38be0d1383
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245 lines
9.8 KiB
C++
245 lines
9.8 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the QtOpenGL module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <QtTest/QtTest>
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#include <QtOpenGL/qglfunctions.h>
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class tst_QGLFunctions : public QObject
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{
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Q_OBJECT
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public:
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tst_QGLFunctions() {}
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~tst_QGLFunctions() {}
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private slots:
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void features();
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void multitexture();
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void blendColor();
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private:
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static bool hasExtension(const char *name);
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};
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bool tst_QGLFunctions::hasExtension(const char *name)
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{
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QString extensions =
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QString::fromLatin1
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(reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS)));
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return extensions.split(QLatin1Char(' ')).contains
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(QString::fromLatin1(name));
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}
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// Check that the reported features are consistent with the platform.
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void tst_QGLFunctions::features()
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{
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// Before being associated with a context, there should be
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// no features enabled.
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QGLFunctions funcs;
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QVERIFY(!funcs.openGLFeatures());
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QVERIFY(!funcs.hasOpenGLFeature(QGLFunctions::Multitexture));
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QVERIFY(!funcs.hasOpenGLFeature(QGLFunctions::Shaders));
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QVERIFY(!funcs.hasOpenGLFeature(QGLFunctions::Buffers));
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QVERIFY(!funcs.hasOpenGLFeature(QGLFunctions::Framebuffers));
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QVERIFY(!funcs.hasOpenGLFeature(QGLFunctions::BlendColor));
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QVERIFY(!funcs.hasOpenGLFeature(QGLFunctions::BlendEquation));
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QVERIFY(!funcs.hasOpenGLFeature(QGLFunctions::BlendEquationSeparate));
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QVERIFY(!funcs.hasOpenGLFeature(QGLFunctions::BlendFuncSeparate));
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QVERIFY(!funcs.hasOpenGLFeature(QGLFunctions::BlendSubtract));
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QVERIFY(!funcs.hasOpenGLFeature(QGLFunctions::CompressedTextures));
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QVERIFY(!funcs.hasOpenGLFeature(QGLFunctions::Multisample));
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QVERIFY(!funcs.hasOpenGLFeature(QGLFunctions::StencilSeparate));
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QVERIFY(!funcs.hasOpenGLFeature(QGLFunctions::NPOTTextures));
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// Make a context current.
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QGLWidget glw;
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if (!glw.isValid())
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QSKIP("Could not create a GL context", SkipAll);
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glw.makeCurrent();
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funcs.initializeGLFunctions();
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// Validate the features against what we expect for this platform.
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#if defined(QT_OPENGL_ES_2)
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QGLFunctions::OpenGLFeatures allFeatures =
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(QGLFunctions::Multitexture |
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QGLFunctions::Shaders |
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QGLFunctions::Buffers |
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QGLFunctions::Framebuffers |
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QGLFunctions::BlendColor |
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QGLFunctions::BlendEquation |
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QGLFunctions::BlendEquationSeparate |
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QGLFunctions::BlendFuncSeparate |
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QGLFunctions::BlendSubtract |
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QGLFunctions::CompressedTextures |
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QGLFunctions::Multisample |
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QGLFunctions::StencilSeparate |
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QGLFunctions::NPOTTextures);
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QVERIFY((funcs.openGLFeatures() & allFeatures) == allFeatures);
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QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::Multitexture));
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QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::Shaders));
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QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::Buffers));
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QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::Framebuffers));
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QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::BlendColor));
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QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::BlendEquation));
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QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::BlendEquationSeparate));
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QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::BlendFuncSeparate));
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QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::BlendSubtract));
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QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::CompressedTextures));
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QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::Multisample));
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QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::StencilSeparate));
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QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::NPOTTextures));
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#elif defined(QT_OPENGL_ES)
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QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::Multitexture));
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QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::Buffers));
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QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::CompressedTextures));
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QVERIFY(funcs.hasOpenGLFeature(QGLFunctions::Multisample));
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QVERIFY(!funcs.hasOpenGLFeature(QGLFunctions::Shaders));
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QVERIFY(!funcs.hasOpenGLFeature(QGLFunctions::BlendColor));
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QVERIFY(!funcs.hasOpenGLFeature(QGLFunctions::StencilSeparate));
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QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::Framebuffers),
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hasExtension("GL_OES_framebuffer_object"));
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QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::BlendEquationSeparate),
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hasExtension("GL_OES_blend_equation_separate"));
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QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::BlendFuncSeparate),
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hasExtension("GL_OES_blend_func_separate"));
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QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::BlendSubtract),
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hasExtension("GL_OES_blend_subtract"));
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QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::NPOTTextures),
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hasExtension("GL_OES_texture_npot"));
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#else
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// We check for both the extension name and the minimum OpenGL version
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// for the feature. This will help us catch situations where a platform
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// doesn't list an extension by name but does have the feature by virtue
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// of its version number.
