133af89038
Just to avoid validation warnings on systems where the sampling a D32 texture with linear filtering is not supported. This is likely not a problem elsewhere: Qt Quick 3D for example samples the depth texture only with Nearest filtering already. Fixes: QTBUG-89761 Pick-to: 6.0 Change-Id: I80bf5b7ecfcb3365f4010daa17f2ef00bb206b74 Reviewed-by: Andy Nichols <andy.nichols@qt.io> |
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.. | ||
buildshaders.bat | ||
CMakeLists.txt | ||
main.frag | ||
main.frag.qsb | ||
main.vert | ||
main.vert.qsb | ||
shadowmap.cpp | ||
shadowmap.frag | ||
shadowmap.frag.qsb | ||
shadowmap.pro | ||
shadowmap.qrc | ||
shadowmap.vert | ||
shadowmap.vert.qsb |