7ccd2d0246
Fixes: QTBUG-90770 Change-Id: Icba328c417bcce256e7b44f1d540af7f8e83376b Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Christian Strømme <christian.stromme@qt.io>
3694 lines
149 KiB
C++
3694 lines
149 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2019 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the test suite of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:GPL-EXCEPT$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <QTest>
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#include <QThread>
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#include <QFile>
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#include <QOffscreenSurface>
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#include <QPainter>
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#include <QtGui/private/qrhi_p.h>
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#include <QtGui/private/qrhinull_p.h>
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#if QT_CONFIG(opengl)
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# include <QOpenGLContext>
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# include <QtGui/private/qrhigles2_p.h>
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# define TST_GL
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#endif
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#if QT_CONFIG(vulkan)
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# include <QVulkanInstance>
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# include <QVulkanFunctions>
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# include <QtGui/private/qrhivulkan_p.h>
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# define TST_VK
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#endif
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#ifdef Q_OS_WIN
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#include <QtGui/private/qrhid3d11_p.h>
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# define TST_D3D11
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#endif
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#if defined(Q_OS_MACOS) || defined(Q_OS_IOS)
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# include <QtGui/private/qrhimetal_p.h>
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# define TST_MTL
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#endif
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Q_DECLARE_METATYPE(QRhi::Implementation)
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Q_DECLARE_METATYPE(QRhiInitParams *)
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class tst_QRhi : public QObject
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{
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Q_OBJECT
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private slots:
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void initTestCase();
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void cleanupTestCase();
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void rhiTestData();
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void create_data();
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void create();
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void nativeHandles_data();
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void nativeHandles();
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void nativeHandlesImportVulkan();
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void nativeHandlesImportD3D11();
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void nativeHandlesImportOpenGL();
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void nativeTexture_data();
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void nativeTexture();
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void nativeBuffer_data();
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void nativeBuffer();
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void resourceUpdateBatchBuffer_data();
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void resourceUpdateBatchBuffer();
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void resourceUpdateBatchRGBATextureUpload_data();
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void resourceUpdateBatchRGBATextureUpload();
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void resourceUpdateBatchRGBATextureCopy_data();
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void resourceUpdateBatchRGBATextureCopy();
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void resourceUpdateBatchRGBATextureMip_data();
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void resourceUpdateBatchRGBATextureMip();
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void resourceUpdateBatchTextureRawDataStride_data();
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void resourceUpdateBatchTextureRawDataStride();
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void invalidPipeline_data();
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void invalidPipeline();
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void srbLayoutCompatibility_data();
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void srbLayoutCompatibility();
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void srbWithNoResource_data();
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void srbWithNoResource();
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void renderPassDescriptorCompatibility_data();
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void renderPassDescriptorCompatibility();
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void renderPassDescriptorClone_data();
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void renderPassDescriptorClone();
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void renderToTextureSimple_data();
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void renderToTextureSimple();
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void renderToTextureMip_data();
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void renderToTextureMip();
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void renderToTextureCubemapFace_data();
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void renderToTextureCubemapFace();
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void renderToTextureTexturedQuad_data();
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void renderToTextureTexturedQuad();
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void renderToTextureArrayOfTexturedQuad_data();
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void renderToTextureArrayOfTexturedQuad();
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void renderToTextureTexturedQuadAndUniformBuffer_data();
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void renderToTextureTexturedQuadAndUniformBuffer();
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void renderToTextureTexturedQuadAllDynamicBuffers_data();
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void renderToTextureTexturedQuadAllDynamicBuffers();
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void renderToTextureDeferredSrb_data();
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void renderToTextureDeferredSrb();
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void renderToTextureMultipleUniformBuffersAndDynamicOffset_data();
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void renderToTextureMultipleUniformBuffersAndDynamicOffset();
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void renderToTextureSrbReuse_data();
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void renderToTextureSrbReuse();
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void renderToWindowSimple_data();
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void renderToWindowSimple();
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void finishWithinSwapchainFrame_data();
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void finishWithinSwapchainFrame();
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void pipelineCache_data();
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void pipelineCache();
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private:
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void setWindowType(QWindow *window, QRhi::Implementation impl);
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struct {
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QRhiNullInitParams null;
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#ifdef TST_GL
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QRhiGles2InitParams gl;
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#endif
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#ifdef TST_VK
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QRhiVulkanInitParams vk;
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#endif
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#ifdef TST_D3D11
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QRhiD3D11InitParams d3d;
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#endif
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#ifdef TST_MTL
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QRhiMetalInitParams mtl;
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#endif
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} initParams;
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#ifdef TST_VK
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QVulkanInstance vulkanInstance;
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#endif
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QOffscreenSurface *fallbackSurface = nullptr;
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};
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void tst_QRhi::initTestCase()
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{
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#ifdef TST_GL
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fallbackSurface = QRhiGles2InitParams::newFallbackSurface();
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initParams.gl.fallbackSurface = fallbackSurface;
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#endif
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#ifdef TST_VK
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#ifndef Q_OS_ANDROID
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vulkanInstance.setLayers({ QByteArrayLiteral("VK_LAYER_LUNARG_standard_validation") });
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#else
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vulkanInstance.setLayers({ QByteArrayLiteral("VK_LAYER_GOOGLE_threading"),
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QByteArrayLiteral("VK_LAYER_LUNARG_parameter_validation"),
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QByteArrayLiteral("VK_LAYER_LUNARG_object_tracker"),
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QByteArrayLiteral("VK_LAYER_LUNARG_core_validation"),
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QByteArrayLiteral("VK_LAYER_LUNARG_image"),
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QByteArrayLiteral("VK_LAYER_LUNARG_swapchain"),
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QByteArrayLiteral("VK_LAYER_GOOGLE_unique_objects") });
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#endif
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vulkanInstance.setExtensions(QRhiVulkanInitParams::preferredInstanceExtensions());
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vulkanInstance.create();
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initParams.vk.inst = &vulkanInstance;
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#endif
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#ifdef TST_D3D11
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initParams.d3d.enableDebugLayer = true;
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#endif
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}
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void tst_QRhi::cleanupTestCase()
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{
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#ifdef TST_VK
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vulkanInstance.destroy();
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#endif
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delete fallbackSurface;
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}
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void tst_QRhi::rhiTestData()
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{
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QTest::addColumn<QRhi::Implementation>("impl");
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QTest::addColumn<QRhiInitParams *>("initParams");
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QTest::newRow("Null") << QRhi::Null << static_cast<QRhiInitParams *>(&initParams.null);
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#ifdef TST_GL
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QTest::newRow("OpenGL") << QRhi::OpenGLES2 << static_cast<QRhiInitParams *>(&initParams.gl);
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#endif
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#ifdef TST_VK
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if (vulkanInstance.isValid())
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QTest::newRow("Vulkan") << QRhi::Vulkan << static_cast<QRhiInitParams *>(&initParams.vk);
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#endif
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#ifdef TST_D3D11
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QTest::newRow("Direct3D 11") << QRhi::D3D11 << static_cast<QRhiInitParams *>(&initParams.d3d);
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#endif
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#ifdef TST_MTL
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QTest::newRow("Metal") << QRhi::Metal << static_cast<QRhiInitParams *>(&initParams.mtl);
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#endif
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}
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void tst_QRhi::create_data()
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{
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rhiTestData();
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}
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static int aligned(int v, int a)
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{
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return (v + a - 1) & ~(a - 1);
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}
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void tst_QRhi::create()
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{
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// Merely attempting to create a QRhi should survive, with an error when
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// not supported. (of course, there is always a chance we encounter a crash
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// due to some random graphics stack...)
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QFETCH(QRhi::Implementation, impl);
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QFETCH(QRhiInitParams *, initParams);
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QScopedPointer<QRhi> rhi(QRhi::create(impl, initParams, QRhi::Flags(), nullptr));
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if (rhi) {
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qDebug() << rhi->driverInfo();
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QCOMPARE(rhi->backend(), impl);
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QVERIFY(strcmp(rhi->backendName(), ""));
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QVERIFY(!rhi->driverInfo().deviceName.isEmpty());
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QCOMPARE(rhi->thread(), QThread::currentThread());
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// do a basic smoke test for the apis that do not directly render anything
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int cleanupOk = 0;
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QRhi *rhiPtr = rhi.data();
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auto cleanupFunc = [rhiPtr, &cleanupOk](QRhi *dyingRhi) {
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if (rhiPtr == dyingRhi)
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cleanupOk += 1;
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};
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rhi->addCleanupCallback(cleanupFunc);
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rhi->runCleanup();
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QCOMPARE(cleanupOk, 1);
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cleanupOk = 0;
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rhi->addCleanupCallback(cleanupFunc);
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QRhiResourceUpdateBatch *resUpd = rhi->nextResourceUpdateBatch();
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QVERIFY(resUpd);
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resUpd->release();
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QRhiResourceUpdateBatch *resUpdArray[64];
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for (int i = 0; i < 64; ++i) {
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resUpdArray[i] = rhi->nextResourceUpdateBatch();
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QVERIFY(resUpdArray[i]);
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}
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resUpd = rhi->nextResourceUpdateBatch();
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QVERIFY(!resUpd);
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for (int i = 0; i < 64; ++i)
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resUpdArray[i]->release();
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resUpd = rhi->nextResourceUpdateBatch();
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QVERIFY(resUpd);
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resUpd->release();
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QVERIFY(!rhi->supportedSampleCounts().isEmpty());
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QVERIFY(rhi->supportedSampleCounts().contains(1));
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QVERIFY(rhi->ubufAlignment() > 0);
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QCOMPARE(rhi->ubufAligned(123), aligned(123, rhi->ubufAlignment()));
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QCOMPARE(rhi->mipLevelsForSize(QSize(512, 300)), 10);
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QCOMPARE(rhi->sizeForMipLevel(0, QSize(512, 300)), QSize(512, 300));
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QCOMPARE(rhi->sizeForMipLevel(1, QSize(512, 300)), QSize(256, 150));
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QCOMPARE(rhi->sizeForMipLevel(2, QSize(512, 300)), QSize(128, 75));
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QCOMPARE(rhi->sizeForMipLevel(9, QSize(512, 300)), QSize(1, 1));
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const bool fbUp = rhi->isYUpInFramebuffer();
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const bool ndcUp = rhi->isYUpInNDC();
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const bool d0to1 = rhi->isClipDepthZeroToOne();
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const QMatrix4x4 corrMat = rhi->clipSpaceCorrMatrix();
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if (impl == QRhi::OpenGLES2) {
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QVERIFY(fbUp);
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QVERIFY(ndcUp);
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QVERIFY(!d0to1);
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QVERIFY(corrMat.isIdentity());
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} else if (impl == QRhi::Vulkan) {
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QVERIFY(!fbUp);
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QVERIFY(!ndcUp);
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QVERIFY(d0to1);
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QVERIFY(!corrMat.isIdentity());
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} else if (impl == QRhi::D3D11) {
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QVERIFY(!fbUp);
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QVERIFY(ndcUp);
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QVERIFY(d0to1);
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QVERIFY(!corrMat.isIdentity());
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} else if (impl == QRhi::Metal) {
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QVERIFY(!fbUp);
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QVERIFY(ndcUp);
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QVERIFY(d0to1);
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QVERIFY(!corrMat.isIdentity());
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}
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const int texMin = rhi->resourceLimit(QRhi::TextureSizeMin);
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const int texMax = rhi->resourceLimit(QRhi::TextureSizeMax);
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const int maxAtt = rhi->resourceLimit(QRhi::MaxColorAttachments);
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const int framesInFlight = rhi->resourceLimit(QRhi::FramesInFlight);
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QVERIFY(texMin >= 1);
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QVERIFY(texMax >= texMin);
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QVERIFY(maxAtt >= 1);
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QVERIFY(framesInFlight >= 1);
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QVERIFY(rhi->nativeHandles());
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QVERIFY(rhi->profiler());
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const QRhi::Feature features[] = {
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QRhi::MultisampleTexture,
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QRhi::MultisampleRenderBuffer,
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QRhi::DebugMarkers,
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QRhi::Timestamps,
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QRhi::Instancing,
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QRhi::CustomInstanceStepRate,
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QRhi::PrimitiveRestart,
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QRhi::NonDynamicUniformBuffers,
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QRhi::NonFourAlignedEffectiveIndexBufferOffset,
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QRhi::NPOTTextureRepeat,
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QRhi::RedOrAlpha8IsRed,
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QRhi::ElementIndexUint,
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QRhi::Compute,
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QRhi::WideLines,
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QRhi::VertexShaderPointSize,
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QRhi::BaseVertex,
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QRhi::BaseInstance,
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QRhi::TriangleFanTopology,
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QRhi::ReadBackNonUniformBuffer,
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QRhi::ReadBackNonBaseMipLevel,
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QRhi::TexelFetch,
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QRhi::RenderToNonBaseMipLevel,
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QRhi::IntAttributes,
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QRhi::ScreenSpaceDerivatives,
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QRhi::ReadBackAnyTextureFormat,
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QRhi::PipelineCacheDataLoadSave,
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QRhi::ImageDataStride
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};
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for (size_t i = 0; i <sizeof(features) / sizeof(QRhi::Feature); ++i)
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rhi->isFeatureSupported(features[i]);
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QVERIFY(rhi->isTextureFormatSupported(QRhiTexture::RGBA8));
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rhi->releaseCachedResources();
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QVERIFY(!rhi->isDeviceLost());
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rhi.reset();
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QCOMPARE(cleanupOk, 1);
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}
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}
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void tst_QRhi::nativeHandles_data()
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{
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rhiTestData();
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}
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void tst_QRhi::nativeHandles()
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{
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QFETCH(QRhi::Implementation, impl);
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QFETCH(QRhiInitParams *, initParams);
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QScopedPointer<QRhi> rhi(QRhi::create(impl, initParams, QRhi::Flags(), nullptr));
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if (!rhi)
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QSKIP("QRhi could not be created, skipping testing native handles");
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// QRhi::nativeHandles()
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{
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const QRhiNativeHandles *rhiHandles = rhi->nativeHandles();
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Q_ASSERT(rhiHandles);
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switch (impl) {
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case QRhi::Null:
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break;
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#ifdef TST_VK
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case QRhi::Vulkan:
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{
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const QRhiVulkanNativeHandles *vkHandles = static_cast<const QRhiVulkanNativeHandles *>(rhiHandles);
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QVERIFY(vkHandles->physDev);
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QVERIFY(vkHandles->dev);
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QVERIFY(vkHandles->gfxQueueFamilyIdx >= 0);
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QVERIFY(vkHandles->gfxQueueIdx >= 0);
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QVERIFY(vkHandles->gfxQueue);
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QVERIFY(vkHandles->vmemAllocator);
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}
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break;
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#endif
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#ifdef TST_GL
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case QRhi::OpenGLES2:
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{
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const QRhiGles2NativeHandles *glHandles = static_cast<const QRhiGles2NativeHandles *>(rhiHandles);
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QVERIFY(glHandles->context);
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QVERIFY(glHandles->context->isValid());
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glHandles->context->doneCurrent();
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QVERIFY(!QOpenGLContext::currentContext());
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rhi->makeThreadLocalNativeContextCurrent();
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QVERIFY(QOpenGLContext::currentContext() == glHandles->context);
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}
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break;
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#endif
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#ifdef TST_D3D11
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case QRhi::D3D11:
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{
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const QRhiD3D11NativeHandles *d3dHandles = static_cast<const QRhiD3D11NativeHandles *>(rhiHandles);
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QVERIFY(d3dHandles->dev);
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QVERIFY(d3dHandles->context);
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QVERIFY(d3dHandles->featureLevel > 0);
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QVERIFY(d3dHandles->adapterLuidLow || d3dHandles->adapterLuidHigh);
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}
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break;
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#endif
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#ifdef TST_MTL
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case QRhi::Metal:
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{
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const QRhiMetalNativeHandles *mtlHandles = static_cast<const QRhiMetalNativeHandles *>(rhiHandles);
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QVERIFY(mtlHandles->dev);
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QVERIFY(mtlHandles->cmdQueue);
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}
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break;
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#endif
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default:
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Q_ASSERT(false);
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}
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}
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// QRhiCommandBuffer::nativeHandles()
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{
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QRhiCommandBuffer *cb = nullptr;
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QRhi::FrameOpResult result = rhi->beginOffscreenFrame(&cb);
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QVERIFY(result == QRhi::FrameOpSuccess);
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QVERIFY(cb);
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const QRhiNativeHandles *cbHandles = cb->nativeHandles();
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// no null check here, backends where not applicable will return null
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switch (impl) {
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case QRhi::Null:
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break;
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#ifdef TST_VK
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case QRhi::Vulkan:
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{
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const QRhiVulkanCommandBufferNativeHandles *vkHandles = static_cast<const QRhiVulkanCommandBufferNativeHandles *>(cbHandles);
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QVERIFY(vkHandles);
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QVERIFY(vkHandles->commandBuffer);
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}
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break;
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#endif
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#ifdef TST_GL
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case QRhi::OpenGLES2:
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break;
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#endif
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#ifdef TST_D3D11
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case QRhi::D3D11:
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break;
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#endif
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#ifdef TST_MTL
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case QRhi::Metal:
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{
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const QRhiMetalCommandBufferNativeHandles *mtlHandles = static_cast<const QRhiMetalCommandBufferNativeHandles *>(cbHandles);
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QVERIFY(mtlHandles);
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QVERIFY(mtlHandles->commandBuffer);
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QVERIFY(!mtlHandles->encoder);
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QScopedPointer<QRhiTexture> tex(rhi->newTexture(QRhiTexture::RGBA8, QSize(512, 512), 1, QRhiTexture::RenderTarget));
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QVERIFY(tex->create());
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QScopedPointer<QRhiTextureRenderTarget> rt(rhi->newTextureRenderTarget({ tex.data() }));
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QScopedPointer<QRhiRenderPassDescriptor> rpDesc(rt->newCompatibleRenderPassDescriptor());
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QVERIFY(rpDesc);
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rt->setRenderPassDescriptor(rpDesc.data());
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QVERIFY(rt->create());
|
|
cb->beginPass(rt.data(), Qt::red, { 1.0f, 0 });
|
|
QVERIFY(static_cast<const QRhiMetalCommandBufferNativeHandles *>(cb->nativeHandles())->encoder);
|
|
cb->endPass();
|
|
}
|
|
break;
|
|
#endif
|
|
default:
|
|
Q_ASSERT(false);
|
|
}
|
|
|
|
rhi->endOffscreenFrame();
|
|
}
|
|
|
|
// QRhiRenderPassDescriptor::nativeHandles()
|
|
{
|
|
QScopedPointer<QRhiTexture> tex(rhi->newTexture(QRhiTexture::RGBA8, QSize(512, 512), 1, QRhiTexture::RenderTarget));
|
|
QVERIFY(tex->create());
|
|
QScopedPointer<QRhiTextureRenderTarget> rt(rhi->newTextureRenderTarget({ tex.data() }));
|
|
QScopedPointer<QRhiRenderPassDescriptor> rpDesc(rt->newCompatibleRenderPassDescriptor());
|
|
QVERIFY(rpDesc);
|
|
rt->setRenderPassDescriptor(rpDesc.data());
|
|
QVERIFY(rt->create());
|
|
|
|
switch (impl) {
|
|
case QRhi::Null:
|
|
break;
|
|
#ifdef TST_VK
|
|
case QRhi::Vulkan:
|
|
{
|
|
const QRhiNativeHandles *rpHandles = rpDesc->nativeHandles();
|
|
const QRhiVulkanRenderPassNativeHandles *vkHandles = static_cast<const QRhiVulkanRenderPassNativeHandles *>(rpHandles);
|
|
QVERIFY(vkHandles);
|
|
QVERIFY(vkHandles->renderPass);
|
|
}
|
|
break;
|
|
#endif
|
|
#ifdef TST_GL
|
|
case QRhi::OpenGLES2:
|
|
break;
|
|
#endif
|
|
#ifdef TST_D3D11
|
|
case QRhi::D3D11:
|
|
break;
|
|
#endif
|
|
#ifdef TST_MTL
|
|
case QRhi::Metal:
|
|
break;
|
|
#endif
|
|
default:
|
|
Q_ASSERT(false);
|
|
}
|
|
}
|
|
}
|
|
|
|
void tst_QRhi::nativeHandlesImportVulkan()
|
|
{
|
|
#ifdef TST_VK
|
|
// VkDevice and everything else. For simplicity we'll get QRhi to create one, and then use that with another QRhi.
|
|
{
|
|
QScopedPointer<QRhi> rhi(QRhi::create(QRhi::Vulkan, &initParams.vk, QRhi::Flags(), nullptr));
|
|
if (!rhi)
|
|
QSKIP("Skipping native Vulkan test");
|
|
|
|
const QRhiVulkanNativeHandles *nativeHandles = static_cast<const QRhiVulkanNativeHandles *>(rhi->nativeHandles());
|
|
QRhiVulkanNativeHandles h = *nativeHandles;
|
|
// do not pass the rarely used fields, this is useful to test if it creates its own as expected
|
|
h.vmemAllocator = nullptr;
|
|
|
|
QScopedPointer<QRhi> adoptingRhi(QRhi::create(QRhi::Vulkan, &initParams.vk, QRhi::Flags(), &h));
|
|
QVERIFY(adoptingRhi);
|
|
|
|
const QRhiVulkanNativeHandles *newNativeHandles = static_cast<const QRhiVulkanNativeHandles *>(adoptingRhi->nativeHandles());
|
|
QCOMPARE(newNativeHandles->physDev, nativeHandles->physDev);
|
|
QCOMPARE(newNativeHandles->dev, nativeHandles->dev);
|
|
QCOMPARE(newNativeHandles->gfxQueueFamilyIdx, nativeHandles->gfxQueueFamilyIdx);
|
|
QCOMPARE(newNativeHandles->gfxQueueIdx, nativeHandles->gfxQueueIdx);
|
|
QVERIFY(newNativeHandles->vmemAllocator != nativeHandles->vmemAllocator);
|
|
}
|
|
|
|
// Physical device only
|
|
{
|
|
uint32_t physDevCount = 0;
|
|
QVulkanFunctions *f = vulkanInstance.functions();
|
|
f->vkEnumeratePhysicalDevices(vulkanInstance.vkInstance(), &physDevCount, nullptr);
|
|
if (physDevCount < 1)
|
|
QSKIP("No Vulkan physical devices, skip");
|
|
QVarLengthArray<VkPhysicalDevice, 4> physDevs(physDevCount);
|
|
f->vkEnumeratePhysicalDevices(vulkanInstance.vkInstance(), &physDevCount, physDevs.data());
|
|
|
|
for (uint32_t i = 0; i < physDevCount; ++i) {
|
|
QRhiVulkanNativeHandles h;
|
|
h.physDev = physDevs[i];
|
|
QScopedPointer<QRhi> rhi(QRhi::create(QRhi::Vulkan, &initParams.vk, QRhi::Flags(), &h));
|
|
// ok if fails, what we want to know is that if it succeeds, it must use that given phys.dev.
