77d30df7e5
ES 1.0 didn't have glTexParameteri, which is why we sometimes used glTexParameterf. However, we shouldn't use glTexParameterf because that's treating integer values as floating point, which is not type safe. ES 1.1+ and ES 2.x have glTexParameteri, and we don't really care about supporting ES 1.0 in any case in Qt 5. Change-Id: I6b586b31ddc418ba319c4cc88f6bb3978fdbd040 Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com> |
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cube.desktop | ||
cube.png | ||
cube.pro | ||
fshader.glsl | ||
geometryengine.cpp | ||
geometryengine.h | ||
main.cpp | ||
mainwidget.cpp | ||
mainwidget.h | ||
shaders.qrc | ||
textures.qrc | ||
vshader.glsl |