimb are practically identical. We will review \c RobotHead in detail,
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as this class has one minor difference, and leave the other classes as an
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exercise for the reader.
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\snippet widgets/graphicsview/dragdroprobot/robot.h 1
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The \c RobotHead class inherits \c RobotPart and provides the necessary
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implementations of \l{QGraphicsItem::boundingRect()}{boundingRect()} and
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\l{QGraphicsItem::paint()}{paint()}. It also reimplements
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\l{QGraphicsItem::dragEnterEvent()}{dragEnterEvent()} and dropEvent() to
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provide special handling of image drops.
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The class contains a private pixmap member that we can use to implement
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support for accepting image drops.
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\snippet widgets/graphicsview/dragdroprobot/robot.cpp 4
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\c RobotHead has a rather plain constructor that simply forwards to
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\c RobotPart's constructor.
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\snippet widgets/graphicsview/dragdroprobot/robot.cpp 5
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The \l{QGraphicsItem::boundingRect()}{boundingRect()} reimplementation
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returns the extents for the head. Because we want the center of rotation to
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be the bottom center of the item, we have chosen a bounding rectangle that
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starts at (-15, -50) and extends to 30 units wide and 50 units tall. When
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rotating the head, the "neck" will stay still while the top of the head
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tilts from side to side.
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\snippet widgets/graphicsview/dragdroprobot/robot.cpp 6
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In \l{QGraphicsItem::paint()}{paint()} we draw the actual head. The
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implementation is split into two sections; if an image has been dropped
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onto the head, we draw the image, otherwise we draw a round rectangular
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robot head with simple vector graphics.
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For performance reasons, depending on the complexity of what is painted, it
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can often be faster to draw the head as an image rather than using a
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sequence of vector operations.
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\snippet widgets/graphicsview/dragdroprobot/robot.cpp 7
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The robot head can accept image drops. In order to support this, its
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reimplementation of \l{QGraphicsItem::dragEnterEvent()}{dragEnterEvent()}
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checks if the drag object contains image data, and if it does, then the
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event is accepted. Otherwise we fall back to the base \c RobotPart
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implementation.
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\snippet widgets/graphicsview/dragdroprobot/robot.cpp 8
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To follow up on image support, we must also implement
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\l{QGraphicsItem::dropEvent()}{dropEvent()}. We check if the drag object
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contains image data, and if it does, we store this data as a member pixmap
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and call \l{QGraphicsItem::update()}{update()}. This pixmap is used inside
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the \l{QGraphicsItem::paint()}{paint()} implementation that we reviewed
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before.
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\c RobotTorso and \c RobotLimb are similar to \c RobotHead, so let's
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skip directly to the \c Robot class.
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\snippet widgets/graphicsview/dragdroprobot/robot.h 4
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The \c Robot class also inherits \c RobotPart, and like the other parts it
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also implements \l{QGraphicsItem::boundingRect()}{boundingRect()} and
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\l{QGraphicsItem::paint()}{paint()}. It provides a rather special
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implementation, though:
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\snippet widgets/graphicsview/dragdroprobot/robot.cpp 9
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Because the \c Robot class is only used as a base node for the rest of the
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robot, it has no visual representation. Its
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\l{QGraphicsItem::boundingRect()}{boundingRect()} implementation can
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therefore return a null QRectF, and its paint() function does nothing.
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\snippet widgets/graphicsview/dragdroprobot/robot.cpp 10
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The constructor starts by setting the flag
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\l{QGraphicsItem::ItemHasNoContents}{ItemHasNoContents}, which is a minor
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optimization for items that have no visual appearance.
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We then construct all the robot parts (head, torso, and upper/lower arms
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and legs). The stacking order is very important, and we use the
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parent-child hierarchy to ensure the elements rotate and move properly. We
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construct the torso first, as this is the root element. We then construct
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the head and pass the torso to \c HeadItem's constructor. This will make
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the head a child of the torso; if you rotate the torso, the head will
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follow. The same pattern is applied to the rest of the limbs.
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\snippet widgets/graphicsview/dragdroprobot/robot.cpp 11
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Each robot part is carefully positioned. For example, the upper left arm is
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moved precisely to the top-left area of the torso, and the upper right arm
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is moved to the top-right area.
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\snippet widgets/graphicsview/dragdroprobot/robot.cpp 12
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The next section creates all animation objects. This snippet shows the two
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animations that operate on the head's scale and rotation. The two
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QPropertyAnimation instances simply set the object, property, and
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respective start and end values.
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All animations are controlled by one top-level parallel animation group.
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The scale and rotation animations are added to this group.
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The rest of the animations are defined in a similar way.
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\snippet widgets/graphicsview/dragdroprobot/robot.cpp 13
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Finally we set an easing curve and duration on each animation, ensure the
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toplevel animation group loops forever, and start the toplevel animation.
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\section1 ColorItem Class Definition
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The \c ColorItem class represents a circular item that can be pressed to
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drag colors onto robot parts.
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\snippet widgets/graphicsview/dragdroprobot/coloritem.h 0
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This class is very simple. It does not use animations, and has no need for
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properties nor signals and slots, so to save resources, it's most natural
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that it inherits QGraphicsItem (as opposed to QGraphicsObject).