|
|
if (!rhi) {
|
|
qWarning("Skipping native Vulkan handle test for physical device %u", i);
|
|
continue;
|
|
}
|
|
const QRhiVulkanNativeHandles *actualNativeHandles = static_cast<const QRhiVulkanNativeHandles *>(rhi->nativeHandles());
|
|
QCOMPARE(actualNativeHandles->physDev, physDevs[i]);
|
|
}
|
|
}
|
|
|
|
#else
|
|
QSKIP("Skipping Vulkan-specific test");
|
|
#endif
|
|
}
|
|
|
|
void tst_QRhi::nativeHandlesImportD3D11()
|
|
{
|
|
#ifdef TST_D3D11
|
|
QScopedPointer<QRhi> rhi(QRhi::create(QRhi::D3D11, &initParams.d3d, QRhi::Flags(), nullptr));
|
|
if (!rhi)
|
|
QSKIP("QRhi could not be created, skipping testing D3D11 native handle import");
|
|
|
|
const QRhiD3D11NativeHandles *nativeHandles = static_cast<const QRhiD3D11NativeHandles *>(rhi->nativeHandles());
|
|
|
|
// Case 1: device and context
|
|
{
|
|
QRhiD3D11NativeHandles h = *nativeHandles;
|
|
h.featureLevel = 0; // see if these are queried as expected, even when not provided
|
|
h.adapterLuidLow = 0;
|
|
h.adapterLuidHigh = 0;
|
|
QScopedPointer<QRhi> adoptingRhi(QRhi::create(QRhi::D3D11, &initParams.d3d, QRhi::Flags(), &h));
|
|
QVERIFY(adoptingRhi);
|
|
const QRhiD3D11NativeHandles *newNativeHandles = static_cast<const QRhiD3D11NativeHandles *>(adoptingRhi->nativeHandles());
|
|
QCOMPARE(newNativeHandles->dev, nativeHandles->dev);
|
|
QCOMPARE(newNativeHandles->context, nativeHandles->context);
|
|
QCOMPARE(newNativeHandles->featureLevel, nativeHandles->featureLevel);
|
|
QCOMPARE(newNativeHandles->adapterLuidLow, nativeHandles->adapterLuidLow);
|
|
QCOMPARE(newNativeHandles->adapterLuidHigh, nativeHandles->adapterLuidHigh);
|
|
}
|
|
|
|
// Case 2: adapter and feature level only (hello OpenXR)
|
|
{
|
|
QRhiD3D11NativeHandles h = *nativeHandles;
|
|
h.dev = nullptr;
|
|
h.context = nullptr;
|
|
QScopedPointer<QRhi> adoptingRhi(QRhi::create(QRhi::D3D11, &initParams.d3d, QRhi::Flags(), &h));
|
|
QVERIFY(adoptingRhi);
|
|
const QRhiD3D11NativeHandles *newNativeHandles = static_cast<const QRhiD3D11NativeHandles *>(adoptingRhi->nativeHandles());
|
|
QVERIFY(newNativeHandles->dev != nativeHandles->dev);
|
|
QVERIFY(newNativeHandles->context != nativeHandles->context);
|
|
QCOMPARE(newNativeHandles->featureLevel, nativeHandles->featureLevel);
|
|
QCOMPARE(newNativeHandles->adapterLuidLow, nativeHandles->adapterLuidLow);
|
|
QCOMPARE(newNativeHandles->adapterLuidHigh, nativeHandles->adapterLuidHigh);
|
|
}
|
|
|
|
#else
|
|
QSKIP("Skipping D3D11-specific test");
|
|
#endif
|
|
}
|
|
|
|
void tst_QRhi::nativeHandlesImportOpenGL()
|
|
{
|
|
#ifdef TST_GL
|
|
QRhiGles2NativeHandles h;
|
|
QScopedPointer<QOpenGLContext> ctx(new QOpenGLContext);
|
|
ctx->setFormat(QRhiGles2InitParams::adjustedFormat());
|
|
if (!ctx->create())
|
|
QSKIP("No OpenGL context, skipping OpenGL-specific test");
|
|
h.context = ctx.data();
|
|
QScopedPointer<QRhi> rhi(QRhi::create(QRhi::OpenGLES2, &initParams.gl, QRhi::Flags(), &h));
|
|
if (!rhi)
|
|
QSKIP("QRhi could not be created, skipping testing OpenGL native handle import");
|
|
|
|
const QRhiGles2NativeHandles *actualNativeHandles = static_cast<const QRhiGles2NativeHandles *>(rhi->nativeHandles());
|
|
QCOMPARE(actualNativeHandles->context, ctx.data());
|
|
|
|
rhi->makeThreadLocalNativeContextCurrent();
|
|
QCOMPARE(QOpenGLContext::currentContext(), ctx.data());
|
|
#else
|
|
QSKIP("Skipping OpenGL-specific test");
|
|
#endif
|
|
}
|
|
|
|
void tst_QRhi::nativeTexture_data()
|
|
{
|
|
rhiTestData();
|
|
}
|
|
|
|
void tst_QRhi::nativeTexture()
|
|
{
|
|
QFETCH(QRhi::Implementation, impl);
|
|
QFETCH(QRhiInitParams *, initParams);
|
|
|
|
QScopedPointer<QRhi> rhi(QRhi::create(impl, initParams, QRhi::Flags(), nullptr));
|
|
if (!rhi)
|
|
QSKIP("QRhi could not be created, skipping testing native texture");
|
|
|
|
QScopedPointer<QRhiTexture> tex(rhi->newTexture(QRhiTexture::RGBA8, QSize(512, 256)));
|
|
QVERIFY(tex->create());
|
|
|
|
const QRhiTexture::NativeTexture nativeTex = tex->nativeTexture();
|
|
|
|
switch (impl) {
|
|
case QRhi::Null:
|
|
break;
|
|
#ifdef TST_VK
|
|
case QRhi::Vulkan:
|
|
{
|
|
auto image = VkImage(nativeTex.object);
|
|
QVERIFY(image);
|
|
QVERIFY(nativeTex.layout >= 1); // VK_IMAGE_LAYOUT_GENERAL
|
|
QVERIFY(nativeTex.layout <= 8); // VK_IMAGE_LAYOUT_PREINITIALIZED
|
|
}
|
|
break;
|
|
#endif
|
|
#ifdef TST_GL
|
|
case QRhi::OpenGLES2:
|
|
{
|
|
auto textureId = uint(nativeTex.object);
|
|
QVERIFY(textureId);
|
|
}
|
|
break;
|
|
#endif
|
|
#ifdef TST_D3D11
|
|
case QRhi::D3D11:
|
|
{
|
|
auto *texture = reinterpret_cast<void *>(nativeTex.object);
|
|
QVERIFY(texture);
|
|
}
|
|
break;
|
|
#endif
|
|
#ifdef TST_MTL
|
|
case QRhi::Metal:
|
|
{
|
|
auto texture = (void *)nativeTex.object;
|
|
QVERIFY(texture);
|
|
}
|
|
break;
|
|
#endif
|
|
default:
|
|
Q_ASSERT(false);
|
|
}
|
|
}
|
|
|
|
void tst_QRhi::nativeBuffer_data()
|
|
{
|
|
rhiTestData();
|
|
}
|
|
|
|
void tst_QRhi::nativeBuffer()
|
|
{
|
|
QFETCH(QRhi::Implementation, impl);
|
|
QFETCH(QRhiInitParams *, initParams);
|
|
|
|
QScopedPointer<QRhi> rhi(QRhi::create(impl, initParams, QRhi::Flags(), nullptr));
|
|
if (!rhi)
|
|
QSKIP("QRhi could not be created, skipping testing native buffer query");
|
|
|
|
const QRhiBuffer::Type types[3] = { QRhiBuffer::Immutable, QRhiBuffer::Static, QRhiBuffer::Dynamic };
|
|
const QRhiBuffer::UsageFlags usages[3] = { QRhiBuffer::VertexBuffer, QRhiBuffer::IndexBuffer, QRhiBuffer::UniformBuffer };
|
|
for (int typeUsageIdx = 0; typeUsageIdx < 3; ++typeUsageIdx) {
|
|
QScopedPointer<QRhiBuffer> buf(rhi->newBuffer(types[typeUsageIdx], usages[typeUsageIdx], 256));
|
|
QVERIFY(buf->create());
|
|
|
|
const QRhiBuffer::NativeBuffer nativeBuf = buf->nativeBuffer();
|
|
QVERIFY(nativeBuf.slotCount <= rhi->resourceLimit(QRhi::FramesInFlight));
|
|
|
|
switch (impl) {
|
|
case QRhi::Null:
|
|
break;
|
|
#ifdef TST_VK
|
|
case QRhi::Vulkan:
|
|
{
|
|
QVERIFY(nativeBuf.slotCount >= 1); // always backed by native buffers
|
|
for (int i = 0; i < nativeBuf.slotCount; ++i) {
|
|
auto *buffer = static_cast<const VkBuffer *>(nativeBuf.objects[i]);
|
|
QVERIFY(buffer);
|
|
QVERIFY(*buffer);
|
|
}
|
|
}
|
|
break;
|
|
#endif
|
|
#ifdef TST_GL
|
|
case QRhi::OpenGLES2:
|
|
{
|
|
QVERIFY(nativeBuf.slotCount >= 0); // UniformBuffers are not backed by native buffers, so 0 is perfectly valid
|
|
for (int i = 0; i < nativeBuf.slotCount; ++i) {
|
|
auto *bufferId = static_cast<const uint *>(nativeBuf.objects[i]);
|
|
QVERIFY(bufferId);
|
|
QVERIFY(*bufferId);
|
|
}
|
|
}
|
|
break;
|
|
#endif
|
|
#ifdef TST_D3D11
|
|
case QRhi::D3D11:
|
|
{
|
|
QVERIFY(nativeBuf.slotCount >= 1); // always backed by native buffers
|
|
for (int i = 0; i < nativeBuf.slotCount; ++i) {
|
|
auto *buffer = static_cast<void * const *>(nativeBuf.objects[i]);
|
|
QVERIFY(buffer);
|
|
QVERIFY(*buffer);
|
|
}
|
|
}
|
|
break;
|
|
#endif
|
|
#ifdef TST_MTL
|
|
case QRhi::Metal:
|
|
{
|
|
QVERIFY(nativeBuf.slotCount >= 1); // always backed by native buffers
|
|
for (int i = 0; i < nativeBuf.slotCount; ++i) {
|
|
void * const * buffer = (void * const *) nativeBuf.objects[i];
|
|
QVERIFY(buffer);
|
|
QVERIFY(*buffer);
|
|
}
|
|
}
|
|
break;
|
|
#endif
|
|
default:
|
|
Q_ASSERT(false);
|
|
}
|
|
}
|
|
}
|
|
|
|
static bool submitResourceUpdates(QRhi *rhi, QRhiResourceUpdateBatch *batch)
|
|
{
|
|
QRhiCommandBuffer *cb = nullptr;
|
|
QRhi::FrameOpResult result = rhi->beginOffscreenFrame(&cb);
|
|
if (result != QRhi::FrameOpSuccess) {
|
|
qWarning("beginOffscreenFrame returned %d", result);
|
|
return false;
|
|
}
|
|
if (!cb) {
|
|
qWarning("No command buffer from beginOffscreenFrame");
|
|
return false;
|
|
}
|
|
cb->resourceUpdate(batch);
|
|
rhi->endOffscreenFrame();
|
|
return true;
|
|
}
|
|
|
|
void tst_QRhi::resourceUpdateBatchBuffer_data()
|
|
{
|
|
rhiTestData();
|
|
}
|
|
|
|
void tst_QRhi::resourceUpdateBatchBuffer()
|
|
{
|
|
QFETCH(QRhi::Implementation, impl);
|
|
QFETCH(QRhiInitParams *, initParams);
|
|
|
|
QScopedPointer<QRhi> rhi(QRhi::create(impl, initParams, QRhi::Flags(), nullptr));
|
|
if (!rhi)
|
|
QSKIP("QRhi could not be created, skipping testing buffer resource updates");
|
|
|
|
const int bufferSize = 23;
|
|
const QByteArray a(bufferSize, 'A');
|
|
const QByteArray b(bufferSize, 'B');
|
|
|
|
// dynamic buffer, updates, readback
|
|
{
|
|
QScopedPointer<QRhiBuffer> dynamicBuffer(rhi->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, bufferSize));
|
|
QVERIFY(dynamicBuffer->create());
|
|
|
|
QRhiResourceUpdateBatch *batch = rhi->nextResourceUpdateBatch();
|
|
QVERIFY(batch);
|
|
|
|
batch->updateDynamicBuffer(dynamicBuffer.data(), 10, bufferSize - 10, a.constData());
|
|
batch->updateDynamicBuffer(dynamicBuffer.data(), 0, 12, b.constData());
|
|
|
|
QRhiBufferReadbackResult readResult;
|
|
bool readCompleted = false;
|
|
readResult.completed = [&readCompleted] { readCompleted = true; };
|
|
batch->readBackBuffer(dynamicBuffer.data(), 5, 10, &readResult);
|
|
|
|
QVERIFY(submitResourceUpdates(rhi.data(), batch));
|
|
|
|
// Offscreen frames are synchronous, so the readback must have
|
|
// completed at this point. With swapchain frames this would not be the
|
|
// case.
|
|
QVERIFY(readCompleted);
|
|
QVERIFY(readResult.data.size() == 10);
|
|
QCOMPARE(readResult.data.left(7), QByteArrayLiteral("BBBBBBB"));
|
|
QCOMPARE(readResult.data.mid(7), QByteArrayLiteral("AAA"));
|
|
}
|
|
|
|
// static buffer, updates, readback
|
|
{
|
|
QScopedPointer<QRhiBuffer> dynamicBuffer(rhi->newBuffer(QRhiBuffer::Static, QRhiBuffer::VertexBuffer, bufferSize));
|
|
QVERIFY(dynamicBuffer->create());
|
|
|
|
QRhiResourceUpdateBatch *batch = rhi->nextResourceUpdateBatch();
|
|
QVERIFY(batch);
|
|
|
|
batch->uploadStaticBuffer(dynamicBuffer.data(), 10, bufferSize - 10, a.constData());
|
|
batch->uploadStaticBuffer(dynamicBuffer.data(), 0, 12, b.constData());
|
|
|
|
QRhiBufferReadbackResult readResult;
|
|
bool readCompleted = false;
|
|
readResult.completed = [&readCompleted] { readCompleted = true; };
|
|
|
|
if (rhi->isFeatureSupported(QRhi::ReadBackNonUniformBuffer))
|
|
batch->readBackBuffer(dynamicBuffer.data(), 5, 10, &readResult);
|
|
|
|
QVERIFY(submitResourceUpdates(rhi.data(), batch));
|
|
|
|
if (rhi->isFeatureSupported(QRhi::ReadBackNonUniformBuffer)) {
|
|
QVERIFY(readCompleted);
|
|
QVERIFY(readResult.data.size() == 10);
|
|
QCOMPARE(readResult.data.left(7), QByteArrayLiteral("BBBBBBB"));
|
|
QCOMPARE(readResult.data.mid(7), QByteArrayLiteral("AAA"));
|
|
} else {
|
|
qDebug("Skipping verifying buffer contents because readback is not supported");
|
|
}
|
|
}
|
|
}
|
|
|
|
inline bool imageRGBAEquals(const QImage &a, const QImage &b)
|
|
{
|
|
const int maxFuzz = 1;
|
|
|
|
if (a.size() != b.size())
|
|
return false;
|
|
|
|
const QImage image0 = a.convertToFormat(QImage::Format_RGBA8888_Premultiplied);
|
|
const QImage image1 = b.convertToFormat(QImage::Format_RGBA8888_Premultiplied);
|
|
|
|
const int width = image0.width();
|
|
const int height = image0.height();
|
|
for (int y = 0; y < height; ++y) {
|
|
const quint32 *p0 = reinterpret_cast<const quint32 *>(image0.constScanLine(y));
|
|
const quint32 *p1 = reinterpret_cast<const quint32 *>(image1.constScanLine(y));
|
|
int x = width - 1;
|
|
while (x-- >= 0) {
|
|
const QRgb c0(*p0++);
|
|
const QRgb c1(*p1++);
|
|
const int red = qAbs(qRed(c0) - qRed(c1));
|
|
const int green = qAbs(qGreen(c0) - qGreen(c1));
|
|
const int blue = qAbs(qBlue(c0) - qBlue(c1));
|
|
const int alpha = qAbs(qAlpha(c0) - qAlpha(c1));
|
|
if (red > maxFuzz || green > maxFuzz || blue > maxFuzz || alpha > maxFuzz)
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void tst_QRhi::resourceUpdateBatchRGBATextureUpload_data()
|
|
{
|
|
rhiTestData();
|
|
}
|
|
|
|
void tst_QRhi::resourceUpdateBatchRGBATextureUpload()
|
|
{
|
|
QFETCH(QRhi::Implementation, impl);
|
|
QFETCH(QRhiInitParams *, initParams);
|
|
|
|
QScopedPointer<QRhi> rhi(QRhi::create(impl, initParams, QRhi::Flags(), nullptr));
|
|
if (!rhi)
|
|
QSKIP("QRhi could not be created, skipping testing texture resource updates");
|
|
|
|
QImage image(234, 123, QImage::Format_RGBA8888_Premultiplied);
|
|
image.fill(Qt::red);
|
|
QPainter painter;
|
|
const QPoint greenRectPos(35, 50);
|
|
const QSize greenRectSize(100, 50);
|
|
painter.begin(&image);
|
|
painter.fillRect(QRect(greenRectPos, greenRectSize), Qt::green);
|
|
painter.end();
|
|
|
|
// simple image upload; uploading and reading back RGBA8 is supported by the Null backend even
|
|
{
|
|
QScopedPointer<QRhiTexture> texture(rhi->newTexture(QRhiTexture::RGBA8, image.size(),
|
|
1, QRhiTexture::UsedAsTransferSource));
|
|
QVERIFY(texture->create());
|
|
|
|
QRhiResourceUpdateBatch *batch = rhi->nextResourceUpdateBatch();
|
|
batch->uploadTexture(texture.data(), image);
|
|
|
|
QRhiReadbackResult readResult;
|
|
bool readCompleted = false;
|
|
readResult.completed = [&readCompleted] { readCompleted = true; };
|
|
batch->readBackTexture(texture.data(), &readResult);
|
|
|
|
QVERIFY(submitResourceUpdates(rhi.data(), batch));
|
|
// like with buffers, the readback is now complete due to endOffscreenFrame()
|
|
QVERIFY(readCompleted);
|
|
QCOMPARE(readResult.format, QRhiTexture::RGBA8);
|
|
QCOMPARE(readResult.pixelSize, image.size());
|
|
|
|
QImage wrapperImage(reinterpret_cast<const uchar *>(readResult.data.constData()),
|
|
readResult.pixelSize.width(), readResult.pixelSize.height(),
|
|
image.format());
|
|
|
|
QVERIFY(imageRGBAEquals(image, wrapperImage));
|
|
}
|
|
|
|
// the same with raw data
|
|
{
|
|
QScopedPointer<QRhiTexture> texture(rhi->newTexture(QRhiTexture::RGBA8, image.size(),
|
|
1, QRhiTexture::UsedAsTransferSource));
|
|
QVERIFY(texture->create());
|
|
|
|
QRhiResourceUpdateBatch *batch = rhi->nextResourceUpdateBatch();
|
|
|
|
QRhiTextureUploadEntry upload(0, 0, { image.constBits(), int(image.sizeInBytes()) });
|
|
QRhiTextureUploadDescription uploadDesc(upload);
|
|
batch->uploadTexture(texture.data(), uploadDesc);
|
|
|
|
QRhiReadbackResult readResult;
|
|
bool readCompleted = false;
|
|
readResult.completed = [&readCompleted] { readCompleted = true; };
|
|
batch->readBackTexture(texture.data(), &readResult);
|
|
|
|
QVERIFY(submitResourceUpdates(rhi.data(), batch));
|
|
QVERIFY(readCompleted);
|
|
QCOMPARE(readResult.format, QRhiTexture::RGBA8);
|
|
QCOMPARE(readResult.pixelSize, image.size());
|
|
|
|
QImage wrapperImage(reinterpret_cast<const uchar *>(readResult.data.constData()),
|
|
readResult.pixelSize.width(), readResult.pixelSize.height(),
|
|
image.format());
|
|
|
|
QVERIFY(imageRGBAEquals(image, wrapperImage));
|
|
}
|
|
|
|
// partial image upload at a non-zero destination position
|
|
{
|
|
const QSize copySize(30, 40);
|
|
const int gap = 10;
|
|
const QSize fullSize(copySize.width() + gap, copySize.height() + gap);
|
|
QScopedPointer<QRhiTexture> texture(rhi->newTexture(QRhiTexture::RGBA8, fullSize,
|
|
1, QRhiTexture::UsedAsTransferSource));
|
|
QVERIFY(texture->create());
|
|
|
|
QRhiResourceUpdateBatch *batch = rhi->nextResourceUpdateBatch();
|
|
|
|
QImage clearImage(fullSize, image.format());
|
|
clearImage.fill(Qt::black);
|
|
batch->uploadTexture(texture.data(), clearImage);
|
|
|
|
// copy green pixels of copySize to (gap, gap), leaving a black bar of
|
|
// gap pixels on the left and top
|
|
QRhiTextureSubresourceUploadDescription desc;
|
|
desc.setImage(image);
|
|
desc.setSourceSize(copySize);
|
|
desc.setDestinationTopLeft(QPoint(gap, gap));
|
|
desc.setSourceTopLeft(greenRectPos);
|
|
|
|
batch->uploadTexture(texture.data(), QRhiTextureUploadDescription({ 0, 0, desc }));
|
|
|
|
QRhiReadbackResult readResult;
|
|
bool readCompleted = false;
|
|
readResult.completed = [&readCompleted] { readCompleted = true; };
|
|
batch->readBackTexture(texture.data(), &readResult);
|
|
|
|
QVERIFY(submitResourceUpdates(rhi.data(), batch));
|
|
QVERIFY(readCompleted);
|
|
QCOMPARE(readResult.format, QRhiTexture::RGBA8);
|
|
QCOMPARE(readResult.pixelSize, clearImage.size());
|
|
|
|
QImage wrapperImage(reinterpret_cast<const uchar *>(readResult.data.constData()),
|
|
readResult.pixelSize.width(), readResult.pixelSize.height(),
|
|
image.format());
|
|
|
|
QVERIFY(!imageRGBAEquals(clearImage, wrapperImage));
|
|
|
|
QImage expectedImage = clearImage;
|
|
QPainter painter(&expectedImage);
|
|
painter.fillRect(QRect(QPoint(gap, gap), QSize(copySize)), Qt::green);
|
|
painter.end();
|
|
|
|
QVERIFY(imageRGBAEquals(expectedImage, wrapperImage));
|
|
}
|
|
|
|
// the same (partial upload) with raw data as source
|
|
{
|
|
const QSize copySize(30, 40);
|
|
const int gap = 10;
|
|
const QSize fullSize(copySize.width() + gap, copySize.height() + gap);
|
|
QScopedPointer<QRhiTexture> texture(rhi->newTexture(QRhiTexture::RGBA8, fullSize,
|
|
1, QRhiTexture::UsedAsTransferSource));
|
|
QVERIFY(texture->create());
|
|
|
|
QRhiResourceUpdateBatch *batch = rhi->nextResourceUpdateBatch();
|
|
|
|
QImage clearImage(fullSize, image.format());
|
|
clearImage.fill(Qt::black);
|
|
batch->uploadTexture(texture.data(), clearImage);
|
|
|
|
// SourceTopLeft is not supported for non-QImage-based uploads.
