83a5694dc2
Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Outdated header.LGPL removed (use header.LGPL21 instead) Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing combination. New header.LGPL-COMM taken in the use file which were using old header.LGPL3 (src/plugins/platforms/android/extract.cpp) Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license combination Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
205 lines
8.3 KiB
Plaintext
205 lines
8.3 KiB
Plaintext
/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the documentation of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:FDL$
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** Commercial License Usage
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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**
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** GNU Free Documentation License Usage
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** Alternatively, this file may be used under the terms of the GNU Free
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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/*!
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\example tools/echoplugin
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\title Echo Plugin Example
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\ingroup examples-widgets-tools
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\brief This example shows how to create a Qt plugin.
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\image echopluginexample.png
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There are two kinds of plugins in Qt: plugins that extend Qt
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itself and plugins that extend applications written in Qt. In this
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example, we show the procedure of implementing plugins that extend
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applications. When you create a plugin you declare an interface,
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which is a class with only pure virtual functions. This interface
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is inherited by the class that implements the plugin. The class is
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stored in a shared library and can therefore be loaded by
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applications at run-time. When loaded, the plugin is dynamically
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cast to the interface using Qt's \l{Meta-Object
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System}{meta-object system}. The plugin \l{How to Create Qt
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Plugins}{overview document} gives a high-level introduction to
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plugins.
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We have implemented a plugin, the \c EchoPlugin, which implements
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the \c EchoInterface. The interface consists of \c echo(), which
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takes a QString as argument. The \c EchoPlugin returns the string
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unaltered (i.e., it works as the familiar echo command found in
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both Unix and Windows).
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We test the plugin in \c EchoWindow: when you push the QPushButton
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(as seen in the image above), the application sends the text in
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the QLineEdit to the plugin, which echoes it back to the
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application. The answer from the plugin is displayed in the
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QLabel.
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\section1 EchoWindow Class Definition
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The \c EchoWindow class lets us test the \c EchoPlugin through a
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GUI.
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\snippet tools/echoplugin/echowindow/echowindow.h 0
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We load the plugin in \c loadPlugin() and cast it to \c
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EchoInterface. When the user clicks the \c button we take the
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text in \c lineEdit and call the interface's \c echo() with it.
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\section1 EchoWindow Class Implementation
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We start with a look at the constructor:
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\snippet tools/echoplugin/echowindow/echowindow.cpp 0
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We create the widgets and set a title for the window. We then load
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the plugin. \c loadPlugin() returns false if the plugin could not
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be loaded, in which case we disable the widgets. If you wish a
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more detailed error message, you can use
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\l{QPluginLoader::}{errorString()}; we will look more closely at
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QPluginLoader later.
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Here is the implementation of \c sendEcho():
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\snippet tools/echoplugin/echowindow/echowindow.cpp 1
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This slot is called when the user pushes \c button or presses
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enter in \c lineEdit. We call \c echo() of the echo interface. In
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our example this is the \c EchoPlugin, but it could be any plugin
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that inherit the \c EchoInterface. We take the QString returned
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from \c echo() and display it in the \c label.
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Here is the implementation of \c createGUI():
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\snippet tools/echoplugin/echowindow/echowindow.cpp 2
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We create the widgets and lay them out in a grid layout. We
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connect the label and line edit to our \c sendEcho() slot.
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Here is the \c loadPlugin() function:
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\snippet tools/echoplugin/echowindow/echowindow.cpp 3
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Access to plugins at run-time is provided by QPluginLoader. You
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supply it with the filename of the shared library the plugin is
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stored in and call \l{QPluginLoader::}{instance()}, which loads
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and returns the root component of the plugin (i.e., it resolves
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the type of the plugin and creates a QObject instance of it). If
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the plugin was not successfully loaded, it will be null, so we
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return false. If it was loaded correctly, we can cast the plugin
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to our \c EchoInterface and return true. In the case that the
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plugin loaded does not implement the \c EchoInterface, \c
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instance() will return null, but this cannot happen in our
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example. Notice that the location of the plugin is not the same
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for all platforms.
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\section1 EchoInterface Class Definition
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The \c EchoInterface defines the functions that the plugin will
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provide. An interface is a class that only consists of pure
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virtual functions. If non virtual functions were present in the
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class you would get misleading compile errors in the moc files.
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\snippet tools/echoplugin/echowindow/echointerface.h 0
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We declare \c echo(). In our \c EchoPlugin we use this method to
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return, or echo, \a message.
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We use the Q_DECLARE_INTERFACE macro to let \l{Meta-Object
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System}{Qt's meta object system} aware of the interface. We do
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this so that it will be possible to identify plugins that
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implements the interface at run-time. The second argument is a
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string that must identify the interface in a unique way.
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\section1 EchoPlugin Class Definition
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We inherit both QObject and \c EchoInterface to make this class a
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plugin. The Q_INTERFACES macro tells Qt which interfaces the class
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implements. In our case we only implement the \c EchoInterface.
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If a class implements more than one interface, they are given as
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a space separated list. The Q_PLUGIN_METADATA macro is included next
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to the Q_OBJECT macro. It contains the plugins IID and a filename
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pointing to a json file containing the metadata for the plugin.
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The json file is compiled into the plugin and does not need to be installed.
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\snippet tools/echoplugin/plugin/echoplugin.h 0
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\section1 EchoPlugin Class Implementation
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Here is the implementation of \c echo():
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\snippet tools/echoplugin/plugin/echoplugin.cpp 0
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We simply return the functions parameter.
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\section1 The \c main() function
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\snippet tools/echoplugin/echowindow/main.cpp 0
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We create an \c EchoWindow and display it as a top-level window.
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\section1 The Profiles
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When creating plugins the profiles need to be adjusted.
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We show here what changes need to be done.
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The profile in the echoplugin directory uses the \c subdirs
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template and simply includes includes to directories in which
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the echo window and echo plugin lives:
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\snippet tools/echoplugin/echoplugin.pro 0
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The profile for the echo window does not need any plugin specific
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settings. We move on to the plugin profile:
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\snippet tools/echoplugin/plugin/plugin.pro 0
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We need to set the TEMPLATE as we now want to make a library
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instead of an executable. We also need to tell qmake that we are
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creating a plugin. The \c EchoInterface that the plugin implements
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lives in the \c echowindow directory, so we need to add that
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directory to the include path. We set the TARGET of the project,
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which is the name of the library file in which the plugin will be
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stored; qmake appends the appropriate file extension depending on
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the platform. By convention the target should have the same name
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as the plugin (set with Q_EXPORT_PLUGIN2)
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\section1 Further Reading and Examples
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The \l {qtplugin-defining-plugins}{Defining Plugins} page presents an overview of the macros needed to
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create plugins.
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We give an example of a plugin that extends Qt in the \l{Style
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Plugin Example}{style plugin} example. The \l{Plug & Paint
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Example}{plug and paint} example shows how to create static
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plugins.
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*/
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