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QGLFormat::OpenGLVersionFlags versions = QGLFormat::openGLVersionFlags();
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QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::Multitexture),
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hasExtension("GL_ARB_multitexture") ||
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(versions & QGLFormat::OpenGL_Version_1_3) != 0);
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QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::Shaders),
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hasExtension("GL_ARB_shader_objects") ||
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(versions & QGLFormat::OpenGL_Version_2_0) != 0);
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QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::Buffers),
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(versions & QGLFormat::OpenGL_Version_1_5) != 0);
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QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::Framebuffers),
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hasExtension("GL_EXT_framebuffer_object") ||
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hasExtension("GL_ARB_framebuffer_object"));
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QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::BlendColor),
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hasExtension("GL_EXT_blend_color") ||
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(versions & QGLFormat::OpenGL_Version_1_2) != 0);
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QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::BlendEquation),
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(versions & QGLFormat::OpenGL_Version_1_2) != 0);
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QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::BlendEquationSeparate),
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hasExtension("GL_EXT_blend_equation_separate") ||
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(versions & QGLFormat::OpenGL_Version_2_0) != 0);
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QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::BlendFuncSeparate),
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hasExtension("GL_EXT_blend_func_separate") ||
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(versions & QGLFormat::OpenGL_Version_1_4) != 0);
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QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::BlendSubtract),
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hasExtension("GL_EXT_blend_subtract"));
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QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::CompressedTextures),
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hasExtension("GL_ARB_texture_compression") ||
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(versions & QGLFormat::OpenGL_Version_1_3) != 0);
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QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::Multisample),
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hasExtension("GL_ARB_multisample") ||
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(versions & QGLFormat::OpenGL_Version_1_3) != 0);
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QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::StencilSeparate),
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(versions & QGLFormat::OpenGL_Version_2_0) != 0);
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QCOMPARE(funcs.hasOpenGLFeature(QGLFunctions::NPOTTextures),
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hasExtension("GL_ARB_texture_non_power_of_two") ||
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(versions & QGLFormat::OpenGL_Version_2_0) != 0);
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#endif
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}
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// Verify that the multitexture functions appear to resolve and work.
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void tst_QGLFunctions::multitexture()
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{
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QGLFunctions funcs;
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QGLWidget glw;
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if (!glw.isValid())
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QSKIP("Could not create a GL context", SkipAll);
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glw.makeCurrent();
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funcs.initializeGLFunctions();
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if (!funcs.hasOpenGLFeature(QGLFunctions::Multitexture))
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QSKIP("Multitexture functions are not supported", SkipSingle);
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funcs.glActiveTexture(GL_TEXTURE1);
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GLint active = 0;
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glGetIntegerv(GL_ACTIVE_TEXTURE, &active);
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QVERIFY(active == GL_TEXTURE1);
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funcs.glActiveTexture(GL_TEXTURE0);
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active = 0;
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glGetIntegerv(GL_ACTIVE_TEXTURE, &active);
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QVERIFY(active == GL_TEXTURE0);
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}
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// Verify that the glBlendColor() function appears to resolve and work.
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void tst_QGLFunctions::blendColor()
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{
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QGLFunctions funcs;
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QGLWidget glw;
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if (!glw.isValid())
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QSKIP("Could not create a GL context", SkipAll);
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glw.makeCurrent();
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funcs.initializeGLFunctions();
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if (!funcs.hasOpenGLFeature(QGLFunctions::BlendColor))
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QSKIP("glBlendColor() is not supported", SkipSingle);
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funcs.glBlendColor(0.0f, 1.0f, 0.0f, 1.0f);
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GLfloat colors[4] = {0.5f, 0.5f, 0.5f, 0.5f};
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glGetFloatv(GL_BLEND_COLOR, colors);
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QCOMPARE(colors[0], 0.0f);
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QCOMPARE(colors[1], 1.0f);
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QCOMPARE(colors[2], 0.0f);
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QCOMPARE(colors[3], 1.0f);
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}
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QTEST_MAIN(tst_QGLFunctions)
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#include "tst_qglfunctions.moc"
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