|
|
const QImage im = image.copy(QRect(greenRectPos, copySize));
|
|
QRhiTextureSubresourceUploadDescription desc;
|
|
desc.setData(QByteArray::fromRawData(reinterpret_cast<const char *>(im.constBits()),
|
|
int(im.sizeInBytes())));
|
|
desc.setSourceSize(copySize);
|
|
desc.setDestinationTopLeft(QPoint(gap, gap));
|
|
|
|
batch->uploadTexture(texture.data(), QRhiTextureUploadDescription({ 0, 0, desc }));
|
|
|
|
QRhiReadbackResult readResult;
|
|
bool readCompleted = false;
|
|
readResult.completed = [&readCompleted] { readCompleted = true; };
|
|
batch->readBackTexture(texture.data(), &readResult);
|
|
|
|
QVERIFY(submitResourceUpdates(rhi.data(), batch));
|
|
QVERIFY(readCompleted);
|
|
QCOMPARE(readResult.format, QRhiTexture::RGBA8);
|
|
QCOMPARE(readResult.pixelSize, clearImage.size());
|
|
|
|
QImage wrapperImage(reinterpret_cast<const uchar *>(readResult.data.constData()),
|
|
readResult.pixelSize.width(), readResult.pixelSize.height(),
|
|
image.format());
|
|
|
|
QVERIFY(!imageRGBAEquals(clearImage, wrapperImage));
|
|
|
|
QImage expectedImage = clearImage;
|
|
QPainter painter(&expectedImage);
|
|
painter.fillRect(QRect(QPoint(gap, gap), QSize(copySize)), Qt::green);
|
|
painter.end();
|
|
|
|
QVERIFY(imageRGBAEquals(expectedImage, wrapperImage));
|
|
}
|
|
|
|
// now a QImage from an actual file
|
|
{
|
|
QImage inputImage;
|
|
inputImage.load(QLatin1String(":/data/qt256.png"));
|
|
QVERIFY(!inputImage.isNull());
|
|
inputImage = std::move(inputImage).convertToFormat(image.format());
|
|
|
|
QScopedPointer<QRhiTexture> texture(rhi->newTexture(QRhiTexture::RGBA8, inputImage.size(),
|
|
1, QRhiTexture::UsedAsTransferSource));
|
|
QVERIFY(texture->create());
|
|
|
|
QRhiResourceUpdateBatch *batch = rhi->nextResourceUpdateBatch();
|
|
batch->uploadTexture(texture.data(), inputImage);
|
|
|
|
QRhiReadbackResult readResult;
|
|
bool readCompleted = false;
|
|
readResult.completed = [&readCompleted] { readCompleted = true; };
|
|
batch->readBackTexture(texture.data(), &readResult);
|
|
|
|
QVERIFY(submitResourceUpdates(rhi.data(), batch));
|
|
QVERIFY(readCompleted);
|
|
QImage wrapperImage(reinterpret_cast<const uchar *>(readResult.data.constData()),
|
|
readResult.pixelSize.width(), readResult.pixelSize.height(),
|
|
inputImage.format());
|
|
|
|
QVERIFY(imageRGBAEquals(inputImage, wrapperImage));
|
|
}
|
|
}
|
|
|
|
void tst_QRhi::resourceUpdateBatchRGBATextureCopy_data()
|
|
{
|
|
rhiTestData();
|
|
}
|
|
|
|
void tst_QRhi::resourceUpdateBatchRGBATextureCopy()
|
|
{
|
|
QFETCH(QRhi::Implementation, impl);
|
|
QFETCH(QRhiInitParams *, initParams);
|
|
|
|
QScopedPointer<QRhi> rhi(QRhi::create(impl, initParams, QRhi::Flags(), nullptr));
|
|
if (!rhi)
|
|
QSKIP("QRhi could not be created, skipping testing texture resource updates");
|
|
|
|
QImage red(256, 256, QImage::Format_RGBA8888_Premultiplied);
|
|
red.fill(Qt::red);
|
|
|
|
QImage green(35, 73, red.format());
|
|
green.fill(Qt::green);
|
|
|
|
QRhiResourceUpdateBatch *batch = rhi->nextResourceUpdateBatch();
|
|
|
|
QScopedPointer<QRhiTexture> redTexture(rhi->newTexture(QRhiTexture::RGBA8, red.size(),
|
|
1, QRhiTexture::UsedAsTransferSource));
|
|
QVERIFY(redTexture->create());
|
|
batch->uploadTexture(redTexture.data(), red);
|
|
|
|
QScopedPointer<QRhiTexture> greenTexture(rhi->newTexture(QRhiTexture::RGBA8, green.size(),
|
|
1, QRhiTexture::UsedAsTransferSource));
|
|
QVERIFY(greenTexture->create());
|
|
batch->uploadTexture(greenTexture.data(), green);
|
|
|
|
// 1. simple copy red -> texture; 2. subimage copy green -> texture; 3. partial subimage copy green -> texture
|
|
{
|
|
QScopedPointer<QRhiTexture> texture(rhi->newTexture(QRhiTexture::RGBA8, red.size(),
|
|
1, QRhiTexture::UsedAsTransferSource));
|
|
QVERIFY(texture->create());
|
|
|
|
// 1.
|
|
batch->copyTexture(texture.data(), redTexture.data());
|
|
|
|
QRhiReadbackResult readResult;
|
|
bool readCompleted = false;
|
|
readResult.completed = [&readCompleted] { readCompleted = true; };
|
|
batch->readBackTexture(texture.data(), &readResult);
|
|
QVERIFY(submitResourceUpdates(rhi.data(), batch));
|
|
QVERIFY(readCompleted);
|
|
QImage wrapperImage(reinterpret_cast<const uchar *>(readResult.data.constData()),
|
|
readResult.pixelSize.width(), readResult.pixelSize.height(),
|
|
red.format());
|
|
QVERIFY(imageRGBAEquals(red, wrapperImage));
|
|
|
|
batch = rhi->nextResourceUpdateBatch();
|
|
readCompleted = false;
|
|
|
|
// 2.
|
|
QRhiTextureCopyDescription copyDesc;
|
|
copyDesc.setDestinationTopLeft(QPoint(15, 23));
|
|
batch->copyTexture(texture.data(), greenTexture.data(), copyDesc);
|
|
|
|
batch->readBackTexture(texture.data(), &readResult);
|
|
QVERIFY(submitResourceUpdates(rhi.data(), batch));
|
|
QVERIFY(readCompleted);
|
|
wrapperImage = QImage(reinterpret_cast<const uchar *>(readResult.data.constData()),
|
|
readResult.pixelSize.width(), readResult.pixelSize.height(),
|
|
red.format());
|
|
|
|
QImage expectedImage = red;
|
|
QPainter painter(&expectedImage);
|
|
painter.drawImage(copyDesc.destinationTopLeft(), green);
|
|
painter.end();
|
|
|
|
QVERIFY(imageRGBAEquals(expectedImage, wrapperImage));
|
|
|
|
batch = rhi->nextResourceUpdateBatch();
|
|
readCompleted = false;
|
|
|
|
// 3.
|
|
copyDesc.setDestinationTopLeft(QPoint(125, 89));
|
|
copyDesc.setSourceTopLeft(QPoint(5, 5));
|
|
copyDesc.setPixelSize(QSize(26, 45));
|
|
batch->copyTexture(texture.data(), greenTexture.data(), copyDesc);
|
|
|
|
batch->readBackTexture(texture.data(), &readResult);
|
|
QVERIFY(submitResourceUpdates(rhi.data(), batch));
|
|
QVERIFY(readCompleted);
|
|
wrapperImage = QImage(reinterpret_cast<const uchar *>(readResult.data.constData()),
|
|
readResult.pixelSize.width(), readResult.pixelSize.height(),
|
|
red.format());
|
|
|
|
painter.begin(&expectedImage);
|
|
painter.drawImage(copyDesc.destinationTopLeft(), green,
|
|
QRect(copyDesc.sourceTopLeft(), copyDesc.pixelSize()));
|
|
painter.end();
|
|
|
|
QVERIFY(imageRGBAEquals(expectedImage, wrapperImage));
|
|
}
|
|
}
|
|
|
|
void tst_QRhi::resourceUpdateBatchRGBATextureMip_data()
|
|
{
|
|
rhiTestData();
|
|
}
|
|
|
|
void tst_QRhi::resourceUpdateBatchRGBATextureMip()
|
|
{
|
|
QFETCH(QRhi::Implementation, impl);
|
|
QFETCH(QRhiInitParams *, initParams);
|
|
|
|
QScopedPointer<QRhi> rhi(QRhi::create(impl, initParams, QRhi::Flags(), nullptr));
|
|
if (!rhi)
|
|
QSKIP("QRhi could not be created, skipping testing texture resource updates");
|
|
|
|
|
|
QImage red(512, 512, QImage::Format_RGBA8888_Premultiplied);
|
|
red.fill(Qt::red);
|
|
|
|
const QRhiTexture::Flags textureFlags =
|
|
QRhiTexture::UsedAsTransferSource
|
|
| QRhiTexture::MipMapped
|
|
| QRhiTexture::UsedWithGenerateMips;
|
|
QScopedPointer<QRhiTexture> texture(rhi->newTexture(QRhiTexture::RGBA8, red.size(), 1, textureFlags));
|
|
QVERIFY(texture->create());
|
|
|
|
QRhiResourceUpdateBatch *batch = rhi->nextResourceUpdateBatch();
|
|
batch->uploadTexture(texture.data(), red);
|
|
batch->generateMips(texture.data());
|
|
QVERIFY(submitResourceUpdates(rhi.data(), batch));
|
|
|
|
const int levelCount = rhi->mipLevelsForSize(red.size());
|
|
QCOMPARE(levelCount, 10);
|
|
for (int level = 0; level < levelCount; ++level) {
|
|
batch = rhi->nextResourceUpdateBatch();
|
|
|
|
QRhiReadbackDescription readDesc(texture.data());
|
|
readDesc.setLevel(level);
|
|
QRhiReadbackResult readResult;
|
|
bool readCompleted = false;
|
|
readResult.completed = [&readCompleted] { readCompleted = true; };
|
|
batch->readBackTexture(readDesc, &readResult);
|
|
|
|
QVERIFY(submitResourceUpdates(rhi.data(), batch));
|
|
QVERIFY(readCompleted);
|
|
|
|
const QSize expectedSize = rhi->sizeForMipLevel(level, texture->pixelSize());
|
|
QCOMPARE(readResult.pixelSize, expectedSize);
|
|
|
|
QImage wrapperImage(reinterpret_cast<const uchar *>(readResult.data.constData()),
|
|
readResult.pixelSize.width(), readResult.pixelSize.height(),
|
|
red.format());
|
|
QImage expectedImage;
|
|
if (level == 0 || rhi->isFeatureSupported(QRhi::ReadBackNonBaseMipLevel)) {
|
|
// Compare to a scaled version; we can do this safely only because we
|
|
// only have plain red pixels in the source image.
|
|
expectedImage = red.scaled(expectedSize);
|
|
} else {
|
|
qDebug("Expecting all-zero image for level %d because reading back a level other than 0 is not supported", level);
|
|
expectedImage = QImage(readResult.pixelSize, red.format());
|
|
expectedImage.fill(0);
|
|
}
|
|
QVERIFY(imageRGBAEquals(expectedImage, wrapperImage));
|
|
}
|
|
}
|
|
|
|
void tst_QRhi::resourceUpdateBatchTextureRawDataStride_data()
|
|
{
|
|
rhiTestData();
|
|
}
|
|
|
|
void tst_QRhi::resourceUpdateBatchTextureRawDataStride()
|
|
{
|
|
QFETCH(QRhi::Implementation, impl);
|
|
QFETCH(QRhiInitParams *, initParams);
|
|
|
|
QScopedPointer<QRhi> rhi(QRhi::create(impl, initParams, QRhi::Flags(), nullptr));
|
|
if (!rhi)
|
|
QSKIP("QRhi could not be created, skipping testing texture resource updates");
|
|
|
|
const int WIDTH = 150;
|
|
const int DATA_WIDTH = 180;
|
|
const int HEIGHT = 50;
|
|
QByteArray image;
|
|
image.resize(DATA_WIDTH * HEIGHT * 4);
|
|
for (int y = 0; y < HEIGHT; ++y) {
|
|
char *p = image.data() + y * DATA_WIDTH * 4;
|
|
memset(p, y, DATA_WIDTH * 4);
|
|
}
|
|
|
|
{
|
|
QScopedPointer<QRhiTexture> texture(rhi->newTexture(QRhiTexture::RGBA8, QSize(WIDTH, HEIGHT),
|
|
1, QRhiTexture::UsedAsTransferSource));
|
|
QVERIFY(texture->create());
|
|
|
|
QRhiResourceUpdateBatch *batch = rhi->nextResourceUpdateBatch();
|
|
|
|
QRhiTextureSubresourceUploadDescription subresDesc(image.constData(), image.size());
|
|
subresDesc.setDataStride(DATA_WIDTH * 4);
|
|
QRhiTextureUploadEntry upload(0, 0, subresDesc);
|
|
QRhiTextureUploadDescription uploadDesc(upload);
|
|
batch->uploadTexture(texture.data(), uploadDesc);
|
|
|
|
QRhiReadbackResult readResult;
|
|
bool readCompleted = false;
|
|
readResult.completed = [&readCompleted] { readCompleted = true; };
|
|
batch->readBackTexture(texture.data(), &readResult);
|
|
|
|
QVERIFY(submitResourceUpdates(rhi.data(), batch));
|
|
QVERIFY(readCompleted);
|
|
QCOMPARE(readResult.format, QRhiTexture::RGBA8);
|
|
QCOMPARE(readResult.pixelSize, QSize(WIDTH, HEIGHT));
|
|
|
|
QImage wrapperImage(reinterpret_cast<const uchar *>(readResult.data.constData()),
|
|
readResult.pixelSize.width(), readResult.pixelSize.height(),
|
|
QImage::Format_RGBA8888_Premultiplied);
|
|
// wrap the original data, note the bytesPerLine argument
|
|
QImage originalWrapperImage(reinterpret_cast<const uchar *>(image.constData()),
|
|
WIDTH, HEIGHT, DATA_WIDTH * 4,
|
|
QImage::Format_RGBA8888_Premultiplied);
|
|
QVERIFY(imageRGBAEquals(wrapperImage, originalWrapperImage));
|
|
}
|
|
}
|
|
|
|
static QShader loadShader(const char *name)
|
|
{
|
|
QFile f(QString::fromUtf8(name));
|
|
if (f.open(QIODevice::ReadOnly)) {
|
|
const QByteArray contents = f.readAll();
|
|
return QShader::fromSerialized(contents);
|
|
}
|
|
return QShader();
|
|
}
|
|
|
|
void tst_QRhi::invalidPipeline_data()
|
|
{
|
|
rhiTestData();
|
|
}
|
|
|
|
void tst_QRhi::invalidPipeline()
|
|
{
|
|
QFETCH(QRhi::Implementation, impl);
|
|
QFETCH(QRhiInitParams *, initParams);
|
|
|
|
QScopedPointer<QRhi> rhi(QRhi::create(impl, initParams, QRhi::Flags(), nullptr));
|
|
if (!rhi)
|
|
QSKIP("QRhi could not be created, skipping testing empty shader");
|
|
|
|
QScopedPointer<QRhiTexture> texture(rhi->newTexture(QRhiTexture::RGBA8, QSize(256, 256), 1, QRhiTexture::RenderTarget));
|
|
QVERIFY(texture->create());
|
|
QScopedPointer<QRhiTextureRenderTarget> rt(rhi->newTextureRenderTarget({ texture.data() }));
|
|
QScopedPointer<QRhiRenderPassDescriptor> rpDesc(rt->newCompatibleRenderPassDescriptor());
|
|
rt->setRenderPassDescriptor(rpDesc.data());
|
|
QVERIFY(rt->create());
|
|
|
|
QRhiCommandBuffer *cb = nullptr;
|
|
QVERIFY(rhi->beginOffscreenFrame(&cb) == QRhi::FrameOpSuccess);
|
|
QVERIFY(cb);
|
|
|
|
QScopedPointer<QRhiShaderResourceBindings> srb(rhi->newShaderResourceBindings());
|
|
QVERIFY(srb->create());
|
|
|
|
QRhiVertexInputLayout inputLayout;
|
|
inputLayout.setBindings({ { 2 * sizeof(float) } });
|
|
inputLayout.setAttributes({ { 0, 0, QRhiVertexInputAttribute::Float2, 0 } });
|
|
|
|
// no stages
|
|
QScopedPointer<QRhiGraphicsPipeline> pipeline(rhi->newGraphicsPipeline());
|
|
pipeline->setVertexInputLayout(inputLayout);
|
|
pipeline->setShaderResourceBindings(srb.data());
|
|
pipeline->setRenderPassDescriptor(rpDesc.data());
|
|
QVERIFY(!pipeline->create());
|
|
|
|
QShader vs;
|
|
QShader fs;
|
|
|
|
// no shaders in the stages
|
|
pipeline.reset(rhi->newGraphicsPipeline());
|
|
pipeline->setShaderStages({ { QRhiShaderStage::Vertex, vs }, { QRhiShaderStage::Fragment, fs } });
|
|
pipeline->setVertexInputLayout(inputLayout);
|
|
pipeline->setShaderResourceBindings(srb.data());
|
|
pipeline->setRenderPassDescriptor(rpDesc.data());
|
|
QVERIFY(!pipeline->create());
|
|
|
|
vs = loadShader(":/data/simple.vert.qsb");
|
|
QVERIFY(vs.isValid());
|
|
fs = loadShader(":/data/simple.frag.qsb");
|
|
QVERIFY(fs.isValid());
|
|
|
|
// no vertex stage
|
|
pipeline.reset(rhi->newGraphicsPipeline());
|
|
pipeline->setShaderStages({ { QRhiShaderStage::Fragment, fs } });
|
|
pipeline->setVertexInputLayout(inputLayout);
|
|
pipeline->setShaderResourceBindings(srb.data());
|
|
pipeline->setRenderPassDescriptor(rpDesc.data());
|
|
QVERIFY(!pipeline->create());
|
|
|
|
// no renderpass descriptor
|
|
pipeline.reset(rhi->newGraphicsPipeline());
|
|
pipeline->setShaderStages({ { QRhiShaderStage::Vertex, vs }, { QRhiShaderStage::Fragment, fs } });
|
|
pipeline->setVertexInputLayout(inputLayout);
|
|
pipeline->setShaderResourceBindings(srb.data());
|
|
QVERIFY(!pipeline->create());
|
|
|
|
// no shader resource bindings
|
|
pipeline.reset(rhi->newGraphicsPipeline());
|
|
pipeline->setShaderStages({ { QRhiShaderStage::Vertex, vs }, { QRhiShaderStage::Fragment, fs } });
|
|
pipeline->setVertexInputLayout(inputLayout);
|
|
pipeline->setRenderPassDescriptor(rpDesc.data());
|
|
QVERIFY(!pipeline->create());
|
|
|
|
// correct
|
|
pipeline.reset(rhi->newGraphicsPipeline());
|
|
pipeline->setShaderStages({ { QRhiShaderStage::Vertex, vs }, { QRhiShaderStage::Fragment, fs } });
|
|
pipeline->setVertexInputLayout(inputLayout);
|
|
pipeline->setRenderPassDescriptor(rpDesc.data());
|
|
pipeline->setShaderResourceBindings(srb.data());
|
|
QVERIFY(pipeline->create());
|
|
}
|
|
|
|
void tst_QRhi::renderToTextureSimple_data()
|
|
{
|
|
rhiTestData();
|
|
}
|
|
|
|
void tst_QRhi::renderToTextureSimple()
|
|
{
|
|
QFETCH(QRhi::Implementation, impl);
|
|
QFETCH(QRhiInitParams *, initParams);
|
|
|
|
QScopedPointer<QRhi> rhi(QRhi::create(impl, initParams, QRhi::Flags(), nullptr));
|
|
if (!rhi)
|
|
QSKIP("QRhi could not be created, skipping testing rendering");
|
|
|
|
const QSize outputSize(1920, 1080);
|
|
QScopedPointer<QRhiTexture> texture(rhi->newTexture(QRhiTexture::RGBA8, outputSize, 1,
|
|
QRhiTexture::RenderTarget | QRhiTexture::UsedAsTransferSource));
|
|
QVERIFY(texture->create());
|
|
|
|
QScopedPointer<QRhiTextureRenderTarget> rt(rhi->newTextureRenderTarget({ texture.data() }));
|
|
QScopedPointer<QRhiRenderPassDescriptor> rpDesc(rt->newCompatibleRenderPassDescriptor());
|
|
rt->setRenderPassDescriptor(rpDesc.data());
|
|
QVERIFY(rt->create());
|
|
|
|
QRhiCommandBuffer *cb = nullptr;
|
|
QVERIFY(rhi->beginOffscreenFrame(&cb) == QRhi::FrameOpSuccess);
|
|
QVERIFY(cb);
|
|
|
|
QRhiResourceUpdateBatch *updates = rhi->nextResourceUpdateBatch();
|
|
|
|
static const float vertices[] = {
|
|
-1.0f, -1.0f,
|
|
1.0f, -1.0f,
|
|
0.0f, 1.0f
|
|
};
|
|
QScopedPointer<QRhiBuffer> vbuf(rhi->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(vertices)));
|
|
QVERIFY(vbuf->create());
|
|
updates->uploadStaticBuffer(vbuf.data(), vertices);
|
|
|
|
QScopedPointer<QRhiShaderResourceBindings> srb(rhi->newShaderResourceBindings());
|
|
QVERIFY(srb->create());
|
|
|
|
QScopedPointer<QRhiGraphicsPipeline> pipeline(rhi->newGraphicsPipeline());
|
|
QShader vs = loadShader(":/data/simple.vert.qsb");
|
|
QVERIFY(vs.isValid());
|
|
QShader fs = loadShader(":/data/simple.frag.qsb");
|
|
QVERIFY(fs.isValid());
|
|
pipeline->setShaderStages({ { QRhiShaderStage::Vertex, vs }, { QRhiShaderStage::Fragment, fs } });
|
|
QRhiVertexInputLayout inputLayout;
|
|
inputLayout.setBindings({ { 2 * sizeof(float) } });
|
|
inputLayout.setAttributes({ { 0, 0, QRhiVertexInputAttribute::Float2, 0 } });
|
|
pipeline->setVertexInputLayout(inputLayout);
|
|
pipeline->setShaderResourceBindings(srb.data());
|
|
pipeline->setRenderPassDescriptor(rpDesc.data());
|
|
|
|
QVERIFY(pipeline->create());
|
|
|
|
cb->beginPass(rt.data(), Qt::blue, { 1.0f, 0 }, updates);
|
|
cb->setGraphicsPipeline(pipeline.data());
|
|
cb->setViewport({ 0, 0, float(outputSize.width()), float(outputSize.height()) });
|
|
QRhiCommandBuffer::VertexInput vbindings(vbuf.data(), 0);
|
|
cb->setVertexInput(0, 1, &vbindings);
|
|
cb->draw(3);
|
|
|
|
QRhiReadbackResult readResult;
|
|
QImage result;
|
|
readResult.completed = [&readResult, &result] {
|
|
result = QImage(reinterpret_cast<const uchar *>(readResult.data.constData()),
|
|
readResult.pixelSize.width(), readResult.pixelSize.height(),
|
|
QImage::Format_RGBA8888_Premultiplied); // non-owning, no copy needed because readResult outlives result
|
|
};
|
|
QRhiResourceUpdateBatch *readbackBatch = rhi->nextResourceUpdateBatch();
|
|
readbackBatch->readBackTexture({ texture.data() }, &readResult);
|
|
cb->endPass(readbackBatch);
|
|
|
|
rhi->endOffscreenFrame();
|
|
// Offscreen frames are synchronous, so the readback is guaranteed to
|
|
// complete at this point. This would not be the case with swapchain-based
|
|
// frames.
|
|
QCOMPARE(result.size(), texture->pixelSize());
|
|
|
|
if (impl == QRhi::Null)
|
|
return;
|
|
|
|
// Now we have a red rectangle on blue background.
|
|
const int y = 100;
|
|
const quint32 *p = reinterpret_cast<const quint32 *>(result.constScanLine(y));
|
|
int x = result.width() - 1;
|
|
int redCount = 0;
|
|
int blueCount = 0;
|
|
const int maxFuzz = 1;
|
|
while (x-- >= 0) {
|
|
const QRgb c(*p++);
|
|
if (qRed(c) >= (255 - maxFuzz) && qGreen(c) == 0 && qBlue(c) == 0)
|
|
++redCount;
|
|
else if (qRed(c) == 0 && qGreen(c) == 0 && qBlue(c) >= (255 - maxFuzz))
|
|
++blueCount;
|
|
else
|
|
QFAIL("Encountered a pixel that is neither red or blue");
|
|
}
|
|
|
|
QCOMPARE(redCount + blueCount, texture->pixelSize().width());
|
|
|
|
// The triangle is "pointing up" in the resulting image with OpenGL
|
|
// (because Y is up both in normalized device coordinates and in images)
|
|
// and Vulkan (because Y is down in both and the vertex data was specified
|
|
// with Y up in mind), but "pointing down" with D3D (because Y is up in NDC
|
|
// but down in images).
