05fc3aef53
Replace the current license disclaimer in files by a SPDX-License-Identifier. Files that have to be modified by hand are modified. License files are organized under LICENSES directory. Task-number: QTBUG-67283 Change-Id: Id880c92784c40f3bbde861c0d93f58151c18b9f1 Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Lars Knoll <lars.knoll@qt.io> Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
115 lines
1.9 KiB
C++
115 lines
1.9 KiB
C++
// Copyright (C) 2016 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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#include "openglwindow.h"
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#include <QOpenGLContext>
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#include <QOpenGLPaintDevice>
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#include <QPainter>
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//! [1]
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OpenGLWindow::OpenGLWindow(QWindow *parent)
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: QWindow(parent)
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{
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setSurfaceType(QWindow::OpenGLSurface);
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}
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//! [1]
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OpenGLWindow::~OpenGLWindow()
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{
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delete m_device;
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}
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//! [2]
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void OpenGLWindow::render(QPainter *painter)
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{
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Q_UNUSED(painter);
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}
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void OpenGLWindow::initialize()
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{
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}
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void OpenGLWindow::render()
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{
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if (!m_device)
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m_device = new QOpenGLPaintDevice;
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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m_device->setSize(size() * devicePixelRatio());
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m_device->setDevicePixelRatio(devicePixelRatio());
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QPainter painter(m_device);
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render(&painter);
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}
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//! [2]
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//! [3]
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void OpenGLWindow::renderLater()
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{
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requestUpdate();
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}
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bool OpenGLWindow::event(QEvent *event)
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{
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switch (event->type()) {
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case QEvent::UpdateRequest:
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renderNow();
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return true;
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default:
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return QWindow::event(event);
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}
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}
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void OpenGLWindow::exposeEvent(QExposeEvent *event)
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{
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Q_UNUSED(event);
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if (isExposed())
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renderNow();
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}
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//! [3]
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//! [4]
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void OpenGLWindow::renderNow()
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{
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if (!isExposed())
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return;
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bool needsInitialize = false;
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if (!m_context) {
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m_context = new QOpenGLContext(this);
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m_context->setFormat(requestedFormat());
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m_context->create();
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needsInitialize = true;
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}
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m_context->makeCurrent(this);
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if (needsInitialize) {
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initializeOpenGLFunctions();
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initialize();
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}
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render();
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m_context->swapBuffers(this);
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if (m_animating)
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renderLater();
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}
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//! [4]
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//! [5]
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void OpenGLWindow::setAnimating(bool animating)
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{
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m_animating = animating;
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if (animating)
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renderLater();
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}
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//! [5]
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