7b9904849f
On Windows, if Qt is built with Vulkan support but the user's machine does not have Vulkan, it should still be possible to configure and build an application (if the application does not use Vulkan of course). When Qt is built with qmake, the special windows_vulkan_sdk.prf file makes sure not to export build time Vulkan include headers into the generated .pri files. The same file also tries to find the include headers via an environment variable. If it isn't set, it just adds a bogus "/include" include path, which doesn't fail a user's application build. This wasn't the case for an application built with CMake, because the exported Vulkan_nolink target uncodinitionally referenced Vulkan's target properties. Which means that if the Vulkan package was not found, the application failed to configure. To mimic qmake's behavior, make sure to query the target properties only if the Vulkan target exists, via the TARGET_EXISTS generator expression. Apply the same logic to all _nolink targets. This might not be entirely correct in all cases, but we can revise this behavior later after more feedback. At the very least it allows building non-Vulkan based applications. Task-number: QTBUG-85240 Change-Id: Iffbb03a84e8637ed54d0811433e66fe6de43d71f Reviewed-by: Cristian Adam <cristian.adam@qt.io> |
||
---|---|---|
.. | ||
3rdparty | ||
macos | ||
QtBuildInternals | ||
tests | ||
configure-cmake-mapping.md | ||
FindATSPI2.cmake | ||
FindCups.cmake | ||
FindDB2.cmake | ||
FindDirectFB.cmake | ||
Finddouble-conversion.cmake | ||
FindGLESv2.cmake | ||
FindGSSAPI.cmake | ||
FindGTK3.cmake | ||
FindLibproxy.cmake | ||
FindLibsystemd.cmake | ||
FindLibudev.cmake | ||
FindMtdev.cmake | ||
FindMySQL.cmake | ||
FindOracle.cmake | ||
FindPPS.cmake | ||
FindSlog2.cmake | ||
FindTslib.cmake | ||
FindWrapAtomic.cmake | ||
FindWrapDBus1.cmake | ||
FindWrapDoubleConversion.cmake | ||
FindWrapFreetype.cmake | ||
FindWrapHarfbuzz.cmake | ||
FindWrapOpenGL.cmake | ||
FindWrapOpenSSL.cmake | ||
FindWrapOpenSSLHeaders.cmake | ||
FindWrapPCRE2.cmake | ||
FindWrapPNG.cmake | ||
FindWrapRt.cmake | ||
FindWrapSystemFreetype.cmake | ||
FindWrapSystemHarfbuzz.cmake | ||
FindWrapSystemPCRE2.cmake | ||
FindWrapSystemPNG.cmake | ||
FindXKB_COMMON_X11.cmake | ||
FindXRender.cmake | ||
FindZSTD.cmake | ||
ModuleDescription.json.in | ||
Qt3rdPartyLibraryConfig.cmake.in | ||
qt.toolchain.cmake.in | ||
QtAutoDetect.cmake | ||
QtBaseCMakeTesting.cmake | ||
QtBaseConfigureTests.cmake | ||
QtBaseGlobalTargets.cmake | ||
QtBuild.cmake | ||
QtBuildInformation.cmake | ||
QtBuildInternalsExtra.cmake.in | ||
QtCompilerFlags.cmake | ||
QtCompilerOptimization.cmake | ||
QtConfig.cmake.in | ||
QtFeature.cmake | ||
QtFileConfigure.txt.in | ||
QtFindWrapConfigExtra.cmake.in | ||
QtFindWrapHelper.cmake | ||
QtFinishPrlFile.cmake | ||
QtGenerateExtPri.cmake | ||
QtGenerateLibPri.cmake | ||
QtHostInfoConfig.cmake.in | ||
QtInternalTargets.cmake | ||
QtModuleConfig.cmake.in | ||
QtModuleDependencies.cmake.in | ||
QtModuleToolsConfig.cmake.in | ||
QtModuleToolsDependencies.cmake.in | ||
QtModuleToolsVersionlessTargets.cmake.in | ||
QtPlatformAndroid.cmake | ||
QtPlatformSupport.cmake | ||
QtPluginConfig.cmake.in | ||
QtPluginDependencies.cmake.in | ||
QtPlugins.cmake.in | ||
QtPostProcess.cmake | ||
QtProcessConfigureArgs.cmake | ||
QtProperties.cmake | ||
QtSeparateDebugInfo.cmake | ||
QtSeparateDebugInfo.Info.plist.in | ||
QtSetup.cmake | ||
QtStandaloneTestsConfig.cmake.in | ||
README.md |
Status
Port is still on-going. Most of qtbase and qtsvg is ported. Other repositories are ported, but not under CI control yet. Some libraries, tests and examples are still missing.
Note: You need CMake 3.16.0 or later for most platforms (due to new AUTOMOC json feature). You need CMake 3.17.0 to build Qt for iOS with the simulator_and_device feature. You need CMake 3.17.0 + Ninja to build Qt in debug_and_release mode on Windows / Linux. You need CMake 3.18.0 + Ninja to build Qt on macOS in debug_and_release mode when using frameworks.
