qt5base-lts/examples/opengl
Laszlo Agocs 78e3354083 Clip QOpenGLWidget and QQuickWidget correctly
Introduce support for the widgets' clipRect(). Right now render-to-texture widgets
in scroll areas placed close to each other result in broken (non-existent) clipping.
Similarly, stack-on-top widgets fail to clip when placed inside a scroll area.

This is now corrected and the qopenglwidget example is enhanced to utilize a scroll
area.

Task-number: QTBUG-45860
Change-Id: I859a63d61a50d64ba9e87244f83c5969dce12337
Reviewed-by: Jørgen Lind <jorgen.lind@theqtcompany.com>
2015-06-01 13:38:14 +00:00
..
2dpainting Updated BSD licensed file headers 2015-02-15 07:41:17 +00:00
contextinfo Add OpenGL 4.5 to contextinfo example 2015-03-20 14:06:22 +00:00
cube Updated BSD licensed file headers 2015-02-15 07:41:17 +00:00
doc Update copyright headers 2015-02-11 06:49:51 +00:00
hellogl2 Updated BSD licensed file headers 2015-02-15 07:41:17 +00:00
hellowindow Updated BSD licensed file headers 2015-02-15 07:41:17 +00:00
legacy Make OpenGL legacy examples hellogl and overpainting work with Dynamic GL. 2015-05-23 08:59:14 +00:00
paintedwindow Updated BSD licensed file headers 2015-02-15 07:41:17 +00:00
qopenglwidget Clip QOpenGLWidget and QQuickWidget correctly 2015-06-01 13:38:14 +00:00
qopenglwindow Updated BSD licensed file headers 2015-02-15 07:41:17 +00:00
textures Updated BSD licensed file headers 2015-02-15 07:41:17 +00:00
threadedqopenglwidget Updated BSD licensed file headers 2015-02-15 07:41:17 +00:00
opengl.pro Modernize the OpenGL examples 2014-08-12 07:47:23 +02:00
README Remove references to demos from docs. 2011-07-05 19:57:54 +02:00

Qt provides support for integration with OpenGL implementations on all
platforms, giving developers the opportunity to display hardware accelerated
3D graphics alongside a more conventional user interface.

These examples demonstrate the basic techniques used to take advantage of
OpenGL in Qt applications.


Documentation for these examples can be found via the Examples
link in the main Qt documentation.