|
|
if (rhi->isYUpInFramebuffer() == rhi->isYUpInNDC())
|
|
QVERIFY(redCount < blueCount);
|
|
else
|
|
QVERIFY(redCount > blueCount);
|
|
}
|
|
|
|
void tst_QRhi::renderToTextureMip_data()
|
|
{
|
|
rhiTestData();
|
|
}
|
|
|
|
void tst_QRhi::renderToTextureMip()
|
|
{
|
|
QFETCH(QRhi::Implementation, impl);
|
|
QFETCH(QRhiInitParams *, initParams);
|
|
|
|
QScopedPointer<QRhi> rhi(QRhi::create(impl, initParams, QRhi::Flags(), nullptr));
|
|
if (!rhi)
|
|
QSKIP("QRhi could not be created, skipping testing rendering");
|
|
|
|
if (!rhi->isFeatureSupported(QRhi::RenderToNonBaseMipLevel))
|
|
QSKIP("Rendering to non-base mip levels is not supported on this platform, skipping test");
|
|
|
|
const QSize baseLevelSize(1024, 1024);
|
|
const int LEVEL = 3; // render into mip #3 (128x128)
|
|
QScopedPointer<QRhiTexture> texture(rhi->newTexture(QRhiTexture::RGBA8, baseLevelSize, 1,
|
|
QRhiTexture::RenderTarget
|
|
| QRhiTexture::UsedAsTransferSource
|
|
| QRhiTexture::MipMapped));
|
|
QVERIFY(texture->create());
|
|
|
|
QRhiColorAttachment colorAtt(texture.data());
|
|
colorAtt.setLevel(LEVEL);
|
|
QRhiTextureRenderTargetDescription rtDesc(colorAtt);
|
|
QScopedPointer<QRhiTextureRenderTarget> rt(rhi->newTextureRenderTarget(rtDesc));
|
|
QScopedPointer<QRhiRenderPassDescriptor> rpDesc(rt->newCompatibleRenderPassDescriptor());
|
|
rt->setRenderPassDescriptor(rpDesc.data());
|
|
QVERIFY(rt->create());
|
|
|
|
QCOMPARE(rt->pixelSize(), rhi->sizeForMipLevel(LEVEL, baseLevelSize));
|
|
const QSize mipSize(baseLevelSize.width() >> LEVEL, baseLevelSize.height() >> LEVEL);
|
|
QCOMPARE(rt->pixelSize(), mipSize);
|
|
|
|
QRhiCommandBuffer *cb = nullptr;
|
|
QVERIFY(rhi->beginOffscreenFrame(&cb) == QRhi::FrameOpSuccess);
|
|
QVERIFY(cb);
|
|
|
|
QRhiResourceUpdateBatch *updates = rhi->nextResourceUpdateBatch();
|
|
|
|
static const float vertices[] = {
|
|
-1.0f, -1.0f,
|
|
1.0f, -1.0f,
|
|
0.0f, 1.0f
|
|
};
|
|
QScopedPointer<QRhiBuffer> vbuf(rhi->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(vertices)));
|
|
QVERIFY(vbuf->create());
|
|
updates->uploadStaticBuffer(vbuf.data(), vertices);
|
|
|
|
QScopedPointer<QRhiShaderResourceBindings> srb(rhi->newShaderResourceBindings());
|
|
QVERIFY(srb->create());
|
|
|
|
QScopedPointer<QRhiGraphicsPipeline> pipeline(rhi->newGraphicsPipeline());
|
|
QShader vs = loadShader(":/data/simple.vert.qsb");
|
|
QVERIFY(vs.isValid());
|
|
QShader fs = loadShader(":/data/simple.frag.qsb");
|
|
QVERIFY(fs.isValid());
|
|
pipeline->setShaderStages({ { QRhiShaderStage::Vertex, vs }, { QRhiShaderStage::Fragment, fs } });
|
|
QRhiVertexInputLayout inputLayout;
|
|
inputLayout.setBindings({ { 2 * sizeof(float) } });
|
|
inputLayout.setAttributes({ { 0, 0, QRhiVertexInputAttribute::Float2, 0 } });
|
|
pipeline->setVertexInputLayout(inputLayout);
|
|
pipeline->setShaderResourceBindings(srb.data());
|
|
pipeline->setRenderPassDescriptor(rpDesc.data());
|
|
|
|
QVERIFY(pipeline->create());
|
|
|
|
cb->beginPass(rt.data(), Qt::blue, { 1.0f, 0 }, updates);
|
|
cb->setGraphicsPipeline(pipeline.data());
|
|
cb->setViewport({ 0, 0, float(rt->pixelSize().width()), float(rt->pixelSize().height()) });
|
|
QRhiCommandBuffer::VertexInput vbindings(vbuf.data(), 0);
|
|
cb->setVertexInput(0, 1, &vbindings);
|
|
cb->draw(3);
|
|
|
|
QRhiReadbackResult readResult;
|
|
QImage result;
|
|
readResult.completed = [&readResult, &result] {
|
|
result = QImage(reinterpret_cast<const uchar *>(readResult.data.constData()),
|
|
readResult.pixelSize.width(), readResult.pixelSize.height(),
|
|
QImage::Format_RGBA8888_Premultiplied);
|
|
};
|
|
QRhiResourceUpdateBatch *readbackBatch = rhi->nextResourceUpdateBatch();
|
|
QRhiReadbackDescription readbackDescription(texture.data());
|
|
readbackDescription.setLevel(LEVEL);
|
|
readbackBatch->readBackTexture(readbackDescription, &readResult);
|
|
cb->endPass(readbackBatch);
|
|
|
|
rhi->endOffscreenFrame();
|
|
|
|
if (!rhi->isFeatureSupported(QRhi::ReadBackNonBaseMipLevel))
|
|
QSKIP("Reading back non-base mip levels is not supported on this platform, skipping readback");
|
|
|
|
QCOMPARE(result.size(), mipSize);
|
|
|
|
if (impl == QRhi::Null)
|
|
return;
|
|
|
|
const int y = 100;
|
|
const quint32 *p = reinterpret_cast<const quint32 *>(result.constScanLine(y));
|
|
int x = result.width() - 1;
|
|
int redCount = 0;
|
|
int blueCount = 0;
|
|
const int maxFuzz = 1;
|
|
while (x-- >= 0) {
|
|
const QRgb c(*p++);
|
|
if (qRed(c) >= (255 - maxFuzz) && qGreen(c) == 0 && qBlue(c) == 0)
|
|
++redCount;
|
|
else if (qRed(c) == 0 && qGreen(c) == 0 && qBlue(c) >= (255 - maxFuzz))
|
|
++blueCount;
|
|
else
|
|
QFAIL("Encountered a pixel that is neither red or blue");
|
|
}
|
|
|
|
QCOMPARE(redCount + blueCount, mipSize.width());
|
|
|
|
if (rhi->isYUpInFramebuffer() == rhi->isYUpInNDC())
|
|
QVERIFY(redCount > blueCount); // 100, 28
|
|
else
|
|
QVERIFY(redCount < blueCount); // 28, 100
|
|
}
|
|
|
|
void tst_QRhi::renderToTextureCubemapFace_data()
|
|
{
|
|
rhiTestData();
|
|
}
|
|
|
|
void tst_QRhi::renderToTextureCubemapFace()
|
|
{
|
|
QFETCH(QRhi::Implementation, impl);
|
|
QFETCH(QRhiInitParams *, initParams);
|
|
|
|
QScopedPointer<QRhi> rhi(QRhi::create(impl, initParams, QRhi::Flags(), nullptr));
|
|
if (!rhi)
|
|
QSKIP("QRhi could not be created, skipping testing rendering");
|
|
|
|
const QSize outputSize(512, 512); // width must be same as height
|
|
QScopedPointer<QRhiTexture> texture(rhi->newTexture(QRhiTexture::RGBA8, outputSize, 1,
|
|
QRhiTexture::RenderTarget
|
|
| QRhiTexture::UsedAsTransferSource
|
|
| QRhiTexture::CubeMap)); // will be a cubemap, so 6 layers
|
|
QVERIFY(texture->create());
|
|
|
|
const int LAYER = 1; // render into the layer for face -X
|
|
const int BAD_LAYER = 2; // +Y
|
|
|
|
QRhiColorAttachment colorAtt(texture.data());
|
|
colorAtt.setLayer(LAYER);
|
|
QRhiTextureRenderTargetDescription rtDesc(colorAtt);
|
|
QScopedPointer<QRhiTextureRenderTarget> rt(rhi->newTextureRenderTarget(rtDesc));
|
|
QScopedPointer<QRhiRenderPassDescriptor> rpDesc(rt->newCompatibleRenderPassDescriptor());
|
|
rt->setRenderPassDescriptor(rpDesc.data());
|
|
QVERIFY(rt->create());
|
|
|
|
QCOMPARE(rt->pixelSize(), texture->pixelSize());
|
|
QCOMPARE(rt->pixelSize(), outputSize);
|
|
|
|
QRhiCommandBuffer *cb = nullptr;
|
|
QVERIFY(rhi->beginOffscreenFrame(&cb) == QRhi::FrameOpSuccess);
|
|
QVERIFY(cb);
|
|
|
|
QRhiResourceUpdateBatch *updates = rhi->nextResourceUpdateBatch();
|
|
|
|
static const float vertices[] = {
|
|
-1.0f, -1.0f,
|
|
1.0f, -1.0f,
|
|
0.0f, 1.0f
|
|
};
|
|
QScopedPointer<QRhiBuffer> vbuf(rhi->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(vertices)));
|
|
QVERIFY(vbuf->create());
|
|
updates->uploadStaticBuffer(vbuf.data(), vertices);
|
|
|
|
QScopedPointer<QRhiShaderResourceBindings> srb(rhi->newShaderResourceBindings());
|
|
QVERIFY(srb->create());
|
|
|
|
QScopedPointer<QRhiGraphicsPipeline> pipeline(rhi->newGraphicsPipeline());
|
|
QShader vs = loadShader(":/data/simple.vert.qsb");
|
|
QVERIFY(vs.isValid());
|
|
QShader fs = loadShader(":/data/simple.frag.qsb");
|
|
QVERIFY(fs.isValid());
|
|
pipeline->setShaderStages({ { QRhiShaderStage::Vertex, vs }, { QRhiShaderStage::Fragment, fs } });
|
|
QRhiVertexInputLayout inputLayout;
|
|
inputLayout.setBindings({ { 2 * sizeof(float) } });
|
|
inputLayout.setAttributes({ { 0, 0, QRhiVertexInputAttribute::Float2, 0 } });
|
|
pipeline->setVertexInputLayout(inputLayout);
|
|
pipeline->setShaderResourceBindings(srb.data());
|
|
pipeline->setRenderPassDescriptor(rpDesc.data());
|
|
|
|
QVERIFY(pipeline->create());
|
|
|
|
cb->beginPass(rt.data(), Qt::blue, { 1.0f, 0 }, updates);
|
|
cb->setGraphicsPipeline(pipeline.data());
|
|
cb->setViewport({ 0, 0, float(rt->pixelSize().width()), float(rt->pixelSize().height()) });
|
|
QRhiCommandBuffer::VertexInput vbindings(vbuf.data(), 0);
|
|
cb->setVertexInput(0, 1, &vbindings);
|
|
cb->draw(3);
|
|
|
|
QRhiReadbackResult readResult;
|
|
QImage result;
|
|
readResult.completed = [&readResult, &result] {
|
|
result = QImage(reinterpret_cast<const uchar *>(readResult.data.constData()),
|
|
readResult.pixelSize.width(), readResult.pixelSize.height(),
|
|
QImage::Format_RGBA8888_Premultiplied);
|
|
};
|
|
QRhiResourceUpdateBatch *readbackBatch = rhi->nextResourceUpdateBatch();
|
|
QRhiReadbackDescription readbackDescription(texture.data());
|
|
readbackDescription.setLayer(LAYER);
|
|
readbackBatch->readBackTexture(readbackDescription, &readResult);
|
|
|
|
// also read back a layer we did not render into
|
|
QRhiReadbackResult readResult2;
|
|
QImage result2;
|
|
readResult2.completed = [&readResult2, &result2] {
|
|
result2 = QImage(reinterpret_cast<const uchar *>(readResult2.data.constData()),
|
|
readResult2.pixelSize.width(), readResult2.pixelSize.height(),
|
|
QImage::Format_RGBA8888_Premultiplied);
|
|
};
|
|
QRhiReadbackDescription readbackDescription2(texture.data());
|
|
readbackDescription2.setLayer(BAD_LAYER);
|
|
readbackBatch->readBackTexture(readbackDescription2, &readResult2);
|
|
|
|
cb->endPass(readbackBatch);
|
|
|
|
rhi->endOffscreenFrame();
|
|
|
|
QCOMPARE(result.size(), outputSize);
|
|
QCOMPARE(result2.size(), outputSize);
|
|
|
|
if (impl == QRhi::Null)
|
|
return;
|
|
|
|
// just want to ensure that we did not read the same thing back twice, i.e.
|
|
// that the 'layer' parameter was not ignored
|
|
QVERIFY(result != result2);
|
|
|
|
const int y = 100;
|
|
const quint32 *p = reinterpret_cast<const quint32 *>(result.constScanLine(y));
|
|
int x = result.width() - 1;
|
|
int redCount = 0;
|
|
int blueCount = 0;
|
|
const int maxFuzz = 1;
|
|
while (x-- >= 0) {
|
|
const QRgb c(*p++);
|
|
if (qRed(c) >= (255 - maxFuzz) && qGreen(c) == 0 && qBlue(c) == 0)
|
|
++redCount;
|
|
else if (qRed(c) == 0 && qGreen(c) == 0 && qBlue(c) >= (255 - maxFuzz))
|
|
++blueCount;
|
|
else
|
|
QFAIL("Encountered a pixel that is neither red or blue");
|
|
}
|
|
|
|
QCOMPARE(redCount + blueCount, outputSize.width());
|
|
|
|
if (rhi->isYUpInFramebuffer() == rhi->isYUpInNDC())
|
|
QVERIFY(redCount < blueCount); // 100, 412
|
|
else
|
|
QVERIFY(redCount > blueCount); // 412, 100
|
|
}
|
|
|
|
static const float quadVerticesUvs[] = {
|
|
-1.0f, -1.0f, 0.0f, 0.0f,
|
|
1.0f, -1.0f, 1.0f, 0.0f,
|
|
-1.0f, 1.0f, 0.0f, 1.0f,
|
|
1.0f, 1.0f, 1.0f, 1.0f
|
|
};
|
|
|
|
void tst_QRhi::renderToTextureTexturedQuad_data()
|
|
{
|
|
rhiTestData();
|
|
}
|
|
|
|
void tst_QRhi::renderToTextureTexturedQuad()
|
|
{
|
|
QFETCH(QRhi::Implementation, impl);
|
|
QFETCH(QRhiInitParams *, initParams);
|
|
|
|
QScopedPointer<QRhi> rhi(QRhi::create(impl, initParams, QRhi::Flags(), nullptr));
|
|
if (!rhi)
|
|
QSKIP("QRhi could not be created, skipping testing rendering");
|
|
|
|
QImage inputImage;
|
|
inputImage.load(QLatin1String(":/data/qt256.png"));
|
|
QVERIFY(!inputImage.isNull());
|
|
|
|
QScopedPointer<QRhiTexture> texture(rhi->newTexture(QRhiTexture::RGBA8, inputImage.size(), 1,
|
|
QRhiTexture::RenderTarget | QRhiTexture::UsedAsTransferSource));
|
|
QVERIFY(texture->create());
|
|
|
|
QScopedPointer<QRhiTextureRenderTarget> rt(rhi->newTextureRenderTarget({ texture.data() }));
|
|
QScopedPointer<QRhiRenderPassDescriptor> rpDesc(rt->newCompatibleRenderPassDescriptor());
|
|
rt->setRenderPassDescriptor(rpDesc.data());
|
|
QVERIFY(rt->create());
|
|
|
|
QRhiCommandBuffer *cb = nullptr;
|
|
QVERIFY(rhi->beginOffscreenFrame(&cb) == QRhi::FrameOpSuccess);
|
|
QVERIFY(cb);
|
|
|
|
QRhiResourceUpdateBatch *updates = rhi->nextResourceUpdateBatch();
|
|
|
|
QScopedPointer<QRhiBuffer> vbuf(rhi->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(quadVerticesUvs)));
|
|
QVERIFY(vbuf->create());
|
|
updates->uploadStaticBuffer(vbuf.data(), quadVerticesUvs);
|
|
|
|
QScopedPointer<QRhiTexture> inputTexture(rhi->newTexture(QRhiTexture::RGBA8, inputImage.size()));
|
|
QVERIFY(inputTexture->create());
|
|
updates->uploadTexture(inputTexture.data(), inputImage);
|
|
|
|
QScopedPointer<QRhiSampler> sampler(rhi->newSampler(QRhiSampler::Nearest, QRhiSampler::Nearest, QRhiSampler::None,
|
|
QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge));
|
|
QVERIFY(sampler->create());
|
|
|
|
QScopedPointer<QRhiShaderResourceBindings> srb(rhi->newShaderResourceBindings());
|
|
srb->setBindings({
|
|
QRhiShaderResourceBinding::sampledTexture(0, QRhiShaderResourceBinding::FragmentStage, inputTexture.data(), sampler.data())
|
|
});
|
|
QVERIFY(srb->create());
|
|
|
|
QScopedPointer<QRhiGraphicsPipeline> pipeline(rhi->newGraphicsPipeline());
|
|
pipeline->setTopology(QRhiGraphicsPipeline::TriangleStrip);
|
|
QShader vs = loadShader(":/data/simpletextured.vert.qsb");
|
|
QVERIFY(vs.isValid());
|
|
QShader fs = loadShader(":/data/simpletextured.frag.qsb");
|
|
QVERIFY(fs.isValid());
|
|
pipeline->setShaderStages({ { QRhiShaderStage::Vertex, vs }, { QRhiShaderStage::Fragment, fs } });
|
|
QRhiVertexInputLayout inputLayout;
|
|
inputLayout.setBindings({ { 4 * sizeof(float) } });
|
|
inputLayout.setAttributes({
|
|
{ 0, 0, QRhiVertexInputAttribute::Float2, 0 },
|
|
{ 0, 1, QRhiVertexInputAttribute::Float2, 2 * sizeof(float) }
|
|
});
|
|
pipeline->setVertexInputLayout(inputLayout);
|
|
pipeline->setShaderResourceBindings(srb.data());
|
|
pipeline->setRenderPassDescriptor(rpDesc.data());
|
|
|
|
QVERIFY(pipeline->create());
|
|
|
|
cb->beginPass(rt.data(), Qt::black, { 1.0f, 0 }, updates);
|
|
cb->setGraphicsPipeline(pipeline.data());
|
|
cb->setShaderResources();
|
|
cb->setViewport({ 0, 0, float(texture->pixelSize().width()), float(texture->pixelSize().height()) });
|
|
QRhiCommandBuffer::VertexInput vbindings(vbuf.data(), 0);
|
|
cb->setVertexInput(0, 1, &vbindings);
|
|
cb->draw(4);
|
|
|
|
QRhiReadbackResult readResult;
|
|
QImage result;
|
|
readResult.completed = [&readResult, &result] {
|
|
result = QImage(reinterpret_cast<const uchar *>(readResult.data.constData()),
|
|
readResult.pixelSize.width(), readResult.pixelSize.height(),
|
|
QImage::Format_RGBA8888_Premultiplied);
|
|
};
|
|
QRhiResourceUpdateBatch *readbackBatch = rhi->nextResourceUpdateBatch();
|
|
readbackBatch->readBackTexture({ texture.data() }, &readResult);
|
|
cb->endPass(readbackBatch);
|
|
|
|
rhi->endOffscreenFrame();
|
|
|
|
QVERIFY(!result.isNull());
|
|
|
|
if (impl == QRhi::Null)
|
|
return;
|
|
|
|
// Flip with D3D and Metal because these have Y down in images. Vulkan does
|
|
// not need this because there Y is down both in images and in NDC, which
|
|
// just happens to give correct results with our OpenGL-targeted vertex and
|
|
// UV data.
|
|
if (rhi->isYUpInFramebuffer() != rhi->isYUpInNDC())
|
|
result = std::move(result).mirrored();
|
|
|
|
// check a few points that are expected to match regardless of the implementation
|
|
QRgb white = qRgba(255, 255, 255, 255);
|
|
QCOMPARE(result.pixel(79, 77), white);
|
|
QCOMPARE(result.pixel(124, 81), white);
|
|
QCOMPARE(result.pixel(128, 149), white);
|
|
QCOMPARE(result.pixel(120, 189), white);
|
|
QCOMPARE(result.pixel(116, 185), white);
|
|
|
|
QRgb empty = qRgba(0, 0, 0, 0);
|
|
QCOMPARE(result.pixel(11, 45), empty);
|
|
QCOMPARE(result.pixel(246, 202), empty);
|
|
QCOMPARE(result.pixel(130, 18), empty);
|
|
QCOMPARE(result.pixel(4, 227), empty);
|
|
|
|
QVERIFY(qGreen(result.pixel(32, 52)) > 2 * qRed(result.pixel(32, 52)));
|
|
QVERIFY(qGreen(result.pixel(32, 52)) > 2 * qBlue(result.pixel(32, 52)));
|
|
QVERIFY(qGreen(result.pixel(214, 191)) > 2 * qRed(result.pixel(214, 191)));
|
|
QVERIFY(qGreen(result.pixel(214, 191)) > 2 * qBlue(result.pixel(214, 191)));
|
|
}
|
|
|
|
void tst_QRhi::renderToTextureArrayOfTexturedQuad_data()
|
|
{
|
|
rhiTestData();
|
|
}
|
|
|
|
void tst_QRhi::renderToTextureArrayOfTexturedQuad()
|
|
{
|
|
QFETCH(QRhi::Implementation, impl);
|
|
QFETCH(QRhiInitParams *, initParams);
|
|
|
|
QScopedPointer<QRhi> rhi(QRhi::create(impl, initParams, QRhi::Flags(), nullptr));
|
|
if (!rhi)
|
|
QSKIP("QRhi could not be created, skipping testing rendering");
|
|
|
|
QImage inputImage;
|
|
inputImage.load(QLatin1String(":/data/qt256.png"));
|
|
QVERIFY(!inputImage.isNull());
|
|
|
|
QScopedPointer<QRhiTexture> texture(rhi->newTexture(QRhiTexture::RGBA8, inputImage.size(), 1,
|
|
QRhiTexture::RenderTarget | QRhiTexture::UsedAsTransferSource));
|
|
QVERIFY(texture->create());
|
|
|
|
QScopedPointer<QRhiTextureRenderTarget> rt(rhi->newTextureRenderTarget({ texture.data() }));
|
|
QScopedPointer<QRhiRenderPassDescriptor> rpDesc(rt->newCompatibleRenderPassDescriptor());
|
|
rt->setRenderPassDescriptor(rpDesc.data());
|
|
QVERIFY(rt->create());
|
|
|
|
QRhiCommandBuffer *cb = nullptr;
|
|
QVERIFY(rhi->beginOffscreenFrame(&cb) == QRhi::FrameOpSuccess);
|
|
QVERIFY(cb);
|
|
|
|
QRhiResourceUpdateBatch *updates = rhi->nextResourceUpdateBatch();
|
|
|
|
QScopedPointer<QRhiBuffer> vbuf(rhi->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(quadVerticesUvs)));
|
|
QVERIFY(vbuf->create());
|
|
updates->uploadStaticBuffer(vbuf.data(), quadVerticesUvs);
|
|
|
|
// In this test we pass 3 textures (and samplers) to the fragment shader in
|
|
// form of an array of combined image samplers.