Intro
The CMake update offers an opportunity to revisit some topics that came up during the last few years.
-
The Qt build system does not support building host tools during a cross-compilation run. You need to build a Qt for your host machine first and then use the platform tools from that version. The decision to do this was reached independent of cmake: This does save resources on build machines as the host tools will only get built once.
-
For now Qt still ships and builds bundled 3rd party code, due to time constraints on getting all the necessary pieces together in order to remove the bundled code (changes are necessary not only in the build system but in other parts of the SDK like the Qt Installer).
-
There is less need for bootstrapping. Only moc and rcc (plus the lesser known tracegen and qfloat16-tables) are linking against the bootstrap Qt library. Everything else can link against the full QtCore. This will include qmake. Qmake is supported as a build system for applications using Qt going forward and will not go away anytime soon.
-
We keep the qmake-based Qt build system working so that we do not interfere too much with ongoing development.
Building against homebrew on macOS
You may use brew to install dependencies needed to build QtBase.
- Install homebrew:
/usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
- Build Qt dependencies:
brew install pcre2 harfbuzz freetype
- Install cmake:
brew install cmake
- When running cmake in qtbase, pass
-DCMAKE_PREFIX_PATH=/usr/local
Building
The basic way of building with cmake is as follows:
cd {build directory}
cmake -DCMAKE_INSTALL_PREFIX=/path/where/to/install {path to source directory}
cmake --build .
cmake --install .
The mapping of configure options to CMake arguments is described here.
You need one build directory per Qt module. The build directory can be a sub-directory inside the
module qtbase/build
or an independent directory qtbase_build
. The installation prefix is
chosen when running cmake by passing -DCMAKE_INSTALL_PREFIX
. To build more than one Qt module,
make sure to pass the same install prefix.
cmake --build
and cmake --install
are simple wrappers around the basic build tool that CMake
generated a build system for. It works with any supported build backend supported by cmake, but you
can also use the backend build tool directly, e.g. by running make
.
CMake has a ninja backend that works quite well and is noticeably faster (and more featureful) than make, so you may want to use that:
cd {build directory}
cmake -GNinja -DCMAKE_INSTALL_PREFIX=/path/where/to/install {path to source directory}
cmake --build .
cmake --install .
You can look into the generated build.ninja
file if you're curious and you can also build
targets directly, such as ninja lib/libQt6Core.so
.
Make sure to remove CMakeCache.txt if you forgot to set the CMAKE_INSTALL_PREFIX on the first configuration, otherwise a second re-configuration will not pick up the new install prefix.
You can use cmake-gui {path to build directory}
or ccmake {path to build directory}
to
configure the values of individual cmake variables or Qt features. After changing a value, you need
to choose the configure step (usually several times:-/), followed by the generate step (to
generate makefiles/ninja files).
Developer Build
When working on Qt itself, it can be tedious to wait for the install step. In that case you want to use the developer build option, to get as many auto tests enabled and no longer be required to make install:
cd {build directory}
cmake -GNinja -DFEATURE_developer_build=ON {path to source directory}
cmake --build .
# do NOT make install
Specifying configure.json features on the command line
QMake defines most features in configure.json files, like -developer-build or -no-opengl.
In CMake land, we currently generate configure.cmake files from the configure.json files into
the source directory next to them using the helper script
path_to_qtbase_source/util/cmake/configurejson2cmake.py
. They are checked into the repository.
If the feature in configure.json has the name "dlopen", you can specify whether to enable or disable that
feature in CMake with a -D flag on the CMake command line. So for example -DFEATURE_dlopen=ON or
-DFEATURE_sql_mysql=OFF. At the moment, if you change a FEATURE flag's value, you have to remove the
CMakeCache.txt file and reconfigure with CMake. And even then you might stumble on some issues when
reusing an existing build, because of an automoc bug in upstream CMake.
Building with CCache
You can pass -DQT_USE_CCACHE=ON
to make the build system look for ccache
in your PATH
and prepend it to all C/C++/Objective-C compiler calls. At the moment this is only supported for the
Ninja and the Makefile generators.
Cross Compiling
Compiling for a target architecture that's different than the host requires one build of Qt for the host. This "host build" is needed because the process of building Qt involves the compilation of intermediate code generator tools, that in turn are called to produce source code that needs to be compiled into the final libraries. These tools are built using Qt itself and they need to run on the machine you're building on, regardless of the architecure you are targeting.
Build Qt regularly for your host system and install it into a directory of your choice using the
CMAKE_INSTALL_PREFIX
variable. You are free to disable the build of tests and examples by
passing -DBUILD_EXAMPLES=OFF
and -DBUILD_TESTING=OFF
.
