qt5base-lts/tests/auto/gui/rhi/qrhi/data/buildshaders.bat
Laszlo Agocs 0a59101495 rhi: Add support for separate image and sampler objects
For Direct 3D, Metal, and Vulkan this is natively supported. (and
makes no difference in particular for D3D and Metal because they do
not have the legacy combined image sampler concept anyways)

With OpenGL it will work too, but this relies on SPIR-Cross magic and
is still using a combined sampler (e.g. a sampler2D) in the GLSL
shader. The GL backend walks back and forth in the mapping tables from
the shader baker in order to make this work, which is presumably
slightly more expensive than combined image samplers.

Do note that combined image samplers (i.e. sampler2D in the shader and
QRhiShaderResourceBinding::sampledTexture() in code) continue to be
the primary, recommended way for any user of the rhi for the time
being.

Change-Id: I194721bc657b1ffbcc1bb79e6eadebe569a25087
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2022-01-06 14:56:25 +01:00

50 lines
2.8 KiB
Batchfile

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qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o simple.vert.qsb simple.vert
qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o simple.frag.qsb simple.frag
qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o simpletextured.vert.qsb simpletextured.vert
qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o simpletextured.frag.qsb simpletextured.frag
qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 20 -o simpletextured_array.frag.qsb simpletextured_array.frag
qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o simpletextured_separate.frag.qsb simpletextured_separate.frag
qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o textured.vert.qsb textured.vert
qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o textured.frag.qsb textured.frag
qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o textured_multiubuf.vert.qsb textured_multiubuf.vert
qsb --glsl "150,120,100 es" --hlsl 50 -c --msl 12 -o textured_multiubuf.frag.qsb textured_multiubuf.frag