|
|
|
|
QScopedPointer<QRhiTexture> inputTexture(rhi->newTexture(QRhiTexture::RGBA8, inputImage.size()));
|
|
QVERIFY(inputTexture->create());
|
|
updates->uploadTexture(inputTexture.data(), inputImage);
|
|
|
|
QImage redImage(inputImage.size(), QImage::Format_RGBA8888);
|
|
redImage.fill(Qt::red);
|
|
|
|
QScopedPointer<QRhiTexture> redTexture(rhi->newTexture(QRhiTexture::RGBA8, inputImage.size()));
|
|
QVERIFY(redTexture->create());
|
|
updates->uploadTexture(redTexture.data(), redImage);
|
|
|
|
QImage greenImage(inputImage.size(), QImage::Format_RGBA8888);
|
|
greenImage.fill(Qt::green);
|
|
|
|
QScopedPointer<QRhiTexture> greenTexture(rhi->newTexture(QRhiTexture::RGBA8, inputImage.size()));
|
|
QVERIFY(greenTexture->create());
|
|
updates->uploadTexture(greenTexture.data(), greenImage);
|
|
|
|
QScopedPointer<QRhiSampler> sampler(rhi->newSampler(QRhiSampler::Nearest, QRhiSampler::Nearest, QRhiSampler::None,
|
|
QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge));
|
|
QVERIFY(sampler->create());
|
|
|
|
QScopedPointer<QRhiShaderResourceBindings> srb(rhi->newShaderResourceBindings());
|
|
QRhiShaderResourceBinding::TextureAndSampler texSamplers[3] = {
|
|
{ inputTexture.data(), sampler.data() },
|
|
{ redTexture.data(), sampler.data() },
|
|
{ greenTexture.data(), sampler.data() }
|
|
};
|
|
srb->setBindings({
|
|
QRhiShaderResourceBinding::sampledTextures(0, QRhiShaderResourceBinding::FragmentStage, 3, texSamplers)
|
|
});
|
|
QVERIFY(srb->create());
|
|
|
|
QScopedPointer<QRhiGraphicsPipeline> pipeline(rhi->newGraphicsPipeline());
|
|
pipeline->setTopology(QRhiGraphicsPipeline::TriangleStrip);
|
|
QShader vs = loadShader(":/data/simpletextured.vert.qsb");
|
|
QVERIFY(vs.isValid());
|
|
QShader fs = loadShader(":/data/simpletextured_array.frag.qsb");
|
|
QVERIFY(fs.isValid());
|
|
pipeline->setShaderStages({ { QRhiShaderStage::Vertex, vs }, { QRhiShaderStage::Fragment, fs } });
|
|
QRhiVertexInputLayout inputLayout;
|
|
inputLayout.setBindings({ { 4 * sizeof(float) } });
|
|
inputLayout.setAttributes({
|
|
{ 0, 0, QRhiVertexInputAttribute::Float2, 0 },
|
|
{ 0, 1, QRhiVertexInputAttribute::Float2, 2 * sizeof(float) }
|
|
});
|
|
pipeline->setVertexInputLayout(inputLayout);
|
|
pipeline->setShaderResourceBindings(srb.data());
|
|
pipeline->setRenderPassDescriptor(rpDesc.data());
|
|
|
|
QVERIFY(pipeline->create());
|
|
|
|
cb->beginPass(rt.data(), Qt::black, { 1.0f, 0 }, updates);
|
|
cb->setGraphicsPipeline(pipeline.data());
|
|
cb->setShaderResources();
|
|
cb->setViewport({ 0, 0, float(texture->pixelSize().width()), float(texture->pixelSize().height()) });
|
|
QRhiCommandBuffer::VertexInput vbindings(vbuf.data(), 0);
|
|
cb->setVertexInput(0, 1, &vbindings);
|
|
cb->draw(4);
|
|
|
|
QRhiReadbackResult readResult;
|
|
QImage result;
|
|
readResult.completed = [&readResult, &result] {
|
|
result = QImage(reinterpret_cast<const uchar *>(readResult.data.constData()),
|
|
readResult.pixelSize.width(), readResult.pixelSize.height(),
|
|
QImage::Format_RGBA8888_Premultiplied);
|
|
};
|
|
QRhiResourceUpdateBatch *readbackBatch = rhi->nextResourceUpdateBatch();
|
|
readbackBatch->readBackTexture({ texture.data() }, &readResult);
|
|
cb->endPass(readbackBatch);
|
|
|
|
rhi->endOffscreenFrame();
|
|
|
|
QVERIFY(!result.isNull());
|
|
|
|
if (impl == QRhi::Null)
|
|
return;
|
|
|
|
// Flip with D3D and Metal because these have Y down in images. Vulkan does
|
|
// not need this because there Y is down both in images and in NDC, which
|
|
// just happens to give correct results with our OpenGL-targeted vertex and
|
|
// UV data.
|
|
if (rhi->isYUpInFramebuffer() != rhi->isYUpInNDC())
|
|
result = std::move(result).mirrored();
|
|
|
|
// we added the input image + red + green together, so red and green must be all 1
|
|
for (int y = 0; y < result.height(); ++y) {
|
|
for (int x = 0; x < result.width(); ++x) {
|
|
const QRgb pixel = result.pixel(x, y);
|
|
QCOMPARE(qRed(pixel), 255);
|
|
QCOMPARE(qGreen(pixel), 255);
|
|
}
|
|
}
|
|
}
|
|
|
|
void tst_QRhi::renderToTextureTexturedQuadAndUniformBuffer_data()
|
|
{
|
|
rhiTestData();
|
|
}
|
|
|
|
void tst_QRhi::renderToTextureTexturedQuadAndUniformBuffer()
|
|
{
|
|
QFETCH(QRhi::Implementation, impl);
|
|
QFETCH(QRhiInitParams *, initParams);
|
|
|
|
QScopedPointer<QRhi> rhi(QRhi::create(impl, initParams, QRhi::Flags(), nullptr));
|
|
if (!rhi)
|
|
QSKIP("QRhi could not be created, skipping testing rendering");
|
|
|
|
QImage inputImage;
|
|
inputImage.load(QLatin1String(":/data/qt256.png"));
|
|
QVERIFY(!inputImage.isNull());
|
|
|
|
QScopedPointer<QRhiTexture> texture(rhi->newTexture(QRhiTexture::RGBA8, inputImage.size(), 1,
|
|
QRhiTexture::RenderTarget | QRhiTexture::UsedAsTransferSource));
|
|
QVERIFY(texture->create());
|
|
|
|
QScopedPointer<QRhiTextureRenderTarget> rt(rhi->newTextureRenderTarget({ texture.data() }));
|
|
QScopedPointer<QRhiRenderPassDescriptor> rpDesc(rt->newCompatibleRenderPassDescriptor());
|
|
rt->setRenderPassDescriptor(rpDesc.data());
|
|
QVERIFY(rt->create());
|
|
|
|
QRhiCommandBuffer *cb = nullptr;
|
|
QVERIFY(rhi->beginOffscreenFrame(&cb) == QRhi::FrameOpSuccess);
|
|
QVERIFY(cb);
|
|
|
|
QRhiResourceUpdateBatch *updates = rhi->nextResourceUpdateBatch();
|
|
|
|
QScopedPointer<QRhiBuffer> vbuf(rhi->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(quadVerticesUvs)));
|
|
QVERIFY(vbuf->create());
|
|
updates->uploadStaticBuffer(vbuf.data(), quadVerticesUvs);
|
|
|
|
// There will be two renderpasses. One renders with no transformation and
|
|
// an opacity of 0.5, the second has a rotation. Bake the uniform data for
|
|
// both into a single buffer.
|
|
|
|
const int UNIFORM_BLOCK_SIZE = 64 + 4; // matrix + opacity
|
|
const int secondUbufOffset = rhi->ubufAligned(UNIFORM_BLOCK_SIZE);
|
|
const int UBUF_SIZE = secondUbufOffset + UNIFORM_BLOCK_SIZE;
|
|
|
|
QScopedPointer<QRhiBuffer> ubuf(rhi->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, UBUF_SIZE));
|
|
QVERIFY(ubuf->create());
|
|
|
|
QMatrix4x4 matrix;
|
|
updates->updateDynamicBuffer(ubuf.data(), 0, 64, matrix.constData());
|
|
float opacity = 0.5f;
|
|
updates->updateDynamicBuffer(ubuf.data(), 64, 4, &opacity);
|
|
|
|
// rotation by 45 degrees around the Z axis
|
|
matrix.rotate(45, 0, 0, 1);
|
|
updates->updateDynamicBuffer(ubuf.data(), secondUbufOffset, 64, matrix.constData());
|
|
updates->updateDynamicBuffer(ubuf.data(), secondUbufOffset + 64, 4, &opacity);
|
|
|
|
QScopedPointer<QRhiTexture> inputTexture(rhi->newTexture(QRhiTexture::RGBA8, inputImage.size()));
|
|
QVERIFY(inputTexture->create());
|
|
updates->uploadTexture(inputTexture.data(), inputImage);
|
|
|
|
QScopedPointer<QRhiSampler> sampler(rhi->newSampler(QRhiSampler::Nearest, QRhiSampler::Nearest, QRhiSampler::None,
|
|
QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge));
|
|
QVERIFY(sampler->create());
|
|
|
|
const QRhiShaderResourceBinding::StageFlags commonVisibility = QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage;
|
|
QScopedPointer<QRhiShaderResourceBindings> srb0(rhi->newShaderResourceBindings());
|
|
srb0->setBindings({
|
|
QRhiShaderResourceBinding::uniformBuffer(0, commonVisibility, ubuf.data(), 0, UNIFORM_BLOCK_SIZE),
|
|
QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, inputTexture.data(), sampler.data())
|
|
});
|
|
QVERIFY(srb0->create());
|
|
|
|
QScopedPointer<QRhiShaderResourceBindings> srb1(rhi->newShaderResourceBindings());
|
|
srb1->setBindings({
|
|
QRhiShaderResourceBinding::uniformBuffer(0, commonVisibility, ubuf.data(), secondUbufOffset, UNIFORM_BLOCK_SIZE),
|
|
QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, inputTexture.data(), sampler.data())
|
|
});
|
|
QVERIFY(srb1->create());
|
|
QVERIFY(srb1->isLayoutCompatible(srb0.data())); // hence no need for a second pipeline
|
|
|
|
QScopedPointer<QRhiGraphicsPipeline> pipeline(rhi->newGraphicsPipeline());
|
|
pipeline->setTopology(QRhiGraphicsPipeline::TriangleStrip);
|
|
QShader vs = loadShader(":/data/textured.vert.qsb");
|
|
QVERIFY(vs.isValid());
|
|
QShaderDescription shaderDesc = vs.description();
|
|
QVERIFY(!shaderDesc.uniformBlocks().isEmpty());
|
|
QCOMPARE(shaderDesc.uniformBlocks().first().size, UNIFORM_BLOCK_SIZE);
|
|
|
|
QShader fs = loadShader(":/data/textured.frag.qsb");
|
|
QVERIFY(fs.isValid());
|
|
shaderDesc = fs.description();
|
|
QVERIFY(!shaderDesc.uniformBlocks().isEmpty());
|
|
QCOMPARE(shaderDesc.uniformBlocks().first().size, UNIFORM_BLOCK_SIZE);
|
|
|
|
pipeline->setShaderStages({ { QRhiShaderStage::Vertex, vs }, { QRhiShaderStage::Fragment, fs } });
|
|
QRhiVertexInputLayout inputLayout;
|
|
inputLayout.setBindings({ { 4 * sizeof(float) } });
|
|
inputLayout.setAttributes({
|
|
{ 0, 0, QRhiVertexInputAttribute::Float2, 0 },
|
|
{ 0, 1, QRhiVertexInputAttribute::Float2, 2 * sizeof(float) }
|
|
});
|
|
pipeline->setVertexInputLayout(inputLayout);
|
|
pipeline->setShaderResourceBindings(srb0.data());
|
|
pipeline->setRenderPassDescriptor(rpDesc.data());
|
|
|
|
QVERIFY(pipeline->create());
|
|
|
|
cb->beginPass(rt.data(), Qt::black, { 1.0f, 0 }, updates);
|
|
cb->setGraphicsPipeline(pipeline.data());
|
|
cb->setShaderResources();
|
|
cb->setViewport({ 0, 0, float(texture->pixelSize().width()), float(texture->pixelSize().height()) });
|
|
QRhiCommandBuffer::VertexInput vbindings(vbuf.data(), 0);
|
|
cb->setVertexInput(0, 1, &vbindings);
|
|
cb->draw(4);
|
|
|
|
QRhiReadbackResult readResult0;
|
|
QImage result0;
|
|
readResult0.completed = [&readResult0, &result0] {
|
|
result0 = QImage(reinterpret_cast<const uchar *>(readResult0.data.constData()),
|
|
readResult0.pixelSize.width(), readResult0.pixelSize.height(),
|
|
QImage::Format_RGBA8888_Premultiplied);
|
|
};
|
|
QRhiResourceUpdateBatch *readbackBatch = rhi->nextResourceUpdateBatch();
|
|
readbackBatch->readBackTexture({ texture.data() }, &readResult0);
|
|
cb->endPass(readbackBatch);
|
|
|
|
// second pass (rotated)
|
|
cb->beginPass(rt.data(), Qt::black, { 1.0f, 0 });
|
|
cb->setGraphicsPipeline(pipeline.data());
|
|
cb->setShaderResources(srb1.data()); // sources data from a different offset in ubuf
|
|
cb->setViewport({ 0, 0, float(texture->pixelSize().width()), float(texture->pixelSize().height()) });
|
|
cb->setVertexInput(0, 1, &vbindings);
|
|
cb->draw(4);
|
|
|
|
QRhiReadbackResult readResult1;
|
|
QImage result1;
|
|
readResult1.completed = [&readResult1, &result1] {
|
|
result1 = QImage(reinterpret_cast<const uchar *>(readResult1.data.constData()),
|
|
readResult1.pixelSize.width(), readResult1.pixelSize.height(),
|
|
QImage::Format_RGBA8888_Premultiplied);
|
|
};
|
|
readbackBatch = rhi->nextResourceUpdateBatch();
|
|
readbackBatch->readBackTexture({ texture.data() }, &readResult1);
|
|
cb->endPass(readbackBatch);
|
|
|
|
rhi->endOffscreenFrame();
|
|
|
|
QVERIFY(!result0.isNull());
|
|
QVERIFY(!result1.isNull());
|
|
|
|
if (rhi->isYUpInFramebuffer() != rhi->isYUpInNDC()) {
|
|
result0 = std::move(result0).mirrored();
|
|
result1 = std::move(result1).mirrored();
|
|
}
|
|
|
|
if (impl == QRhi::Null)
|
|
return;
|
|
|
|
// opacity 0.5 (premultiplied)
|
|
static const auto checkSemiWhite = [](const QRgb &c) {
|
|
QRgb semiWhite127 = qPremultiply(qRgba(255, 255, 255, 127));
|
|
QRgb semiWhite128 = qPremultiply(qRgba(255, 255, 255, 128));
|
|
return c == semiWhite127 || c == semiWhite128;
|
|
};
|
|
QVERIFY(checkSemiWhite(result0.pixel(79, 77)));
|
|
QVERIFY(checkSemiWhite(result0.pixel(124, 81)));
|
|
QVERIFY(checkSemiWhite(result0.pixel(128, 149)));
|
|
QVERIFY(checkSemiWhite(result0.pixel(120, 189)));
|
|
QVERIFY(checkSemiWhite(result0.pixel(116, 185)));
|
|
QVERIFY(checkSemiWhite(result0.pixel(191, 172)));
|
|
|
|
QRgb empty = qRgba(0, 0, 0, 0);
|
|
QCOMPARE(result0.pixel(11, 45), empty);
|
|
QCOMPARE(result0.pixel(246, 202), empty);
|
|
QCOMPARE(result0.pixel(130, 18), empty);
|
|
QCOMPARE(result0.pixel(4, 227), empty);
|
|
|
|
// also rotated 45 degrees around Z
|
|
QRgb black = qRgba(0, 0, 0, 255);
|
|
QCOMPARE(result1.pixel(20, 23), black);
|
|
QCOMPARE(result1.pixel(47, 5), black);
|
|
QCOMPARE(result1.pixel(238, 22), black);
|
|
QCOMPARE(result1.pixel(250, 203), black);
|
|
QCOMPARE(result1.pixel(224, 237), black);
|
|
QCOMPARE(result1.pixel(12, 221), black);
|
|
|
|
QVERIFY(checkSemiWhite(result1.pixel(142, 67)));
|
|
QVERIFY(checkSemiWhite(result1.pixel(81, 79)));
|
|
QVERIFY(checkSemiWhite(result1.pixel(79, 168)));
|
|
QVERIFY(checkSemiWhite(result1.pixel(146, 204)));
|
|
QVERIFY(checkSemiWhite(result1.pixel(186, 156)));
|
|
|
|
QCOMPARE(result1.pixel(204, 45), empty);
|
|
QCOMPARE(result1.pixel(28, 178), empty);
|
|
}
|
|
|
|
void tst_QRhi::renderToTextureTexturedQuadAllDynamicBuffers_data()
|
|
{
|
|
rhiTestData();
|
|
}
|
|
|
|
void tst_QRhi::renderToTextureTexturedQuadAllDynamicBuffers()
|
|
{
|
|
QFETCH(QRhi::Implementation, impl);
|
|
QFETCH(QRhiInitParams *, initParams);
|
|
|
|
QScopedPointer<QRhi> rhi(QRhi::create(impl, initParams, QRhi::Flags(), nullptr));
|
|
if (!rhi)
|
|
QSKIP("QRhi could not be created, skipping testing rendering");
|
|
|
|
QImage inputImage;
|
|
inputImage.load(QLatin1String(":/data/qt256.png"));
|
|
QVERIFY(!inputImage.isNull());
|
|
|
|
QScopedPointer<QRhiTexture> texture(rhi->newTexture(QRhiTexture::RGBA8, inputImage.size(), 1,
|
|
QRhiTexture::RenderTarget | QRhiTexture::UsedAsTransferSource));
|
|
QVERIFY(texture->create());
|
|
|
|
QScopedPointer<QRhiTextureRenderTarget> rt(rhi->newTextureRenderTarget({ texture.data() }));
|
|
QScopedPointer<QRhiRenderPassDescriptor> rpDesc(rt->newCompatibleRenderPassDescriptor());
|
|
rt->setRenderPassDescriptor(rpDesc.data());
|
|
QVERIFY(rt->create());
|
|
|
|
QRhiCommandBuffer *cb = nullptr;
|
|
QVERIFY(rhi->beginOffscreenFrame(&cb) == QRhi::FrameOpSuccess);
|
|
QVERIFY(cb);
|
|
|
|
// Do like renderToTextureTexturedQuadAndUniformBuffer but only use Dynamic
|
|
// buffers, and do updates with the direct beginFullDynamicBufferUpdate
|
|
// function. (for some backend this is different for UniformBuffer and
|
|
// others, hence useful exercising it also on a VertexBuffer)
|
|
|
|
QScopedPointer<QRhiBuffer> vbuf(rhi->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::VertexBuffer, sizeof(quadVerticesUvs)));
|
|
QVERIFY(vbuf->create());
|
|
char *p = vbuf->beginFullDynamicBufferUpdateForCurrentFrame();
|
|
QVERIFY(p);
|
|
memcpy(p, quadVerticesUvs, sizeof(quadVerticesUvs));
|
|
vbuf->endFullDynamicBufferUpdateForCurrentFrame();
|
|
|
|
const int UNIFORM_BLOCK_SIZE = 64 + 4; // matrix + opacity
|
|
const int secondUbufOffset = rhi->ubufAligned(UNIFORM_BLOCK_SIZE);
|
|
const int UBUF_SIZE = secondUbufOffset + UNIFORM_BLOCK_SIZE;
|
|
|
|
QScopedPointer<QRhiBuffer> ubuf(rhi->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, UBUF_SIZE));
|
|
QVERIFY(ubuf->create());
|
|
|
|
p = ubuf->beginFullDynamicBufferUpdateForCurrentFrame();
|
|
QVERIFY(p);
|
|
|
|
QMatrix4x4 matrix;
|
|
memcpy(p, matrix.constData(), 64);
|
|
float opacity = 0.5f;
|
|
memcpy(p + 64, &opacity, 4);
|
|
|
|
// rotation by 45 degrees around the Z axis
|
|
matrix.rotate(45, 0, 0, 1);
|
|
memcpy(p + secondUbufOffset, matrix.constData(), 64);
|
|
memcpy(p + secondUbufOffset + 64, &opacity, 4);
|
|
|
|
ubuf->endFullDynamicBufferUpdateForCurrentFrame();
|
|
|
|
QRhiResourceUpdateBatch *updates = rhi->nextResourceUpdateBatch();
|
|
QScopedPointer<QRhiTexture> inputTexture(rhi->newTexture(QRhiTexture::RGBA8, inputImage.size()));
|
|
QVERIFY(inputTexture->create());
|
|
updates->uploadTexture(inputTexture.data(), inputImage);
|
|
cb->resourceUpdate(updates);
|
|
|
|
QScopedPointer<QRhiSampler> sampler(rhi->newSampler(QRhiSampler::Nearest, QRhiSampler::Nearest, QRhiSampler::None,
|
|
QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge));
|
|
QVERIFY(sampler->create());
|
|
|
|
const QRhiShaderResourceBinding::StageFlags commonVisibility = QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage;
|
|
QScopedPointer<QRhiShaderResourceBindings> srb0(rhi->newShaderResourceBindings());
|
|
srb0->setBindings({
|
|
QRhiShaderResourceBinding::uniformBuffer(0, commonVisibility, ubuf.data(), 0, UNIFORM_BLOCK_SIZE),
|
|
QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, inputTexture.data(), sampler.data())
|
|
});
|
|
QVERIFY(srb0->create());
|
|
|
|
QScopedPointer<QRhiShaderResourceBindings> srb1(rhi->newShaderResourceBindings());
|
|
srb1->setBindings({
|
|
QRhiShaderResourceBinding::uniformBuffer(0, commonVisibility, ubuf.data(), secondUbufOffset, UNIFORM_BLOCK_SIZE),
|
|
QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, inputTexture.data(), sampler.data())