With this installation of Qt in place, which contains all tools needed, we can proceed to create a new build of Qt that is cross-compiled to the target architecture of choice. You may proceed by setting up your environment. The CMake wiki has further information how to do that at
https://gitlab.kitware.com/cmake/community/wikis/doc/cmake/CrossCompiling
Yocto based device SDKs come with an environment setup script that needs to be sourced in your shell and takes care of setting up environment variables and a cmake alias with a toolchain file, so that you can call cmake as you always do.
In order to make sure that Qt picks up the code generator tools from the host build, you need to pass an extra parameter to cmake:
-DQT_HOST_PATH=/path/to/your/host_build
The specified path needs to point to a directory that contains an installed host build of Qt.
Cross Compiling for Android
In order to cross-compile Qt to Android, you need a host build (see instructions above) and an Android build. In addition, it is necessary to install the Android NDK.
The environment for Android can be set up using the following steps:
- Set the
ANDROID_NDK_HOME
environment variable to the path where you have installed the Android NDK. - Set the
ANDROID_SDK_HOME
environment variable to the path where you have installed the Android SDK.
When running cmake in qtbase, pass
-DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK_HOME/build/cmake/android.toolchain.cmake -DQT_HOST_PATH=/path/to/your/host/build -DANDROID_SDK_ROOT=$ANDROID_SDK_HOME -DCMAKE_INSTALL_PREFIX=$INSTALL_PATH
If you don't supply the configuration argument -DANDROID_ABI=...
, it will default to
armeabi-v7a
. To target other architectures, use one of the following values:
- arm64:
-DANDROID_ABI=arm64-v8
- x86:
-DANDROID_ABI=x86
- x86_64:
-DANDROID_ABI=x86_64
By default we set the android API level to 21. Should you need to change this supply the following
configuration argument to the above CMake call: -DANDROID_NATIVE_API_LEVEL=${API_LEVEL}
Cross compiling for iOS
In order to cross-compile Qt to iOS, you need a host macOS build.
When running cmake in qtbase, pass
-DCMAKE_SYSTEM_NAME=iOS -DQT_HOST_PATH=/path/to/your/host/build -DCMAKE_INSTALL_PREFIX=$INSTALL_PATH
If you don't supply the configuration argument -DQT_UIKIT_SDK=...
, it will default to
iphonesimulator
. To target another SDK / device type, use one of the following values:
- iphonesimulator:
-DQT_UIKIT_SDK=iphonesimulator
- iphoneos:
-DQT_UIKIT_SDK=iphoneos
- simulator_and_device:
-DQT_FORCE_SIMULATOR_AND_DEVICE=ON -DQT_UIKIT_SDK=
Depending on what value you pass to -DQT_UIKIT_SDK=
a list of target architectures is chosen
by default:
- iphonesimulator:
x86_64
- iphoneos:
arm64
- simulator_and_device:
arm64;x86_64
You can try choosing a different list of architectures by passing
-DCMAKE_OSX_ARCHITECTURES=x86_64;i386
.
Note that if you choose different architectures compared to the default ones, the build might fail.
Only do it if you know what you are doing.
simulator_and_device special considerations
To do a simulator_and_device build, an unreleased version of CMake is required (3.17.0).
Debugging CMake files
CMake allows specifying the --trace
and --trace-expand
options, which work like
qmake -d -d
: As the cmake code is evaluated, the values of parameters and variables is shown.
This can be a lot of output, so you may want to redirect it to a file using the
--trace-redirect=log.txt
option.
Porting Help
We have some python scripts to help with the conversion from qmake to cmake. These scripts can be
found in utils/cmake
.
configurejson2cmake.py
This script converts all configure.json
in the Qt repository to configure.cmake
files for
use with CMake. We want to generate configure.cmake files for the foreseeable future, so if you need
to tweak the generated configure.cmake files, please tweak the generation script instead.
configurejson2cmake.py
is run like this: util/cmake/configurejson2cmake.py .
in the
top-level source directory of a Qt repository.
pro2cmake.py
pro2cmake.py
generates a skeleton CMakeLists.txt file from a .pro-file. You will need to polish
the resulting CMakeLists.txt file, but e.g. the list of files, etc. should be extracted for you.
pro2cmake.py
is run like this: path_to_qtbase_source/util/cmake/pro2cmake.py some.pro
.
run_pro2cmake.py
`` A small helper script to run pro2cmake.py on all .pro-files in a directory. Very useful to e.g. convert all the unit tests for a Qt module over to cmake;-)
run_pro2cmake.py
is run like this: path_to_qtbase_source/util/cmake/run_pro2cmake.py some_dir
.
vcpkg support
The initial port used vcpkg to provide 3rd party packages that Qt requires.
At the moment the Qt CI does not use vcpkg anymore, and instead builds bundled 3rd party sources if no relevant system package is found.
While the supporting code for building with vcpkg is still there, it is not tested at this time.
How to convert certain constructs
qmake | CMake |
---|---|
qtHaveModule(foo) |
if(TARGET Qt::foo) |
qtConfig(foo) |
if (QT_FEATURE_foo) |