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Conceptually a Qt for iOS SDK or source build should support building for both simulator and device, based on the same qmake binary and Qt libraries. Qt Creator or Xcode should then be able to use the same Qt version while still building for a single target at a time. This applies to user libraries as well, which shouldn't require switching to a different Qt when changing target platform from simulator to device. We achieve this by using Qt's exclusive_build feature, where we build for the two targets in parallel, and then teach Xcode how to choose the right library dynamically at build time. Change-Id: I06d60e120d986085fb8686ced98f22f7047c4f23 Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com> Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com> |
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features | ||
Info.plist.app | ||
Info.plist.lib | ||
qmake.conf | ||
qplatformdefs.h |