|
|
});
|
|
QVERIFY(srb1->create());
|
|
QVERIFY(srb1->isLayoutCompatible(srb0.data())); // hence no need for a second pipeline
|
|
|
|
QScopedPointer<QRhiGraphicsPipeline> pipeline(rhi->newGraphicsPipeline());
|
|
pipeline->setTopology(QRhiGraphicsPipeline::TriangleStrip);
|
|
QShader vs = loadShader(":/data/textured.vert.qsb");
|
|
QVERIFY(vs.isValid());
|
|
QShaderDescription shaderDesc = vs.description();
|
|
QVERIFY(!shaderDesc.uniformBlocks().isEmpty());
|
|
QCOMPARE(shaderDesc.uniformBlocks().first().size, UNIFORM_BLOCK_SIZE);
|
|
|
|
QShader fs = loadShader(":/data/textured.frag.qsb");
|
|
QVERIFY(fs.isValid());
|
|
shaderDesc = fs.description();
|
|
QVERIFY(!shaderDesc.uniformBlocks().isEmpty());
|
|
QCOMPARE(shaderDesc.uniformBlocks().first().size, UNIFORM_BLOCK_SIZE);
|
|
|
|
pipeline->setShaderStages({ { QRhiShaderStage::Vertex, vs }, { QRhiShaderStage::Fragment, fs } });
|
|
QRhiVertexInputLayout inputLayout;
|
|
inputLayout.setBindings({ { 4 * sizeof(float) } });
|
|
inputLayout.setAttributes({
|
|
{ 0, 0, QRhiVertexInputAttribute::Float2, 0 },
|
|
{ 0, 1, QRhiVertexInputAttribute::Float2, 2 * sizeof(float) }
|
|
});
|
|
pipeline->setVertexInputLayout(inputLayout);
|
|
pipeline->setShaderResourceBindings(srb0.data());
|
|
pipeline->setRenderPassDescriptor(rpDesc.data());
|
|
|
|
QVERIFY(pipeline->create());
|
|
|
|
cb->beginPass(rt.data(), Qt::black, { 1.0f, 0 });
|
|
cb->setGraphicsPipeline(pipeline.data());
|
|
cb->setShaderResources();
|
|
cb->setViewport({ 0, 0, float(texture->pixelSize().width()), float(texture->pixelSize().height()) });
|
|
QRhiCommandBuffer::VertexInput vbindings(vbuf.data(), 0);
|
|
cb->setVertexInput(0, 1, &vbindings);
|
|
cb->draw(4);
|
|
|
|
QRhiReadbackResult readResult0;
|
|
QImage result0;
|
|
readResult0.completed = [&readResult0, &result0] {
|
|
result0 = QImage(reinterpret_cast<const uchar *>(readResult0.data.constData()),
|
|
readResult0.pixelSize.width(), readResult0.pixelSize.height(),
|
|
QImage::Format_RGBA8888_Premultiplied);
|
|
};
|
|
QRhiResourceUpdateBatch *readbackBatch = rhi->nextResourceUpdateBatch();
|
|
readbackBatch->readBackTexture({ texture.data() }, &readResult0);
|
|
cb->endPass(readbackBatch);
|
|
|
|
// second pass (rotated)
|
|
cb->beginPass(rt.data(), Qt::black, { 1.0f, 0 });
|
|
cb->setGraphicsPipeline(pipeline.data());
|
|
cb->setShaderResources(srb1.data()); // sources data from a different offset in ubuf
|
|
cb->setViewport({ 0, 0, float(texture->pixelSize().width()), float(texture->pixelSize().height()) });
|
|
cb->setVertexInput(0, 1, &vbindings);
|
|
cb->draw(4);
|
|
|
|
QRhiReadbackResult readResult1;
|
|
QImage result1;
|
|
readResult1.completed = [&readResult1, &result1] {
|
|
result1 = QImage(reinterpret_cast<const uchar *>(readResult1.data.constData()),
|
|
readResult1.pixelSize.width(), readResult1.pixelSize.height(),
|
|
QImage::Format_RGBA8888_Premultiplied);
|
|
};
|
|
readbackBatch = rhi->nextResourceUpdateBatch();
|
|
readbackBatch->readBackTexture({ texture.data() }, &readResult1);
|
|
cb->endPass(readbackBatch);
|
|
|
|
rhi->endOffscreenFrame();
|
|
|
|
QVERIFY(!result0.isNull());
|
|
QVERIFY(!result1.isNull());
|
|
|
|
if (rhi->isYUpInFramebuffer() != rhi->isYUpInNDC()) {
|
|
result0 = std::move(result0).mirrored();
|
|
result1 = std::move(result1).mirrored();
|
|
}
|
|
|
|
if (impl == QRhi::Null)
|
|
return;
|
|
|
|
// opacity 0.5 (premultiplied)
|
|
static const auto checkSemiWhite = [](const QRgb &c) {
|
|
QRgb semiWhite127 = qPremultiply(qRgba(255, 255, 255, 127));
|
|
QRgb semiWhite128 = qPremultiply(qRgba(255, 255, 255, 128));
|
|
return c == semiWhite127 || c == semiWhite128;
|
|
};
|
|
QVERIFY(checkSemiWhite(result0.pixel(79, 77)));
|
|
QVERIFY(checkSemiWhite(result0.pixel(124, 81)));
|
|
QVERIFY(checkSemiWhite(result0.pixel(128, 149)));
|
|
QVERIFY(checkSemiWhite(result0.pixel(120, 189)));
|
|
QVERIFY(checkSemiWhite(result0.pixel(116, 185)));
|
|
QVERIFY(checkSemiWhite(result0.pixel(191, 172)));
|
|
|
|
QRgb empty = qRgba(0, 0, 0, 0);
|
|
QCOMPARE(result0.pixel(11, 45), empty);
|
|
QCOMPARE(result0.pixel(246, 202), empty);
|
|
QCOMPARE(result0.pixel(130, 18), empty);
|
|
QCOMPARE(result0.pixel(4, 227), empty);
|
|
|
|
// also rotated 45 degrees around Z
|
|
QRgb black = qRgba(0, 0, 0, 255);
|
|
QCOMPARE(result1.pixel(20, 23), black);
|
|
QCOMPARE(result1.pixel(47, 5), black);
|
|
QCOMPARE(result1.pixel(238, 22), black);
|
|
QCOMPARE(result1.pixel(250, 203), black);
|
|
QCOMPARE(result1.pixel(224, 237), black);
|
|
QCOMPARE(result1.pixel(12, 221), black);
|
|
|
|
QVERIFY(checkSemiWhite(result1.pixel(142, 67)));
|
|
QVERIFY(checkSemiWhite(result1.pixel(81, 79)));
|
|
QVERIFY(checkSemiWhite(result1.pixel(79, 168)));
|
|
QVERIFY(checkSemiWhite(result1.pixel(146, 204)));
|
|
QVERIFY(checkSemiWhite(result1.pixel(186, 156)));
|
|
|
|
QCOMPARE(result1.pixel(204, 45), empty);
|
|
QCOMPARE(result1.pixel(28, 178), empty);
|
|
}
|
|
|
|
void tst_QRhi::renderToTextureDeferredSrb_data()
|
|
{
|
|
rhiTestData();
|
|
}
|
|
|
|
void tst_QRhi::renderToTextureDeferredSrb()
|
|
{
|
|
QFETCH(QRhi::Implementation, impl);
|
|
QFETCH(QRhiInitParams *, initParams);
|
|
|
|
QScopedPointer<QRhi> rhi(QRhi::create(impl, initParams, QRhi::Flags(), nullptr));
|
|
if (!rhi)
|
|
QSKIP("QRhi could not be created, skipping testing rendering");
|
|
|
|
QImage inputImage;
|
|
inputImage.load(QLatin1String(":/data/qt256.png"));
|
|
QVERIFY(!inputImage.isNull());
|
|
|
|
QScopedPointer<QRhiTexture> texture(rhi->newTexture(QRhiTexture::RGBA8, inputImage.size(), 1,
|
|
QRhiTexture::RenderTarget | QRhiTexture::UsedAsTransferSource));
|
|
QVERIFY(texture->create());
|
|
|
|
QScopedPointer<QRhiTextureRenderTarget> rt(rhi->newTextureRenderTarget({ texture.data() }));
|
|
QScopedPointer<QRhiRenderPassDescriptor> rpDesc(rt->newCompatibleRenderPassDescriptor());
|
|
rt->setRenderPassDescriptor(rpDesc.data());
|
|
QVERIFY(rt->create());
|
|
|
|
QRhiCommandBuffer *cb = nullptr;
|
|
QVERIFY(rhi->beginOffscreenFrame(&cb) == QRhi::FrameOpSuccess);
|
|
QVERIFY(cb);
|
|
|
|
QRhiResourceUpdateBatch *updates = rhi->nextResourceUpdateBatch();
|
|
|
|
QScopedPointer<QRhiBuffer> vbuf(rhi->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(quadVerticesUvs)));
|
|
QVERIFY(vbuf->create());
|
|
updates->uploadStaticBuffer(vbuf.data(), quadVerticesUvs);
|
|
|
|
QScopedPointer<QRhiTexture> inputTexture(rhi->newTexture(QRhiTexture::RGBA8, inputImage.size()));
|
|
QVERIFY(inputTexture->create());
|
|
updates->uploadTexture(inputTexture.data(), inputImage);
|
|
|
|
QScopedPointer<QRhiSampler> sampler(rhi->newSampler(QRhiSampler::Nearest, QRhiSampler::Nearest, QRhiSampler::None,
|
|
QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge));
|
|
QVERIFY(sampler->create());
|
|
|
|
QScopedPointer<QRhiBuffer> ubuf(rhi->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 64 + 4));
|
|
QVERIFY(ubuf->create());
|
|
|
|
QMatrix4x4 matrix;
|
|
updates->updateDynamicBuffer(ubuf.data(), 0, 64, matrix.constData());
|
|
float opacity = 0.5f;
|
|
updates->updateDynamicBuffer(ubuf.data(), 64, 4, &opacity);
|
|
|
|
// this is the specific thing to test here: an srb with null resources
|
|
const QRhiShaderResourceBinding::StageFlags commonVisibility = QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage;
|
|
QScopedPointer<QRhiShaderResourceBindings> layoutOnlySrb(rhi->newShaderResourceBindings());
|
|
layoutOnlySrb->setBindings({
|
|
QRhiShaderResourceBinding::uniformBuffer(0, commonVisibility, nullptr),
|
|
QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, nullptr, nullptr)
|
|
});
|
|
QVERIFY(layoutOnlySrb->create());
|
|
|
|
QScopedPointer<QRhiGraphicsPipeline> pipeline(rhi->newGraphicsPipeline());
|
|
pipeline->setTopology(QRhiGraphicsPipeline::TriangleStrip);
|
|
QShader vs = loadShader(":/data/textured.vert.qsb");
|
|
QVERIFY(vs.isValid());
|
|
QShader fs = loadShader(":/data/textured.frag.qsb");
|
|
QVERIFY(fs.isValid());
|
|
pipeline->setShaderStages({ { QRhiShaderStage::Vertex, vs }, { QRhiShaderStage::Fragment, fs } });
|
|
QRhiVertexInputLayout inputLayout;
|
|
inputLayout.setBindings({ { 4 * sizeof(float) } });
|
|
inputLayout.setAttributes({
|
|
{ 0, 0, QRhiVertexInputAttribute::Float2, 0 },
|
|
{ 0, 1, QRhiVertexInputAttribute::Float2, 2 * sizeof(float) }
|
|
});
|
|
pipeline->setVertexInputLayout(inputLayout);
|
|
pipeline->setShaderResourceBindings(layoutOnlySrb.data()); // no resources needed yet
|
|
pipeline->setRenderPassDescriptor(rpDesc.data());
|
|
|
|
QVERIFY(pipeline->create());
|
|
|
|
// another, layout compatible, srb with the actual resources
|
|
QScopedPointer<QRhiShaderResourceBindings> layoutCompatibleSrbWithResources(rhi->newShaderResourceBindings());
|
|
layoutCompatibleSrbWithResources->setBindings({
|
|
QRhiShaderResourceBinding::uniformBuffer(0, commonVisibility, ubuf.data()),
|
|
QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, inputTexture.data(), sampler.data())
|
|
});
|
|
QVERIFY(layoutCompatibleSrbWithResources->create());
|
|
|
|
cb->beginPass(rt.data(), Qt::black, { 1.0f, 0 }, updates);
|
|
cb->setGraphicsPipeline(pipeline.data());
|
|
cb->setShaderResources(layoutCompatibleSrbWithResources.data()); // here we must use the srb referencing the resources
|
|
cb->setViewport({ 0, 0, float(texture->pixelSize().width()), float(texture->pixelSize().height()) });
|
|
QRhiCommandBuffer::VertexInput vbindings(vbuf.data(), 0);
|
|
cb->setVertexInput(0, 1, &vbindings);
|
|
cb->draw(4);
|
|
|
|
QRhiReadbackResult readResult;
|
|
QImage result;
|
|
readResult.completed = [&readResult, &result] {
|
|
result = QImage(reinterpret_cast<const uchar *>(readResult.data.constData()),
|
|
readResult.pixelSize.width(), readResult.pixelSize.height(),
|
|
QImage::Format_RGBA8888_Premultiplied);
|
|
};
|
|
QRhiResourceUpdateBatch *readbackBatch = rhi->nextResourceUpdateBatch();
|
|
readbackBatch->readBackTexture({ texture.data() }, &readResult);
|
|
cb->endPass(readbackBatch);
|
|
|
|
rhi->endOffscreenFrame();
|
|
|
|
QVERIFY(!result.isNull());
|
|
|
|
if (impl == QRhi::Null)
|
|
return;
|
|
|
|
if (rhi->isYUpInFramebuffer() != rhi->isYUpInNDC())
|
|
result = std::move(result).mirrored();
|
|
|
|
// opacity 0.5 (premultiplied)
|
|
static const auto checkSemiWhite = [](const QRgb &c) {
|
|
QRgb semiWhite127 = qPremultiply(qRgba(255, 255, 255, 127));
|
|
QRgb semiWhite128 = qPremultiply(qRgba(255, 255, 255, 128));
|
|
return c == semiWhite127 || c == semiWhite128;
|
|
};
|
|
QVERIFY(checkSemiWhite(result.pixel(79, 77)));
|
|
QVERIFY(checkSemiWhite(result.pixel(124, 81)));
|
|
QVERIFY(checkSemiWhite(result.pixel(128, 149)));
|
|
QVERIFY(checkSemiWhite(result.pixel(120, 189)));
|
|
QVERIFY(checkSemiWhite(result.pixel(116, 185)));
|
|
QVERIFY(checkSemiWhite(result.pixel(191, 172)));
|
|
|
|
QRgb empty = qRgba(0, 0, 0, 0);
|
|
QCOMPARE(result.pixel(11, 45), empty);
|
|
QCOMPARE(result.pixel(246, 202), empty);
|
|
QCOMPARE(result.pixel(130, 18), empty);
|
|
QCOMPARE(result.pixel(4, 227), empty);
|
|
}
|
|
|
|
void tst_QRhi::renderToTextureMultipleUniformBuffersAndDynamicOffset_data()
|
|
{
|
|
rhiTestData();
|
|
}
|
|
|
|
void tst_QRhi::renderToTextureMultipleUniformBuffersAndDynamicOffset()
|
|
{
|
|
QFETCH(QRhi::Implementation, impl);
|
|
QFETCH(QRhiInitParams *, initParams);
|
|
|
|
QScopedPointer<QRhi> rhi(QRhi::create(impl, initParams, QRhi::Flags(), nullptr));
|
|
if (!rhi)
|
|
QSKIP("QRhi could not be created, skipping testing rendering");
|
|
|
|
QImage inputImage;
|
|
inputImage.load(QLatin1String(":/data/qt256.png"));
|
|
QVERIFY(!inputImage.isNull());
|
|
|
|
QScopedPointer<QRhiTexture> texture(rhi->newTexture(QRhiTexture::RGBA8, inputImage.size(), 1,
|
|
QRhiTexture::RenderTarget | QRhiTexture::UsedAsTransferSource));
|
|
QVERIFY(texture->create());
|
|
|
|
QScopedPointer<QRhiTextureRenderTarget> rt(rhi->newTextureRenderTarget({ texture.data() }));
|
|
QScopedPointer<QRhiRenderPassDescriptor> rpDesc(rt->newCompatibleRenderPassDescriptor());
|
|
rt->setRenderPassDescriptor(rpDesc.data());
|
|
QVERIFY(rt->create());
|
|
|
|
QRhiCommandBuffer *cb = nullptr;
|
|
QVERIFY(rhi->beginOffscreenFrame(&cb) == QRhi::FrameOpSuccess);
|
|
QVERIFY(cb);
|
|
|
|
QRhiResourceUpdateBatch *updates = rhi->nextResourceUpdateBatch();
|
|
|
|
QScopedPointer<QRhiBuffer> vbuf(rhi->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(quadVerticesUvs)));
|
|
QVERIFY(vbuf->create());
|
|
updates->uploadStaticBuffer(vbuf.data(), quadVerticesUvs);
|
|
|
|
QScopedPointer<QRhiTexture> inputTexture(rhi->newTexture(QRhiTexture::RGBA8, inputImage.size()));
|
|
QVERIFY(inputTexture->create());
|
|
updates->uploadTexture(inputTexture.data(), inputImage);
|
|
|
|
QScopedPointer<QRhiSampler> sampler(rhi->newSampler(QRhiSampler::Nearest, QRhiSampler::Nearest, QRhiSampler::None,
|
|
QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge));
|
|
QVERIFY(sampler->create());
|
|
|
|
const int MATRIX_COUNT = 4; // put 4 mat4s into the buffer, will only use one
|
|
const int ubufElemSize = rhi->ubufAligned(64);
|
|
QVERIFY(ubufElemSize >= 64);
|
|
QScopedPointer<QRhiBuffer> ubuf(rhi->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, MATRIX_COUNT * ubufElemSize));
|
|
QVERIFY(ubuf->create());
|
|
|
|
float zeroes[16];
|
|
memset(zeroes, 0, sizeof(zeroes));
|
|
updates->updateDynamicBuffer(ubuf.data(), 0, 64, zeroes);
|
|
updates->updateDynamicBuffer(ubuf.data(), ubufElemSize, 64, zeroes);
|
|
// the only correct matrix is the third one
|
|
QMatrix4x4 matrix;
|
|
updates->updateDynamicBuffer(ubuf.data(), ubufElemSize * 2, 64, matrix.constData());
|
|
updates->updateDynamicBuffer(ubuf.data(), ubufElemSize * 3, 64, zeroes);
|
|
|
|
const int OPACITY_COUNT = 6; // put 6 floats into the buffer, will only use one
|
|
const int ubuf2ElemSize = rhi->ubufAligned(4);
|
|
QVERIFY(ubuf2ElemSize >= 4);
|
|
QScopedPointer<QRhiBuffer> ubuf2(rhi->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, OPACITY_COUNT * ubuf2ElemSize));
|
|
QVERIFY(ubuf2->create());
|
|
|
|
updates->updateDynamicBuffer(ubuf2.data(), 0, 4, &zeroes[0]);
|
|
updates->updateDynamicBuffer(ubuf2.data(), ubuf2ElemSize, 4, &zeroes[0]);
|
|
updates->updateDynamicBuffer(ubuf2.data(), ubuf2ElemSize * 2, 4, &zeroes[0]);
|
|
// the only correct opacity value is the fourth one
|
|
float opacity = 0.5f;
|
|
updates->updateDynamicBuffer(ubuf2.data(), ubuf2ElemSize * 3, 4, &opacity);
|
|
updates->updateDynamicBuffer(ubuf2.data(), ubuf2ElemSize * 4, 4, &zeroes[0]);
|
|
updates->updateDynamicBuffer(ubuf2.data(), ubuf2ElemSize * 5, 4, &zeroes[0]);
|
|
|
|
const QRhiShaderResourceBinding::StageFlags commonVisibility = QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage;
|
|
QScopedPointer<QRhiShaderResourceBindings> srb(rhi->newShaderResourceBindings());
|
|
srb->setBindings({
|
|
QRhiShaderResourceBinding::uniformBufferWithDynamicOffset(0, commonVisibility, ubuf.data(), 64),
|
|
QRhiShaderResourceBinding::uniformBufferWithDynamicOffset(1, commonVisibility, ubuf2.data(), 4),
|
|
QRhiShaderResourceBinding::sampledTexture(2, QRhiShaderResourceBinding::FragmentStage, inputTexture.data(), sampler.data())
|
|
});
|
|
QVERIFY(srb->create());
|
|
|
|
QScopedPointer<QRhiGraphicsPipeline> pipeline(rhi->newGraphicsPipeline());
|
|
pipeline->setTopology(QRhiGraphicsPipeline::TriangleStrip);
|
|
QShader vs = loadShader(":/data/textured_multiubuf.vert.qsb");
|
|
QVERIFY(vs.isValid());
|
|
QShader fs = loadShader(":/data/textured_multiubuf.frag.qsb");
|
|
QVERIFY(fs.isValid());
|
|
pipeline->setShaderStages({ { QRhiShaderStage::Vertex, vs }, { QRhiShaderStage::Fragment, fs } });
|
|
QRhiVertexInputLayout inputLayout;
|
|
inputLayout.setBindings({ { 4 * sizeof(float) } });
|
|
inputLayout.setAttributes({
|
|
{ 0, 0, QRhiVertexInputAttribute::Float2, 0 },
|
|
{ 0, 1, QRhiVertexInputAttribute::Float2, 2 * sizeof(float) }
|
|
});
|
|
pipeline->setVertexInputLayout(inputLayout);
|
|
pipeline->setShaderResourceBindings(srb.data());
|
|
pipeline->setRenderPassDescriptor(rpDesc.data());
|
|
|
|
QVERIFY(pipeline->create());
|
|
|
|
cb->beginPass(rt.data(), Qt::black, { 1.0f, 0 }, updates);
|
|
cb->setGraphicsPipeline(pipeline.data());
|
|
|
|
// Now the magic, expose the 3rd matrix and 4th opacity value to the shader.
|
|
// If the handling of dynamic offsets were broken, the shaders would likely
|
|
// "see" an all zero matrix and zero opacity, thus leading to different
|
|
// rendering output. This way we can verify if using dynamic offsets, and
|
|
// more than one at the same time, is functional.