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It declares the mandatory \l{QGraphicsItem::boundingRect()}{boundingRect()}
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and \l{QGraphicsItem::paint()}{paint()} functions, and adds
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reimplementations of
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\l{QGraphicsItem::mousePressEvent()}{mousePressEvent()},
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\l{QGraphicsItem::mouseMoveEvent()}{mouseMoveEvent()}, and
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\l{QGraphicsItem::mouseReleaseEvent()}{mouseReleaseEvent()}. It contains a
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single private color member.
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Let's take a look at its implementation.
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\snippet widgets/graphicsview/dragdroprobot/coloritem.cpp 0
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\c ColorItem's constructor assigns an opaque random color to its color
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member by making use of qrand(). For improved usability, it assigns a
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tooltip that provides a useful hint to the user, and it also sets a
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suitable cursor. This ensures that the cursor will chance to
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Qt::OpenHandCursor when the mouse pointer hovers over the item.
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Finally, we call
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\l{QGraphicsItem::setAcceptedMouseButtons()}{setAcceptedMouseButtons()} to
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ensure that this item can only process Qt::LeftButton. This simplifies the
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mouse event handlers greatly, as we can always assume that only the left
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mouse button is pressed and released.
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\snippet widgets/graphicsview/dragdroprobot/coloritem.cpp 1
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The item's bounding rect is a fixed 30x30 units centered around the item's
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origin (0, 0), and adjusted by 0.5 units in all directions to allow a
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scalable pen to draw its outline. For a final visual touch the bounds
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also compensate with a few units down and to the right to make room
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for a simple dropshadow.
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\snippet widgets/graphicsview/dragdroprobot/coloritem.cpp 2
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The \l{QGraphicsItem::paint()}{paint()} implementation draws an ellipse
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with a 1-unit black outline, a plain color fill, and a dark gray
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dropshadow.
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\snippet widgets/graphicsview/dragdroprobot/coloritem.cpp 3
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The \l{QGraphicsItem::mousePressEvent()}{mousePressEvent()} handler is
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called when you press the mouse button inside the item's area. Our
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implementation simply sets the cursor to Qt::ClosedHandCursor.
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\snippet widgets/graphicsview/dragdroprobot/coloritem.cpp 4
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The \l{QGraphicsItem::mouseReleaseEvent()}{mouseReleaseEvent()} handler is
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called when you release the mouse button after having pressed it inside an
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item's area. Our implementation sets the cursor back to Qt::OpenHandCursor.
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The mouse press and release event handlers together provide useful visual
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feedback to the user: when you move the mouse pointer over a \c CircleItem,
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the cursor changes to an open hand. Pressing the item will show a closed
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hand cursor. Releasing will restore to an open hand cursor again.
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\snippet widgets/graphicsview/dragdroprobot/coloritem.cpp 5
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The \l{QGraphicsItem::mouseMoveEvent()}{mouseMoveEvent()} handler is called
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when you move the mouse around after pressing the mouse button inside the
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\c ColorItem's area. This implementation provides the most important piece
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of logic for \c CircleItem: the code that starts and manages drags.
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The implementation starts by checking if the mouse has been dragged far
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enough to eliminate mouse jitter noise. We only want to start a drag if the
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mouse has been dragged farther than the application start drag distance.
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Continuing, we create a QDrag object, passing the event
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\l{QGraphicsSceneEvent::widget()}{widget} (i.e., the QGraphicsView
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viewport) to its constructor. Qt will ensure that this object is deleted at
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the right time. We also create a QMimeData instance that can contain our
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color or image data, and assign this to the drag object.
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\snippet widgets/graphicsview/dragdroprobot/coloritem.cpp 6
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This snippet has a somewhat random outcome: once in a while, a special
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image is assigned to the drag object's mime data. The pixmap is also
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assiged as the drag object's pixmap. This will ensure that you can see the
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image that is being dragged as a pixmap under the mouse cursor.
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\snippet widgets/graphicsview/dragdroprobot/coloritem.cpp 7
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Otherwise, and this is the most common outcome, a simple color is assigned
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to the drag object's mime data. We render this \c ColorItem into a new
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pixmap to give the user visual feedback that the color is being "dragged".
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\snippet widgets/graphicsview/dragdroprobot/coloritem.cpp 8
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Finally we execute the drag. QDrag::exec() will reenter the event loop, and
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only exit if the drag has either been dropped, or canceled. In any case we
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reset the cursor to Qt::OpenHandCursor.
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\section1 The main() Function
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Now that the \c Robot and \c ColorItem classes are complete, we can put all
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the pieces together inside the main() function.
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\snippet widgets/graphicsview/dragdroprobot/main.cpp 0
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We start off by constructing QApplication, and initializing the random
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number generator. This ensures that the color items have different colors
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every time the application starts.
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\snippet widgets/graphicsview/dragdroprobot/main.cpp 1
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We construct a fixed size scene, and create 10 \c ColorItem instances
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arranged in a circle. Each item is added to the scene.
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In the center of this circle we create one \c Robot instance. The
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robot is scaled and moved up a few units. It is then added to the scene.
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\snippet widgets/graphicsview/dragdroprobot/main.cpp 2
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Finally we create a QGraphicsView window, and assign the scene to it.
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For increased visual quality, we enable antialiasing. We also choose to use
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bounding rectangle updates to simplify visual update handling.
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The view is given a fixed sand-colored background, and a window title.
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We then show the view. The animations start immediately after
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control enters the event loop.
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*/
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