qt5base-lts/examples/widgets/graphicsview/boxes/glextensions.h
Edward Welbourne 2d3bbd7f17 glextensions.h: simplify #if-ery to avoid conflict
The prior #if-ery was needlessly confusing; and most of it was
redundant anyway.

Change-Id: I82da1b38c08b93b9dc2220dd7b15ecb7dcc002af
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
2018-05-31 15:51:55 +00:00

205 lines
7.6 KiB
C

/****************************************************************************
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#ifndef GLEXTENSIONS_H
#define GLEXTENSIONS_H
#include <QtOpenGL>
/*
Functions resolved:
glGenFramebuffersEXT
glGenRenderbuffersEXT
glBindRenderbufferEXT
glRenderbufferStorageEXT
glDeleteFramebuffersEXT
glDeleteRenderbuffersEXT
glBindFramebufferEXT
glFramebufferTexture2DEXT
glFramebufferRenderbufferEXT
glCheckFramebufferStatusEXT
glActiveTexture
glTexImage3D
glGenBuffers
glBindBuffer
glBufferData
glDeleteBuffers
glMapBuffer
glUnmapBuffer
*/
#ifndef APIENTRY
# define APIENTRY
#endif
#ifndef APIENTRYP
# define APIENTRYP APIENTRY *
#endif
#ifndef GL_VERSION_1_2
#define GL_TEXTURE_3D 0x806F
#define GL_TEXTURE_WRAP_R 0x8072
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_BGRA 0x80E1
#endif
#ifndef GL_VERSION_1_3
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE1 0x84C1
#define GL_TEXTURE2 0x84C2
#define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
//#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
//#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
//#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
//#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
//#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#endif
#ifndef GL_ARB_vertex_buffer_object
typedef ptrdiff_t GLsizeiptrARB;
#endif
#ifndef GL_VERSION_1_5
#define GL_ARRAY_BUFFER 0x8892
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_READ_WRITE 0x88BA
#define GL_STATIC_DRAW 0x88E4
#endif
#ifndef GL_EXT_framebuffer_object
#define GL_RENDERBUFFER_EXT 0x8D41
#define GL_FRAMEBUFFER_EXT 0x8D40
#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
#endif
typedef void (APIENTRY *_glGenFramebuffersEXT) (GLsizei, GLuint *);
typedef void (APIENTRY *_glGenRenderbuffersEXT) (GLsizei, GLuint *);
typedef void (APIENTRY *_glBindRenderbufferEXT) (GLenum, GLuint);
typedef void (APIENTRY *_glRenderbufferStorageEXT) (GLenum, GLenum, GLsizei, GLsizei);
typedef void (APIENTRY *_glDeleteFramebuffersEXT) (GLsizei, const GLuint*);
typedef void (APIENTRY *_glDeleteRenderbuffersEXT) (GLsizei, const GLuint*);
typedef void (APIENTRY *_glBindFramebufferEXT) (GLenum, GLuint);
typedef void (APIENTRY *_glFramebufferTexture2DEXT) (GLenum, GLenum, GLenum, GLuint, GLint);
typedef void (APIENTRY *_glFramebufferRenderbufferEXT) (GLenum, GLenum, GLenum, GLuint);
typedef GLenum (APIENTRY *_glCheckFramebufferStatusEXT) (GLenum);
typedef void (APIENTRY *_glActiveTexture) (GLenum);
typedef void (APIENTRY *_glTexImage3D) (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
typedef void (APIENTRY *_glGenBuffers) (GLsizei, GLuint *);
typedef void (APIENTRY *_glBindBuffer) (GLenum, GLuint);
typedef void (APIENTRY *_glBufferData) (GLenum, GLsizeiptrARB, const GLvoid *, GLenum);
typedef void (APIENTRY *_glDeleteBuffers) (GLsizei, const GLuint *);
typedef void *(APIENTRY *_glMapBuffer) (GLenum, GLenum);
typedef GLboolean (APIENTRY *_glUnmapBuffer) (GLenum);
struct GLExtensionFunctions
{
bool resolve(const QGLContext *context);
bool fboSupported();
bool openGL15Supported(); // the rest: multi-texture, 3D-texture, vertex buffer objects
_glGenFramebuffersEXT GenFramebuffersEXT;
_glGenRenderbuffersEXT GenRenderbuffersEXT;
_glBindRenderbufferEXT BindRenderbufferEXT;
_glRenderbufferStorageEXT RenderbufferStorageEXT;
_glDeleteFramebuffersEXT DeleteFramebuffersEXT;
_glDeleteRenderbuffersEXT DeleteRenderbuffersEXT;
_glBindFramebufferEXT BindFramebufferEXT;
_glFramebufferTexture2DEXT FramebufferTexture2DEXT;
_glFramebufferRenderbufferEXT FramebufferRenderbufferEXT;
_glCheckFramebufferStatusEXT CheckFramebufferStatusEXT;
_glActiveTexture ActiveTexture;
_glTexImage3D TexImage3D;
_glGenBuffers GenBuffers;
_glBindBuffer BindBuffer;
_glBufferData BufferData;
_glDeleteBuffers DeleteBuffers;
_glMapBuffer MapBuffer;
_glUnmapBuffer UnmapBuffer;
};
inline GLExtensionFunctions &getGLExtensionFunctions()
{
static GLExtensionFunctions funcs;
return funcs;
}
#define glGenFramebuffersEXT getGLExtensionFunctions().GenFramebuffersEXT
#define glGenRenderbuffersEXT getGLExtensionFunctions().GenRenderbuffersEXT
#define glBindRenderbufferEXT getGLExtensionFunctions().BindRenderbufferEXT
#define glRenderbufferStorageEXT getGLExtensionFunctions().RenderbufferStorageEXT
#define glDeleteFramebuffersEXT getGLExtensionFunctions().DeleteFramebuffersEXT
#define glDeleteRenderbuffersEXT getGLExtensionFunctions().DeleteRenderbuffersEXT
#define glBindFramebufferEXT getGLExtensionFunctions().BindFramebufferEXT
#define glFramebufferTexture2DEXT getGLExtensionFunctions().FramebufferTexture2DEXT
#define glFramebufferRenderbufferEXT getGLExtensionFunctions().FramebufferRenderbufferEXT
#define glCheckFramebufferStatusEXT getGLExtensionFunctions().CheckFramebufferStatusEXT
#define glActiveTexture getGLExtensionFunctions().ActiveTexture
#define glTexImage3D getGLExtensionFunctions().TexImage3D
#define glGenBuffers getGLExtensionFunctions().GenBuffers
#define glBindBuffer getGLExtensionFunctions().BindBuffer
#define glBufferData getGLExtensionFunctions().BufferData
#define glDeleteBuffers getGLExtensionFunctions().DeleteBuffers
#define glMapBuffer getGLExtensionFunctions().MapBuffer
#define glUnmapBuffer getGLExtensionFunctions().UnmapBuffer
#endif