|
|
QVarLengthArray<QPair<int, quint32>, 2> dynamicOffset = {
|
|
{ 0, quint32(ubufElemSize * 2) },
|
|
{ 1, quint32(ubuf2ElemSize * 3) },
|
|
};
|
|
cb->setShaderResources(srb.data(), 2, dynamicOffset.constData());
|
|
|
|
cb->setViewport({ 0, 0, float(texture->pixelSize().width()), float(texture->pixelSize().height()) });
|
|
QRhiCommandBuffer::VertexInput vbindings(vbuf.data(), 0);
|
|
cb->setVertexInput(0, 1, &vbindings);
|
|
cb->draw(4);
|
|
|
|
QRhiReadbackResult readResult;
|
|
QImage result;
|
|
readResult.completed = [&readResult, &result] {
|
|
result = QImage(reinterpret_cast<const uchar *>(readResult.data.constData()),
|
|
readResult.pixelSize.width(), readResult.pixelSize.height(),
|
|
QImage::Format_RGBA8888_Premultiplied);
|
|
};
|
|
QRhiResourceUpdateBatch *readbackBatch = rhi->nextResourceUpdateBatch();
|
|
readbackBatch->readBackTexture({ texture.data() }, &readResult);
|
|
cb->endPass(readbackBatch);
|
|
|
|
rhi->endOffscreenFrame();
|
|
|
|
QVERIFY(!result.isNull());
|
|
|
|
if (impl == QRhi::Null)
|
|
return;
|
|
|
|
if (rhi->isYUpInFramebuffer() != rhi->isYUpInNDC())
|
|
result = std::move(result).mirrored();
|
|
|
|
// opacity 0.5 (premultiplied)
|
|
static const auto checkSemiWhite = [](const QRgb &c) {
|
|
QRgb semiWhite127 = qPremultiply(qRgba(255, 255, 255, 127));
|
|
QRgb semiWhite128 = qPremultiply(qRgba(255, 255, 255, 128));
|
|
return c == semiWhite127 || c == semiWhite128;
|
|
};
|
|
QVERIFY(checkSemiWhite(result.pixel(79, 77)));
|
|
QVERIFY(checkSemiWhite(result.pixel(124, 81)));
|
|
QVERIFY(checkSemiWhite(result.pixel(128, 149)));
|
|
QVERIFY(checkSemiWhite(result.pixel(120, 189)));
|
|
QVERIFY(checkSemiWhite(result.pixel(116, 185)));
|
|
QVERIFY(checkSemiWhite(result.pixel(191, 172)));
|
|
|
|
QRgb empty = qRgba(0, 0, 0, 0);
|
|
QCOMPARE(result.pixel(11, 45), empty);
|
|
QCOMPARE(result.pixel(246, 202), empty);
|
|
QCOMPARE(result.pixel(130, 18), empty);
|
|
QCOMPARE(result.pixel(4, 227), empty);
|
|
}
|
|
|
|
void tst_QRhi::renderToTextureSrbReuse_data()
|
|
{
|
|
rhiTestData();
|
|
}
|
|
|
|
void tst_QRhi::renderToTextureSrbReuse()
|
|
{
|
|
QFETCH(QRhi::Implementation, impl);
|
|
QFETCH(QRhiInitParams *, initParams);
|
|
|
|
QScopedPointer<QRhi> rhi(QRhi::create(impl, initParams, QRhi::Flags(), nullptr));
|
|
if (!rhi)
|
|
QSKIP("QRhi could not be created, skipping testing rendering");
|
|
|
|
// Draw a textured quad with opacity 0.5. The difference to the simple tests
|
|
// of the same kind is that there are two (configuration-wise identical)
|
|
// pipeline objects that are bound after each other, with the same one srb,
|
|
// on the command buffer. This exercises, in particular for the OpenGL
|
|
// backend, that the uniforms are set for the pipelines' underlying shader
|
|
// program correctly. (with OpenGL we may not use real uniform buffers,
|
|
// which presents extra pipeline-srb tracking work for the backend)
|
|
|
|
QImage inputImage;
|
|
inputImage.load(QLatin1String(":/data/qt256.png"));
|
|
QVERIFY(!inputImage.isNull());
|
|
|
|
QScopedPointer<QRhiTexture> texture(rhi->newTexture(QRhiTexture::RGBA8, inputImage.size(), 1,
|
|
QRhiTexture::RenderTarget | QRhiTexture::UsedAsTransferSource));
|
|
QVERIFY(texture->create());
|
|
|
|
QScopedPointer<QRhiTextureRenderTarget> rt(rhi->newTextureRenderTarget({ texture.data() }));
|
|
QScopedPointer<QRhiRenderPassDescriptor> rpDesc(rt->newCompatibleRenderPassDescriptor());
|
|
rt->setRenderPassDescriptor(rpDesc.data());
|
|
QVERIFY(rt->create());
|
|
|
|
QRhiCommandBuffer *cb = nullptr;
|
|
QVERIFY(rhi->beginOffscreenFrame(&cb) == QRhi::FrameOpSuccess);
|
|
QVERIFY(cb);
|
|
|
|
QRhiResourceUpdateBatch *updates = rhi->nextResourceUpdateBatch();
|
|
|
|
QScopedPointer<QRhiBuffer> vbuf(rhi->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(quadVerticesUvs)));
|
|
QVERIFY(vbuf->create());
|
|
updates->uploadStaticBuffer(vbuf.data(), quadVerticesUvs);
|
|
|
|
QScopedPointer<QRhiTexture> inputTexture(rhi->newTexture(QRhiTexture::RGBA8, inputImage.size()));
|
|
QVERIFY(inputTexture->create());
|
|
updates->uploadTexture(inputTexture.data(), inputImage);
|
|
|
|
QScopedPointer<QRhiSampler> sampler(rhi->newSampler(QRhiSampler::Nearest, QRhiSampler::Nearest, QRhiSampler::None,
|
|
QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge));
|
|
QVERIFY(sampler->create());
|
|
|
|
QScopedPointer<QRhiBuffer> ubuf(rhi->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 64 + 4));
|
|
QVERIFY(ubuf->create());
|
|
QMatrix4x4 matrix;
|
|
updates->updateDynamicBuffer(ubuf.data(), 0, 64, matrix.constData());
|
|
float opacity = 0.5f;
|
|
updates->updateDynamicBuffer(ubuf.data(), 64, 4, &opacity);
|
|
|
|
const QRhiShaderResourceBinding::StageFlags commonVisibility = QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage;
|
|
QScopedPointer<QRhiShaderResourceBindings> srb(rhi->newShaderResourceBindings());
|
|
srb->setBindings({
|
|
QRhiShaderResourceBinding::uniformBuffer(0, commonVisibility, ubuf.data()),
|
|
QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, inputTexture.data(), sampler.data())
|
|
});
|
|
QVERIFY(srb->create());
|
|
|
|
QScopedPointer<QRhiGraphicsPipeline> pipeline1(rhi->newGraphicsPipeline());
|
|
pipeline1->setTopology(QRhiGraphicsPipeline::TriangleStrip);
|
|
QShader vs = loadShader(":/data/textured.vert.qsb");
|
|
QVERIFY(vs.isValid());
|
|
QShader fs = loadShader(":/data/textured.frag.qsb");
|
|
QVERIFY(fs.isValid());
|
|
pipeline1->setShaderStages({ { QRhiShaderStage::Vertex, vs }, { QRhiShaderStage::Fragment, fs } });
|
|
QRhiVertexInputLayout inputLayout;
|
|
inputLayout.setBindings({ { 4 * sizeof(float) } });
|
|
inputLayout.setAttributes({
|
|
{ 0, 0, QRhiVertexInputAttribute::Float2, 0 },
|
|
{ 0, 1, QRhiVertexInputAttribute::Float2, 2 * sizeof(float) }
|
|
});
|
|
pipeline1->setVertexInputLayout(inputLayout);
|
|
pipeline1->setShaderResourceBindings(srb.data());
|
|
pipeline1->setRenderPassDescriptor(rpDesc.data());
|
|
QVERIFY(pipeline1->create());
|
|
|
|
QScopedPointer<QRhiGraphicsPipeline> pipeline2(rhi->newGraphicsPipeline());
|
|
pipeline2->setTopology(QRhiGraphicsPipeline::TriangleStrip);
|
|
pipeline2->setShaderStages({ { QRhiShaderStage::Vertex, vs }, { QRhiShaderStage::Fragment, fs } });
|
|
pipeline2->setVertexInputLayout(inputLayout);
|
|
pipeline2->setShaderResourceBindings(srb.data());
|
|
pipeline2->setRenderPassDescriptor(rpDesc.data());
|
|
QVERIFY(pipeline2->create());
|
|
|
|
cb->beginPass(rt.data(), Qt::black, { 1.0f, 0 }, updates);
|
|
|
|
// The key step in this test: set the 1st pipeline, then the 2nd, the
|
|
// srb is the same. This should lead to identical results to just
|
|
// binding one of them.
|
|
cb->setGraphicsPipeline(pipeline1.data());
|
|
cb->setShaderResources(srb.data());
|
|
cb->setGraphicsPipeline(pipeline2.data());
|
|
cb->setShaderResources(srb.data());
|
|
cb->setViewport({ 0, 0, float(texture->pixelSize().width()), float(texture->pixelSize().height()) });
|
|
QRhiCommandBuffer::VertexInput vbindings(vbuf.data(), 0);
|
|
cb->setVertexInput(0, 1, &vbindings);
|
|
cb->draw(4);
|
|
|
|
QRhiReadbackResult readResult;
|
|
QImage result;
|
|
readResult.completed = [&readResult, &result] {
|
|
result = QImage(reinterpret_cast<const uchar *>(readResult.data.constData()),
|
|
readResult.pixelSize.width(), readResult.pixelSize.height(),
|
|
QImage::Format_RGBA8888_Premultiplied);
|
|
};
|
|
QRhiResourceUpdateBatch *readbackBatch = rhi->nextResourceUpdateBatch();
|
|
readbackBatch->readBackTexture({ texture.data() }, &readResult);
|
|
cb->endPass(readbackBatch);
|
|
|
|
rhi->endOffscreenFrame();
|
|
|
|
QVERIFY(!result.isNull());
|
|
|
|
if (impl == QRhi::Null)
|
|
return;
|
|
|
|
if (rhi->isYUpInFramebuffer() != rhi->isYUpInNDC())
|
|
result = std::move(result).mirrored();
|
|
|
|
// opacity 0.5 (premultiplied)
|
|
static const auto checkSemiWhite = [](const QRgb &c) {
|
|
QRgb semiWhite127 = qPremultiply(qRgba(255, 255, 255, 127));
|
|
QRgb semiWhite128 = qPremultiply(qRgba(255, 255, 255, 128));
|
|
return c == semiWhite127 || c == semiWhite128;
|
|
};
|
|
QVERIFY(checkSemiWhite(result.pixel(79, 77)));
|
|
QVERIFY(checkSemiWhite(result.pixel(124, 81)));
|
|
QVERIFY(checkSemiWhite(result.pixel(128, 149)));
|
|
QVERIFY(checkSemiWhite(result.pixel(120, 189)));
|
|
QVERIFY(checkSemiWhite(result.pixel(116, 185)));
|
|
QVERIFY(checkSemiWhite(result.pixel(191, 172)));
|
|
|
|
QRgb empty = qRgba(0, 0, 0, 0);
|
|
QCOMPARE(result.pixel(11, 45), empty);
|
|
QCOMPARE(result.pixel(246, 202), empty);
|
|
QCOMPARE(result.pixel(130, 18), empty);
|
|
QCOMPARE(result.pixel(4, 227), empty);
|
|
}
|
|
|
|
void tst_QRhi::setWindowType(QWindow *window, QRhi::Implementation impl)
|
|
{
|
|
switch (impl) {
|
|
#ifdef TST_GL
|
|
case QRhi::OpenGLES2:
|
|
window->setFormat(QRhiGles2InitParams::adjustedFormat());
|
|
window->setSurfaceType(QSurface::OpenGLSurface);
|
|
break;
|
|
#endif
|
|
case QRhi::D3D11:
|
|
window->setSurfaceType(QSurface::Direct3DSurface);
|
|
break;
|
|
case QRhi::Metal:
|
|
window->setSurfaceType(QSurface::MetalSurface);
|
|
break;
|
|
#ifdef TST_VK
|
|
case QRhi::Vulkan:
|
|
window->setSurfaceType(QSurface::VulkanSurface);
|
|
window->setVulkanInstance(&vulkanInstance);
|
|
break;
|
|
#endif
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void tst_QRhi::renderToWindowSimple_data()
|
|
{
|
|
rhiTestData();
|
|
}
|
|
|
|
void tst_QRhi::renderToWindowSimple()
|
|
{
|
|
if (QGuiApplication::platformName().startsWith(QLatin1String("offscreen"), Qt::CaseInsensitive))
|
|
QSKIP("Offscreen: This fails.");
|
|
|
|
QFETCH(QRhi::Implementation, impl);
|
|
QFETCH(QRhiInitParams *, initParams);
|
|
|
|
QScopedPointer<QRhi> rhi(QRhi::create(impl, initParams, QRhi::Flags(), nullptr));
|
|
if (!rhi)
|
|
QSKIP("QRhi could not be created, skipping testing rendering");
|
|
|
|
QScopedPointer<QWindow> window(new QWindow);
|
|
setWindowType(window.data(), impl);
|
|
|
|
window->setGeometry(0, 0, 640, 480);
|
|
window->show();
|
|
QVERIFY(QTest::qWaitForWindowExposed(window.data()));
|
|
|
|
QScopedPointer<QRhiSwapChain> swapChain(rhi->newSwapChain());
|
|
swapChain->setWindow(window.data());
|
|
swapChain->setFlags(QRhiSwapChain::UsedAsTransferSource);
|
|
QScopedPointer<QRhiRenderPassDescriptor> rpDesc(swapChain->newCompatibleRenderPassDescriptor());
|
|
swapChain->setRenderPassDescriptor(rpDesc.data());
|
|
QVERIFY(swapChain->createOrResize());
|
|
|
|
QRhiResourceUpdateBatch *updates = rhi->nextResourceUpdateBatch();
|
|
|
|
static const float vertices[] = {
|
|
-1.0f, -1.0f,
|
|
1.0f, -1.0f,
|
|
0.0f, 1.0f
|
|
};
|
|
QScopedPointer<QRhiBuffer> vbuf(rhi->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(vertices)));
|
|
QVERIFY(vbuf->create());
|
|
updates->uploadStaticBuffer(vbuf.data(), vertices);
|
|
|
|
QScopedPointer<QRhiShaderResourceBindings> srb(rhi->newShaderResourceBindings());
|
|
QVERIFY(srb->create());
|
|
|
|
QScopedPointer<QRhiGraphicsPipeline> pipeline(rhi->newGraphicsPipeline());
|
|
QShader vs = loadShader(":/data/simple.vert.qsb");
|
|
QVERIFY(vs.isValid());
|
|
QShader fs = loadShader(":/data/simple.frag.qsb");
|
|
QVERIFY(fs.isValid());
|
|
pipeline->setShaderStages({ { QRhiShaderStage::Vertex, vs }, { QRhiShaderStage::Fragment, fs } });
|
|
QRhiVertexInputLayout inputLayout;
|
|
inputLayout.setBindings({ { 2 * sizeof(float) } });
|
|
inputLayout.setAttributes({ { 0, 0, QRhiVertexInputAttribute::Float2, 0 } });
|
|
pipeline->setVertexInputLayout(inputLayout);
|
|
pipeline->setShaderResourceBindings(srb.data());
|
|
pipeline->setRenderPassDescriptor(rpDesc.data());
|
|
|
|
QVERIFY(pipeline->create());
|
|
|
|
const int asyncReadbackFrames = rhi->resourceLimit(QRhi::MaxAsyncReadbackFrames);
|
|
// one frame issues the readback, then we do MaxAsyncReadbackFrames more to ensure the readback completes
|
|
const int FRAME_COUNT = asyncReadbackFrames + 1;
|
|
bool readCompleted = false;
|
|
QRhiReadbackResult readResult;
|
|
QImage result;
|
|
int readbackWidth = 0;
|
|
|
|
for (int frameNo = 0; frameNo < FRAME_COUNT; ++frameNo) {
|
|
QVERIFY(rhi->beginFrame(swapChain.data()) == QRhi::FrameOpSuccess);
|
|
QRhiCommandBuffer *cb = swapChain->currentFrameCommandBuffer();
|
|
QRhiRenderTarget *rt = swapChain->currentFrameRenderTarget();
|
|
const QSize outputSize = swapChain->currentPixelSize();
|
|
QCOMPARE(rt->pixelSize(), outputSize);
|
|
QRhiViewport viewport(0, 0, float(outputSize.width()), float(outputSize.height()));
|
|
|
|
cb->beginPass(rt, Qt::blue, { 1.0f, 0 }, updates);
|
|
updates = nullptr;
|
|
cb->setGraphicsPipeline(pipeline.data());
|
|
cb->setViewport(viewport);
|
|
QRhiCommandBuffer::VertexInput vbindings(vbuf.data(), 0);
|
|
cb->setVertexInput(0, 1, &vbindings);
|
|
cb->draw(3);
|
|
|
|
if (frameNo == 0) {
|
|
readResult.completed = [&readCompleted, &readResult, &result, &rhi] {
|
|
readCompleted = true;
|
|
QImage wrapperImage(reinterpret_cast<const uchar *>(readResult.data.constData()),
|
|
readResult.pixelSize.width(), readResult.pixelSize.height(),
|
|
QImage::Format_ARGB32_Premultiplied);
|
|
if (readResult.format == QRhiTexture::RGBA8)
|
|
wrapperImage = wrapperImage.rgbSwapped();
|
|
if (rhi->isYUpInFramebuffer() == rhi->isYUpInNDC())
|
|
result = wrapperImage.mirrored();
|
|
else
|
|
result = wrapperImage.copy();
|
|
};
|
|
QRhiResourceUpdateBatch *readbackBatch = rhi->nextResourceUpdateBatch();
|
|
readbackBatch->readBackTexture({}, &readResult); // read back the current backbuffer
|
|
readbackWidth = outputSize.width();
|
|
cb->endPass(readbackBatch);
|
|
} else {
|
|
cb->endPass();
|
|
}
|
|
|
|
rhi->endFrame(swapChain.data());
|
|
}
|
|
|
|
// The readback is asynchronous here. However it is guaranteed that it
|
|
// finished at latest after rendering QRhi::MaxAsyncReadbackFrames frames
|
|
// after the one that enqueues the readback.
|
|
QVERIFY(readCompleted);
|
|
QVERIFY(readbackWidth > 0);
|
|
|
|
if (impl == QRhi::Null)
|
|
return;
|
|
|
|
// Now we have a red rectangle on blue background.
|
|
const int y = 50;
|
|
const quint32 *p = reinterpret_cast<const quint32 *>(result.constScanLine(y));
|
|
int x = result.width() - 1;
|
|
int redCount = 0;
|
|
int blueCount = 0;
|
|
const int maxFuzz = 1;
|
|
while (x-- >= 0) {
|
|
const QRgb c(*p++);
|
|
if (qRed(c) >= (255 - maxFuzz) && qGreen(c) == 0 && qBlue(c) == 0)
|
|
++redCount;
|
|
else if (qRed(c) == 0 && qGreen(c) == 0 && qBlue(c) >= (255 - maxFuzz))
|
|
++blueCount;
|
|
else
|
|
QFAIL("Encountered a pixel that is neither red or blue");
|
|
}
|
|
|
|
QCOMPARE(redCount + blueCount, readbackWidth);
|
|
QVERIFY(redCount < blueCount);
|
|
}
|
|
|
|
void tst_QRhi::finishWithinSwapchainFrame_data()
|
|
{
|
|
rhiTestData();
|
|
}
|
|
|
|
void tst_QRhi::finishWithinSwapchainFrame()
|
|
{
|
|
if (QGuiApplication::platformName().startsWith(QLatin1String("offscreen"), Qt::CaseInsensitive))
|
|
QSKIP("Offscreen: This fails.");
|
|
|
|
QFETCH(QRhi::Implementation, impl);
|
|
QFETCH(QRhiInitParams *, initParams);
|
|
|
|
QScopedPointer<QRhi> rhi(QRhi::create(impl, initParams, QRhi::Flags(), nullptr));
|
|
if (!rhi)
|
|
QSKIP("QRhi could not be created, skipping testing rendering");
|
|
|
|
QScopedPointer<QWindow> window(new QWindow);
|
|
setWindowType(window.data(), impl);
|
|
|
|
window->setGeometry(0, 0, 640, 480);
|
|
window->show();
|
|
QVERIFY(QTest::qWaitForWindowExposed(window.data()));
|
|
|
|
QScopedPointer<QRhiSwapChain> swapChain(rhi->newSwapChain());
|
|
swapChain->setWindow(window.data());
|
|
swapChain->setFlags(QRhiSwapChain::UsedAsTransferSource);
|
|
QScopedPointer<QRhiRenderPassDescriptor> rpDesc(swapChain->newCompatibleRenderPassDescriptor());
|
|
swapChain->setRenderPassDescriptor(rpDesc.data());
|
|
QVERIFY(swapChain->createOrResize());
|
|
|
|
QScopedPointer<QRhiShaderResourceBindings> srb(rhi->newShaderResourceBindings());
|
|
QVERIFY(srb->create());
|
|
|
|
QScopedPointer<QRhiGraphicsPipeline> pipeline(rhi->newGraphicsPipeline());
|
|
QShader vs = loadShader(":/data/simple.vert.qsb");
|
|
QVERIFY(vs.isValid());
|
|
QShader fs = loadShader(":/data/simple.frag.qsb");
|
|
QVERIFY(fs.isValid());
|
|
pipeline->setShaderStages({ { QRhiShaderStage::Vertex, vs }, { QRhiShaderStage::Fragment, fs } });
|
|
QRhiVertexInputLayout inputLayout;
|
|
inputLayout.setBindings({ { 2 * sizeof(float) } });
|
|
inputLayout.setAttributes({ { 0, 0, QRhiVertexInputAttribute::Float2, 0 } });
|
|
pipeline->setVertexInputLayout(inputLayout);
|
|
pipeline->setShaderResourceBindings(srb.data());
|
|
pipeline->setRenderPassDescriptor(rpDesc.data());
|
|
QVERIFY(pipeline->create());
|
|
|
|
static const float vertices[] = {
|
|
-1.0f, -1.0f,
|
|
1.0f, -1.0f,
|
|
0.0f, 1.0f
|
|
};
|
|
QScopedPointer<QRhiBuffer> vbuf(rhi->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(vertices)));
|
|
QVERIFY(vbuf->create());
|
|
|
|
// exercise begin/endExternal() just a little bit, note ExternalContent for beginPass()
|
|
QVERIFY(rhi->beginFrame(swapChain.data()) == QRhi::FrameOpSuccess);
|
|
QRhiCommandBuffer *cb = swapChain->currentFrameCommandBuffer();
|
|
QRhiRenderTarget *rt = swapChain->currentFrameRenderTarget();
|
|
const QSize outputSize = swapChain->currentPixelSize();
|
|
|
|
// repeat a sequence of upload, renderpass, readback, finish a number of
|
|
// times within the same frame
|
|
for (int i = 0; i < 5; ++i) {
|
|
QRhiResourceUpdateBatch *updates = rhi->nextResourceUpdateBatch();
|
|
updates->uploadStaticBuffer(vbuf.data(), vertices);
|
|
|
|
cb->beginPass(rt, Qt::blue, { 1.0f, 0 }, updates, QRhiCommandBuffer::ExternalContent);
|
|
|
|
// just have some commands, do not bother with draw calls
|
|
cb->setGraphicsPipeline(pipeline.data());
|
|
QRhiViewport viewport(0, 0, float(outputSize.width()), float(outputSize.height()));
|
|
cb->setViewport(viewport);
|
|
|
|
// do a dummy begin/endExternal round: interesting for Vulkan because
|
|
// there this may start end then submit a secondary command buffer
|
|
cb->beginExternal();
|
|
cb->endExternal();
|
|
|
|
cb->endPass();
|
|
|
|
QRhiReadbackResult readResult;
|
|
bool ok = false;
|
|
readResult.completed = [&readResult, &ok, impl] {
|
|
QImage wrapperImage(reinterpret_cast<const uchar *>(readResult.data.constData()),
|
|
readResult.pixelSize.width(), readResult.pixelSize.height(),
|
|
QImage::Format_ARGB32_Premultiplied);
|
|
if (readResult.format == QRhiTexture::RGBA8)
|
|
wrapperImage = wrapperImage.rgbSwapped();
|
|
|
|
if (impl != QRhi::Null)
|
|
ok = qBlue(wrapperImage.pixel(43, 89)) > 250;
|
|
else
|
|
ok = true; // the Null backend does not actually render
|
|
};
|
|
QRhiResourceUpdateBatch *readbackBatch = rhi->nextResourceUpdateBatch();
|
|
readbackBatch->readBackTexture({}, &readResult); // read back the current backbuffer
|
|
cb->resourceUpdate(readbackBatch);
|
|
|
|
// force submit what we have so far, wait for the queue, and then start
|
|
// a new primary command buffer
|
|
rhi->finish();
|
|
|
|
QVERIFY(ok);
|
|
}
|
|
|
|
rhi->endFrame(swapChain.data());
|
|
}
|
|
|
|
void tst_QRhi::srbLayoutCompatibility_data()
|
|
{
|
|
rhiTestData();
|
|
}
|
|
|
|
void tst_QRhi::srbLayoutCompatibility()
|
|
{
|
|
QFETCH(QRhi::Implementation, impl);
|
|
QFETCH(QRhiInitParams *, initParams);
|
|
|
|
QScopedPointer<QRhi> rhi(QRhi::create(impl, initParams, QRhi::Flags(), nullptr));
|
|
if (!rhi)
|
|
QSKIP("QRhi could not be created, skipping testing texture resource updates");
|
|
|
|
QScopedPointer<QRhiTexture> texture(rhi->newTexture(QRhiTexture::RGBA8, QSize(512, 512)));
|
|
QVERIFY(texture->create());
|
|
QScopedPointer<QRhiSampler> sampler(rhi->newSampler(QRhiSampler::Nearest, QRhiSampler::Nearest, QRhiSampler::None,
|
|
QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge));
|
|
QVERIFY(sampler->create());
|
|
QScopedPointer<QRhiSampler> otherSampler(rhi->newSampler(QRhiSampler::Nearest, QRhiSampler::Nearest, QRhiSampler::None,
|
|
QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge));
|
|
QVERIFY(otherSampler->create());
|
|
QScopedPointer<QRhiBuffer> buf(rhi->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 1024));
|
|
QVERIFY(buf->create());
|
|
QScopedPointer<QRhiBuffer> otherBuf(rhi->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 256));
|
|
QVERIFY(otherBuf->create());
|
|
|
|
// empty (compatible)
|
|
{
|
|
QScopedPointer<QRhiShaderResourceBindings> srb1(rhi->newShaderResourceBindings());
|
|
QVERIFY(srb1->create());
|
|
|
|
QScopedPointer<QRhiShaderResourceBindings> srb2(rhi->newShaderResourceBindings());
|
|
QVERIFY(srb2->create());
|
|
|
|
QVERIFY(srb1->isLayoutCompatible(srb2.data()));
|
|
QVERIFY(srb2->isLayoutCompatible(srb1.data()));
|
|
}
|
|
|
|
// different count (not compatible)
|
|
{
|
|
QScopedPointer<QRhiShaderResourceBindings> srb1(rhi->newShaderResourceBindings());
|
|
QVERIFY(srb1->create());
|
|
|
|
QScopedPointer<QRhiShaderResourceBindings> srb2(rhi->newShaderResourceBindings());
|
|
srb2->setBindings({
|
|
QRhiShaderResourceBinding::sampledTexture(0, QRhiShaderResourceBinding::FragmentStage, texture.data(), sampler.data())
|
|
});
|
|
QVERIFY(srb2->create());
|
|
|
|
QVERIFY(!srb1->isLayoutCompatible(srb2.data()));
|
|
QVERIFY(!srb2->isLayoutCompatible(srb1.data()));
|
|
}
|
|
|
|
// full match (compatible)
|
|
{
|
|
QScopedPointer<QRhiShaderResourceBindings> srb1(rhi->newShaderResourceBindings());
|
|
srb1->setBindings({
|
|
QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage, buf.data()),
|
|
QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, texture.data(), sampler.data())
|
|
});
|
|
QVERIFY(srb1->create());
|
|
|
|
QScopedPointer<QRhiShaderResourceBindings> srb2(rhi->newShaderResourceBindings());
|
|
srb2->setBindings({
|
|
QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage, buf.data()),
|
|
QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, texture.data(), sampler.data())
|
|
});
|
|
QVERIFY(srb2->create());
|
|
|
|
QVERIFY(srb1->isLayoutCompatible(srb2.data()));
|
|
QVERIFY(srb2->isLayoutCompatible(srb1.data()));
|
|
}
|
|
|
|
// different visibility (not compatible)
|
|
{
|
|
QScopedPointer<QRhiShaderResourceBindings> srb1(rhi->newShaderResourceBindings());
|
|
srb1->setBindings({
|
|
QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, buf.data()),
|
|
});
|
|
QVERIFY(srb1->create());
|
|
|
|
QScopedPointer<QRhiShaderResourceBindings> srb2(rhi->newShaderResourceBindings());
|
|
srb2->setBindings({
|
|
QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage, buf.data()),
|
|
});
|
|
QVERIFY(srb2->create());
|
|
|
|
QVERIFY(!srb1->isLayoutCompatible(srb2.data()));
|
|
QVERIFY(!srb2->isLayoutCompatible(srb1.data()));
|
|
}
|
|
|
|
// different binding points (not compatible)
|
|
{
|
|
QScopedPointer<QRhiShaderResourceBindings> srb1(rhi->newShaderResourceBindings());
|
|
srb1->setBindings({
|
|
QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage, buf.data()),
|
|
});
|
|
QVERIFY(srb1->create());
|
|
|
|
QScopedPointer<QRhiShaderResourceBindings> srb2(rhi->newShaderResourceBindings());
|
|
srb2->setBindings({
|
|
QRhiShaderResourceBinding::uniformBuffer(1, QRhiShaderResourceBinding::VertexStage, buf.data()),
|
|
});
|
|
QVERIFY(srb2->create());
|
|
|
|
QVERIFY(!srb1->isLayoutCompatible(srb2.data()));
|
|
QVERIFY(!srb2->isLayoutCompatible(srb1.data()));
|
|
}
|
|
|
|
// different buffer region offset and size (compatible)
|
|
{
|
|
QScopedPointer<QRhiShaderResourceBindings> srb1(rhi->newShaderResourceBindings());
|
|
srb1->setBindings({
|
|
QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage, buf.data(), rhi->ubufAligned(1), 128),
|
|
QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, texture.data(), sampler.data())
|
|
});
|
|
QVERIFY(srb1->create());
|
|
|
|
QScopedPointer<QRhiShaderResourceBindings> srb2(rhi->newShaderResourceBindings());
|
|
srb2->setBindings({
|
|
QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage, buf.data()),
|
|
QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, texture.data(), sampler.data())
|
|
});
|
|
QVERIFY(srb2->create());
|
|
|
|
QVERIFY(srb1->isLayoutCompatible(srb2.data()));
|
|
QVERIFY(srb2->isLayoutCompatible(srb1.data()));
|
|
}
|
|
|
|
// different resources (compatible)
|
|
{
|
|
QScopedPointer<QRhiShaderResourceBindings> srb1(rhi->newShaderResourceBindings());
|
|
srb1->setBindings({
|
|
QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage, otherBuf.data()),
|
|
QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, texture.data(), otherSampler.data())
|
|
});
|
|
QVERIFY(srb1->create());
|
|
|
|
QScopedPointer<QRhiShaderResourceBindings> srb2(rhi->newShaderResourceBindings());
|
|
srb2->setBindings({
|
|
QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage, buf.data()),
|
|
QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, texture.data(), sampler.data())
|
|
});
|
|
QVERIFY(srb2->create());
|
|
|
|
QVERIFY(srb1->isLayoutCompatible(srb2.data()));
|
|
QVERIFY(srb2->isLayoutCompatible(srb1.data()));
|
|
}
|
|
}
|
|
|
|
void tst_QRhi::srbWithNoResource_data()
|
|
{
|
|
rhiTestData();
|
|
}
|
|
|
|
void tst_QRhi::srbWithNoResource()
|
|
{
|
|
QFETCH(QRhi::Implementation, impl);
|
|
QFETCH(QRhiInitParams *, initParams);
|
|
|
|
QScopedPointer<QRhi> rhi(QRhi::create(impl, initParams, QRhi::Flags(), nullptr));
|
|
if (!rhi)
|
|
QSKIP("QRhi could not be created, skipping testing srb");
|
|
|
|
QScopedPointer<QRhiTexture> texture(rhi->newTexture(QRhiTexture::RGBA8, QSize(512, 512)));
|
|
QVERIFY(texture->create());
|
|
QScopedPointer<QRhiSampler> sampler(rhi->newSampler(QRhiSampler::Nearest, QRhiSampler::Nearest, QRhiSampler::None,
|
|
QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge));
|
|
QVERIFY(sampler->create());
|
|
QScopedPointer<QRhiBuffer> buf(rhi->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 1024));
|
|
QVERIFY(buf->create());
|
|
|
|
{
|
|
QScopedPointer<QRhiShaderResourceBindings> srb1(rhi->newShaderResourceBindings());
|
|
srb1->setBindings({
|
|
QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage, nullptr),
|
|
QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, nullptr, nullptr)
|
|
});
|
|
QVERIFY(srb1->create());
|
|
|
|
QScopedPointer<QRhiShaderResourceBindings> srb2(rhi->newShaderResourceBindings());
|
|
srb2->setBindings({
|
|
QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage, buf.data()),
|
|
QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, texture.data(), sampler.data())
|
|
});
|
|
QVERIFY(srb2->create());
|
|
|
|
QVERIFY(srb1->isLayoutCompatible(srb2.data()));
|
|
QVERIFY(srb2->isLayoutCompatible(srb1.data()));
|
|
}
|
|
}
|
|
|
|
void tst_QRhi::renderPassDescriptorCompatibility_data()
|
|
{
|
|
rhiTestData();
|
|
}
|
|
|
|
void tst_QRhi::renderPassDescriptorCompatibility()
|
|
{
|
|
QFETCH(QRhi::Implementation, impl);
|
|
QFETCH(QRhiInitParams *, initParams);
|
|
|
|
QScopedPointer<QRhi> rhi(QRhi::create(impl, initParams, QRhi::Flags(), nullptr));
|
|
if (!rhi)
|
|
QSKIP("QRhi could not be created, skipping testing renderpass descriptors");
|
|
|
|
// Note that checking compatibility is only relevant with backends where
|
|
// there is a concept of renderpass descriptions (Vulkan, and partially
|
|
// Metal). It is perfectly fine for isCompatible() to always return true
|
|
// when that is not the case (D3D11, OpenGL). Hence the 'if (Vulkan or
|
|
// Metal)' for all the negative tests. Also note "partial" for Metal:
|
|
// resolve textures for examples have no effect on compatibility with Metal.
