02b7ec05d5
Use M_PI (and friends), where possible, in favor of hand-coded approximations of various (in)accuracies. Where that's not available (e.g. fragment shaders), use the same value that qmath.h uses for M_PI, for consistency. Replaced math.h with qmath.h in places that defined a fall-back in case math.h omits it (it's not in the C++ standard, although M_PI is in POSIX); or removed this entirely where it wasn't used. Reworked some code to reduce the amount of arithmetic needed, in the process; e.g. pulling common factors out of loops. Revised an example's doc to not waste time talking about using a six-sig-fig value for pi (which we no longer do) - it really wasn't relevant, or anything to be proud of; nor did the doc mention its later use. Task-number: QTBUG-58083 Change-Id: I5a31e3a2b6a823b97a43209bed61a37b9aa6c05f Reviewed-by: Thiago Macieira <thiago.macieira@intel.com> |
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aggregate | ||
corelib | ||
dbus | ||
embedded | ||
gui | ||
network | ||
opengl | ||
qmake | ||
qpa | ||
qtconcurrent | ||
qtestlib | ||
sql | ||
touch | ||
vulkan | ||
widgets | ||
xml | ||
examples.pro | ||
README |
Qt is supplied with a number of example applications that have been written to provide developers with examples of the Qt API in use, highlight good programming practice, and showcase features found in each of Qt's core technologies. Documentation for examples can be found in the Examples section of the Qt documentation.