qt5base-lts/examples/opengl/hellogles3/main.cpp
Paul Olav Tvete 80dbdf0de3 Make the gles3 example more impressive
Add some extra rotations and offsets, to show off the power of
what you can do with a single draw call. Also use QGLWindow instead
of QGLWidget. This improves performance from 23 FPS to 30 FPS on a
4k monitor with integrated Intel graphics.

Change-Id: Iedac1c14cc6057959aa15faaacdf29da91f36ab1
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
2015-07-24 10:18:16 +00:00

79 lines
3.1 KiB
C++

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#include <QGuiApplication>
#include <QSurfaceFormat>
#include <QOpenGLContext>
#include "glwindow.h"
// This example demonstrates easy, cross-platform usage of OpenGL ES 3.0 functions via
// QOpenGLExtraFunctions in an application that works identically on desktop platforms
// with OpenGL 3.3 and mobile/embedded devices with OpenGL ES 3.0.
// The code is always the same, with the exception of two places: (1) the OpenGL context
// creation has to have a sufficiently high version number for the features that are in
// use, and (2) the shader code's version directive is different.
int main(int argc, char *argv[])
{
QSurfaceFormat fmt;
fmt.setDepthBufferSize(24);
// Request OpenGL 3.3 compatibility or OpenGL ES 3.0.
if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL) {
qDebug("Requesting 3.3 compatibility context");
fmt.setVersion(3, 3);
fmt.setProfile(QSurfaceFormat::CompatibilityProfile);
} else {
qDebug("Requesting 3.0 context");
fmt.setVersion(3, 0);
}
QSurfaceFormat::setDefaultFormat(fmt);
QGuiApplication app(argc, argv);
GLWindow glWindow;
glWindow.showMaximized();
return app.exec();
}