|
|
|
|
// tex and tex2 have the same format
|
|
QScopedPointer<QRhiTexture> tex(rhi->newTexture(QRhiTexture::RGBA8, QSize(512, 512), 1, QRhiTexture::RenderTarget));
|
|
QVERIFY(tex->create());
|
|
QScopedPointer<QRhiTexture> tex2(rhi->newTexture(QRhiTexture::RGBA8, QSize(512, 512), 1, QRhiTexture::RenderTarget));
|
|
QVERIFY(tex2->create());
|
|
|
|
QScopedPointer<QRhiRenderBuffer> ds(rhi->newRenderBuffer(QRhiRenderBuffer::DepthStencil, QSize(512, 512)));
|
|
QVERIFY(ds->create());
|
|
|
|
// two texture rendertargets with tex and tex2 as color0 (compatible)
|
|
{
|
|
QScopedPointer<QRhiTextureRenderTarget> rt(rhi->newTextureRenderTarget({ tex.data() }));
|
|
QScopedPointer<QRhiRenderPassDescriptor> rpDesc(rt->newCompatibleRenderPassDescriptor());
|
|
rt->setRenderPassDescriptor(rpDesc.data());
|
|
QVERIFY(rt->create());
|
|
|
|
QScopedPointer<QRhiTextureRenderTarget> rt2(rhi->newTextureRenderTarget({ tex2.data() }));
|
|
QScopedPointer<QRhiRenderPassDescriptor> rpDesc2(rt2->newCompatibleRenderPassDescriptor());
|
|
rt2->setRenderPassDescriptor(rpDesc2.data());
|
|
QVERIFY(rt2->create());
|
|
|
|
QVERIFY(rpDesc->isCompatible(rpDesc2.data()));
|
|
QVERIFY(rpDesc2->isCompatible(rpDesc.data()));
|
|
}
|
|
|
|
// two texture rendertargets with tex and tex2 as color0, and a depth-stencil attachment as well (compatible)
|
|
{
|
|
QRhiTextureRenderTargetDescription desc({ tex.data() }, ds.data());
|
|
QScopedPointer<QRhiTextureRenderTarget> rt(rhi->newTextureRenderTarget(desc));
|
|
QScopedPointer<QRhiRenderPassDescriptor> rpDesc(rt->newCompatibleRenderPassDescriptor());
|
|
rt->setRenderPassDescriptor(rpDesc.data());
|
|
QVERIFY(rt->create());
|
|
|
|
QScopedPointer<QRhiTextureRenderTarget> rt2(rhi->newTextureRenderTarget(desc));
|
|
QScopedPointer<QRhiRenderPassDescriptor> rpDesc2(rt2->newCompatibleRenderPassDescriptor());
|
|
rt2->setRenderPassDescriptor(rpDesc2.data());
|
|
QVERIFY(rt2->create());
|
|
|
|
QVERIFY(rpDesc->isCompatible(rpDesc2.data()));
|
|
QVERIFY(rpDesc2->isCompatible(rpDesc.data()));
|
|
}
|
|
|
|
// now one of them does not have the ds attachment (not compatible)
|
|
{
|
|
QScopedPointer<QRhiTextureRenderTarget> rt(rhi->newTextureRenderTarget({ { tex.data() }, ds.data() }));
|
|
QScopedPointer<QRhiRenderPassDescriptor> rpDesc(rt->newCompatibleRenderPassDescriptor());
|
|
rt->setRenderPassDescriptor(rpDesc.data());
|
|
QVERIFY(rt->create());
|
|
|
|
QScopedPointer<QRhiTextureRenderTarget> rt2(rhi->newTextureRenderTarget({ tex.data() }));
|
|
QScopedPointer<QRhiRenderPassDescriptor> rpDesc2(rt2->newCompatibleRenderPassDescriptor());
|
|
rt2->setRenderPassDescriptor(rpDesc2.data());
|
|
QVERIFY(rt2->create());
|
|
|
|
if (impl == QRhi::Vulkan || impl == QRhi::Metal) {
|
|
QVERIFY(!rpDesc->isCompatible(rpDesc2.data()));
|
|
QVERIFY(!rpDesc2->isCompatible(rpDesc.data()));
|
|
}
|
|
}
|
|
|
|
if (rhi->isFeatureSupported(QRhi::MultisampleRenderBuffer)) {
|
|
// resolve attachments (compatible)
|
|
{
|
|
QScopedPointer<QRhiRenderBuffer> msaaRenderBuffer(rhi->newRenderBuffer(QRhiRenderBuffer::Color, QSize(512, 512), 4));
|
|
QVERIFY(msaaRenderBuffer->create());
|
|
QScopedPointer<QRhiRenderBuffer> msaaRenderBuffer2(rhi->newRenderBuffer(QRhiRenderBuffer::Color, QSize(512, 512), 4));
|
|
QVERIFY(msaaRenderBuffer2->create());
|
|
|
|
QRhiColorAttachment colorAtt(msaaRenderBuffer.data()); // color0, multisample
|
|
colorAtt.setResolveTexture(tex.data()); // resolved into a non-msaa texture
|
|
QScopedPointer<QRhiTextureRenderTarget> rt(rhi->newTextureRenderTarget({ colorAtt }));
|
|
QScopedPointer<QRhiRenderPassDescriptor> rpDesc(rt->newCompatibleRenderPassDescriptor());
|
|
rt->setRenderPassDescriptor(rpDesc.data());
|
|
QVERIFY(rt->create());
|
|
|
|
QRhiColorAttachment colorAtt2(msaaRenderBuffer2.data()); // color0, multisample
|
|
colorAtt2.setResolveTexture(tex2.data()); // resolved into a non-msaa texture
|
|
QScopedPointer<QRhiTextureRenderTarget> rt2(rhi->newTextureRenderTarget({ colorAtt2 }));
|
|
QScopedPointer<QRhiRenderPassDescriptor> rpDesc2(rt2->newCompatibleRenderPassDescriptor());
|
|
rt2->setRenderPassDescriptor(rpDesc2.data());
|
|
QVERIFY(rt2->create());
|
|
|
|
QVERIFY(rpDesc->isCompatible(rpDesc2.data()));
|
|
QVERIFY(rpDesc2->isCompatible(rpDesc.data()));
|
|
}
|
|
|
|
// missing resolve for one of them (not compatible)
|
|
{
|
|
QScopedPointer<QRhiRenderBuffer> msaaRenderBuffer(rhi->newRenderBuffer(QRhiRenderBuffer::Color, QSize(512, 512), 4));
|
|
QVERIFY(msaaRenderBuffer->create());
|
|
QScopedPointer<QRhiRenderBuffer> msaaRenderBuffer2(rhi->newRenderBuffer(QRhiRenderBuffer::Color, QSize(512, 512), 4));
|
|
QVERIFY(msaaRenderBuffer2->create());
|
|
|
|
QRhiColorAttachment colorAtt(msaaRenderBuffer.data()); // color0, multisample
|
|
colorAtt.setResolveTexture(tex.data()); // resolved into a non-msaa texture
|
|
QScopedPointer<QRhiTextureRenderTarget> rt(rhi->newTextureRenderTarget({ colorAtt }));
|
|
QScopedPointer<QRhiRenderPassDescriptor> rpDesc(rt->newCompatibleRenderPassDescriptor());
|
|
rt->setRenderPassDescriptor(rpDesc.data());
|
|
QVERIFY(rt->create());
|
|
|
|
QRhiColorAttachment colorAtt2(msaaRenderBuffer2.data()); // color0, multisample
|
|
QScopedPointer<QRhiTextureRenderTarget> rt2(rhi->newTextureRenderTarget({ colorAtt2 }));
|
|
QScopedPointer<QRhiRenderPassDescriptor> rpDesc2(rt2->newCompatibleRenderPassDescriptor());
|
|
rt2->setRenderPassDescriptor(rpDesc2.data());
|
|
QVERIFY(rt2->create());
|
|
|
|
if (impl == QRhi::Vulkan) { // no Metal here
|
|
QVERIFY(!rpDesc->isCompatible(rpDesc2.data()));
|
|
QVERIFY(!rpDesc2->isCompatible(rpDesc.data()));
|
|
}
|
|
}
|
|
} else {
|
|
qDebug("Skipping multisample renderbuffer dependent tests");
|
|
}
|
|
|
|
if (rhi->isTextureFormatSupported(QRhiTexture::RGBA32F)) {
|
|
QScopedPointer<QRhiTexture> tex3(rhi->newTexture(QRhiTexture::RGBA32F, QSize(512, 512), 1, QRhiTexture::RenderTarget));
|
|
QVERIFY(tex3->create());
|
|
|
|
// different texture formats (not compatible)
|
|
{
|
|
QScopedPointer<QRhiTextureRenderTarget> rt(rhi->newTextureRenderTarget({ tex.data() }));
|
|
QScopedPointer<QRhiRenderPassDescriptor> rpDesc(rt->newCompatibleRenderPassDescriptor());
|
|
rt->setRenderPassDescriptor(rpDesc.data());
|
|
QVERIFY(rt->create());
|
|
|
|
QScopedPointer<QRhiTextureRenderTarget> rt2(rhi->newTextureRenderTarget({ tex3.data() }));
|
|
QScopedPointer<QRhiRenderPassDescriptor> rpDesc2(rt2->newCompatibleRenderPassDescriptor());
|
|
rt2->setRenderPassDescriptor(rpDesc2.data());
|
|
QVERIFY(rt2->create());
|
|
|
|
if (impl == QRhi::Vulkan || impl == QRhi::Metal) {
|
|
QVERIFY(!rpDesc->isCompatible(rpDesc2.data()));
|
|
QVERIFY(!rpDesc2->isCompatible(rpDesc.data()));
|
|
}
|
|
}
|
|
} else {
|
|
qDebug("Skipping texture format dependent tests");
|
|
}
|
|
}
|
|
|
|
void tst_QRhi::renderPassDescriptorClone_data()
|
|
{
|
|
rhiTestData();
|
|
}
|
|
|
|
void tst_QRhi::renderPassDescriptorClone()
|
|
{
|
|
QFETCH(QRhi::Implementation, impl);
|
|
QFETCH(QRhiInitParams *, initParams);
|
|
|
|
QScopedPointer<QRhi> rhi(QRhi::create(impl, initParams, QRhi::Flags(), nullptr));
|
|
if (!rhi)
|
|
QSKIP("QRhi could not be created, skipping testing renderpass descriptors");
|
|
|
|
// tex and tex2 have the same format
|
|
QScopedPointer<QRhiTexture> tex(rhi->newTexture(QRhiTexture::RGBA8, QSize(512, 512), 1, QRhiTexture::RenderTarget));
|
|
QVERIFY(tex->create());
|
|
QScopedPointer<QRhiTexture> tex2(rhi->newTexture(QRhiTexture::RGBA8, QSize(512, 512), 1, QRhiTexture::RenderTarget));
|
|
QVERIFY(tex2->create());
|
|
|
|
QScopedPointer<QRhiRenderBuffer> ds(rhi->newRenderBuffer(QRhiRenderBuffer::DepthStencil, QSize(512, 512)));
|
|
QVERIFY(ds->create());
|
|
|
|
QScopedPointer<QRhiTextureRenderTarget> rt(rhi->newTextureRenderTarget({ tex.data() }));
|
|
QScopedPointer<QRhiRenderPassDescriptor> rpDesc(rt->newCompatibleRenderPassDescriptor());
|
|
rt->setRenderPassDescriptor(rpDesc.data());
|
|
QVERIFY(rt->create());
|
|
|
|
QScopedPointer<QRhiRenderPassDescriptor> rpDescClone(rpDesc->newCompatibleRenderPassDescriptor());
|
|
QVERIFY(rpDescClone);
|
|
QVERIFY(rpDesc->isCompatible(rpDescClone.data()));
|
|
|
|
// rt and rt2 have the same set of attachments
|
|
QScopedPointer<QRhiTextureRenderTarget> rt2(rhi->newTextureRenderTarget({ tex2.data() }));
|
|
QScopedPointer<QRhiRenderPassDescriptor> rpDesc2(rt2->newCompatibleRenderPassDescriptor());
|
|
rt2->setRenderPassDescriptor(rpDesc2.data());
|
|
QVERIFY(rt2->create());
|
|
|
|
QVERIFY(rpDesc2->isCompatible(rpDescClone.data()));
|
|
}
|
|
|
|
void tst_QRhi::pipelineCache_data()
|
|
{
|
|
rhiTestData();
|
|
}
|
|
|
|
void tst_QRhi::pipelineCache()
|
|
{
|
|
QFETCH(QRhi::Implementation, impl);
|
|
QFETCH(QRhiInitParams *, initParams);
|
|
|
|
QByteArray pcd;
|
|
QShader vs = loadShader(":/data/simple.vert.qsb");
|
|
QVERIFY(vs.isValid());
|
|
QShader fs = loadShader(":/data/simple.frag.qsb");
|
|
QVERIFY(fs.isValid());
|
|
QRhiVertexInputLayout inputLayout;
|
|
inputLayout.setBindings({ { 2 * sizeof(float) } });
|
|
inputLayout.setAttributes({ { 0, 0, QRhiVertexInputAttribute::Float2, 0 } });
|
|
|
|
{
|
|
QScopedPointer<QRhi> rhi(QRhi::create(impl, initParams, QRhi::EnablePipelineCacheDataSave));
|
|
if (!rhi)
|
|
QSKIP("QRhi could not be created, skipping testing (set)pipelineCacheData()");
|
|
|
|
if (!rhi->isFeatureSupported(QRhi::PipelineCacheDataLoadSave))
|
|
QSKIP("PipelineCacheDataLoadSave is not supported with this backend, skipping test");
|
|
|
|
QScopedPointer<QRhiTexture> texture(rhi->newTexture(QRhiTexture::RGBA8, QSize(256, 256), 1, QRhiTexture::RenderTarget));
|
|
QVERIFY(texture->create());
|
|
QScopedPointer<QRhiTextureRenderTarget> rt(rhi->newTextureRenderTarget({ texture.data() }));
|
|
QScopedPointer<QRhiRenderPassDescriptor> rpDesc(rt->newCompatibleRenderPassDescriptor());
|
|
rt->setRenderPassDescriptor(rpDesc.data());
|
|
QVERIFY(rt->create());
|
|
QScopedPointer<QRhiShaderResourceBindings> srb(rhi->newShaderResourceBindings());
|
|
QVERIFY(srb->create());
|
|
QScopedPointer<QRhiGraphicsPipeline> pipeline(rhi->newGraphicsPipeline());
|
|
pipeline->setShaderStages({ { QRhiShaderStage::Vertex, vs }, { QRhiShaderStage::Fragment, fs } });
|
|
pipeline->setVertexInputLayout(inputLayout);
|
|
pipeline->setShaderResourceBindings(srb.data());
|
|
pipeline->setRenderPassDescriptor(rpDesc.data());
|
|
QVERIFY(pipeline->create());
|
|
|
|
// This cannot be more than a basic smoketest: ensure that passing
|
|
// in the data we retrieve still gives us successful pipeline
|
|
// creation. What happens internally we cannot check.
|
|
pcd = rhi->pipelineCacheData();
|
|
rhi->setPipelineCacheData(pcd);
|
|
QVERIFY(pipeline->create());
|
|
}
|
|
|
|
{
|
|
// Now from scratch, with seeding the cache right from the start,
|
|
// presumably leading to a cache hit when creating the pipeline.
|
|
QScopedPointer<QRhi> rhi(QRhi::create(impl, initParams, QRhi::EnablePipelineCacheDataSave));
|
|
QVERIFY(rhi);
|
|
rhi->setPipelineCacheData(pcd);
|
|
|
|
QScopedPointer<QRhiTexture> texture(rhi->newTexture(QRhiTexture::RGBA8, QSize(256, 256), 1, QRhiTexture::RenderTarget));
|
|
QVERIFY(texture->create());
|
|
QScopedPointer<QRhiTextureRenderTarget> rt(rhi->newTextureRenderTarget({ texture.data() }));
|
|
QScopedPointer<QRhiRenderPassDescriptor> rpDesc(rt->newCompatibleRenderPassDescriptor());
|
|
rt->setRenderPassDescriptor(rpDesc.data());
|
|
QVERIFY(rt->create());
|
|
QScopedPointer<QRhiShaderResourceBindings> srb(rhi->newShaderResourceBindings());
|
|
QVERIFY(srb->create());
|
|
QScopedPointer<QRhiGraphicsPipeline> pipeline(rhi->newGraphicsPipeline());
|
|
pipeline->setShaderStages({ { QRhiShaderStage::Vertex, vs }, { QRhiShaderStage::Fragment, fs } });
|
|
pipeline->setVertexInputLayout(inputLayout);
|
|
pipeline->setShaderResourceBindings(srb.data());
|
|
pipeline->setRenderPassDescriptor(rpDesc.data());
|
|
QVERIFY(pipeline->create());
|
|
}
|
|
}
|
|
|
|
#include <tst_qrhi.moc>
|
|
QTEST_MAIN(tst_QRhi)
|