f9f395c28b
Updated version of LGPL and FDL licenseheaders. Apply release phase licenseheaders for all source files. Reviewed-by: Trust Me
537 lines
12 KiB
C++
537 lines
12 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the test suite of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** GNU Lesser General Public License Usage
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** This file may be used under the terms of the GNU Lesser General Public
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** License version 2.1 as published by the Free Software Foundation and
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** appearing in the file LICENSE.LGPL included in the packaging of this
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** file. Please review the following information to ensure the GNU Lesser
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** General Public License version 2.1 requirements will be met:
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU General
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** Public License version 3.0 as published by the Free Software Foundation
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** and appearing in the file LICENSE.GPL included in the packaging of this
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** file. Please review the following information to ensure the GNU General
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** Public License version 3.0 requirements will be met:
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** http://www.gnu.org/copyleft/gpl.html.
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**
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** Other Usage
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** Alternatively, this file may be used in accordance with the terms and
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** conditions contained in a signed written agreement between you and Nokia.
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <qtconcurrentthreadengine.h>
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#include <qtconcurrentexception.h>
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#include <QThread>
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#include <QtTest/QtTest>
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#include "../qfuture/versioncheck.h"
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#ifndef QT_NO_CONCURRENT_TEST
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using namespace QtConcurrent;
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class tst_QtConcurrentThreadEngine: public QObject
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{
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Q_OBJECT
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public:
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void threadCount();
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private slots:
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void runDirectly();
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void result();
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void runThroughStarter();
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void cancel();
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void throttle();
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void multipleResults();
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void stresstest();
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void cancelQueuedSlowUser();
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#ifndef QT_NO_EXCEPTIONS
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void exceptions();
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#endif
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};
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class PrintUser : public ThreadEngine<void>
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{
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public:
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ThreadFunctionResult threadFunction()
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{
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QTest::qSleep(50);
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QTest::qSleep(100);
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return ThreadFinished;
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}
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};
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void tst_QtConcurrentThreadEngine::runDirectly()
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{
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{
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PrintUser engine;
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engine.startSingleThreaded();
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engine.startBlocking();
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}
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{
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PrintUser *engine = new PrintUser();
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QFuture<void> f = engine->startAsynchronously();
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f.waitForFinished();
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}
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}
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class StringResultUser : public ThreadEngine<QString>
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{
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public:
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typedef QString ResultType;
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StringResultUser()
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: done(false) { }
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bool shouldStartThread()
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{
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return !done;
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}
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ThreadFunctionResult threadFunction()
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{
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done = true;
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return ThreadFinished;
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}
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QString *result()
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{
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foo = "Foo";
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return &foo;
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}
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QString foo;
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bool done;
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};
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void tst_QtConcurrentThreadEngine::result()
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{
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StringResultUser engine;
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QCOMPARE(*engine.startBlocking(), QString("Foo"));
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}
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class VoidResultUser : public ThreadEngine<void>
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{
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public:
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bool shouldStartThread()
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{
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return !done;
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}
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ThreadFunctionResult threadFunction()
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{
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done = true;
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return ThreadFinished;
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}
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void *result()
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{
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return 0;
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}
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bool done;
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};
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void tst_QtConcurrentThreadEngine::runThroughStarter()
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{
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{
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ThreadEngineStarter<QString> starter = startThreadEngine(new StringResultUser());
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QFuture<QString> f = starter.startAsynchronously();
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QCOMPARE(f.result(), QString("Foo"));
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}
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{
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ThreadEngineStarter<QString> starter = startThreadEngine(new StringResultUser());
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QString str = starter.startBlocking();
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QCOMPARE(str, QString("Foo"));
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}
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}
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class CancelUser : public ThreadEngine<void>
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{
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public:
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void *result()
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{
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return 0;
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}
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ThreadFunctionResult threadFunction()
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{
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while (this->isCanceled() == false)
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{
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QTest::qSleep(10);
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}
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return ThreadFinished;
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}
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};
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void tst_QtConcurrentThreadEngine::cancel()
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{
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{
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CancelUser *engine = new CancelUser();
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QFuture<void> f = engine->startAsynchronously();
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f.cancel();
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f.waitForFinished();
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}
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{
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CancelUser *engine = new CancelUser();
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QFuture<void> f = engine->startAsynchronously();
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QTest::qSleep(10);
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f.cancel();
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f.waitForFinished();
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}
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}
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QAtomicInt count;
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class ThrottleAlwaysUser : public ThreadEngine<void>
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{
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public:
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ThrottleAlwaysUser()
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{
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count = initialCount = 100;
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finishing = false;
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}
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bool shouldStartThread()
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{
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return !finishing;
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}
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ThreadFunctionResult threadFunction()
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{
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forever {
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const int local = count;
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if (local == 0) {
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finishing = true;
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return ThreadFinished;
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}
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if (count.testAndSetOrdered(local, local - 1))
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break;
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}
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return ThrottleThread;
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}
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bool finishing;
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int initialCount;
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};
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// Test that a user task with a thread function that always
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// want to be throttled still completes. The thread engine
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// should make keep one thread running at all times.
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void tst_QtConcurrentThreadEngine::throttle()
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{
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const int repeats = 10;
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for (int i = 0; i < repeats; ++i) {
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QFuture<void> f = (new ThrottleAlwaysUser())->startAsynchronously();
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f.waitForFinished();
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QCOMPARE(int(count), 0);
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}
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for (int i = 0; i < repeats; ++i) {
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ThrottleAlwaysUser t;
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t.startBlocking();
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QCOMPARE(int(count), 0);
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}
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}
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QSet<QThread *> threads;
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QMutex mutex;
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class ThreadCountUser : public ThreadEngine<void>
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{
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public:
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ThreadCountUser(bool finishImmediately = false)
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{
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threads.clear();
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finishing = finishImmediately;
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}
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bool shouldStartThread()
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{
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return !finishing;
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}
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ThreadFunctionResult threadFunction()
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{
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{
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QMutexLocker lock(&mutex);
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threads.insert(QThread::currentThread());
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}
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QTest::qSleep(10);
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finishing = true;
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return ThreadFinished;
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}
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bool finishing;
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};
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void tst_QtConcurrentThreadEngine::threadCount()
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{
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const int repeats = 10;
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for (int i = 0; i < repeats; ++i) {
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ThreadCountUser t;
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t.startBlocking();
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QCOMPARE(threads.count(), QThreadPool::globalInstance()->maxThreadCount() + 1); // +1 for the main thread.
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(new ThreadCountUser())->startAsynchronously().waitForFinished();
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QCOMPARE(threads.count(), QThreadPool::globalInstance()->maxThreadCount());
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}
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// Set the finish flag immediately, this should give us one thread only.
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for (int i = 0; i < repeats; ++i) {
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ThreadCountUser t(true /*finishImmediately*/);
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t.startBlocking();
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QCOMPARE(threads.count(), 1);
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(new ThreadCountUser(true /*finishImmediately*/))->startAsynchronously().waitForFinished();
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QCOMPARE(threads.count(), 1);
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}
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}
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class MultipleResultsUser : public ThreadEngine<int>
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{
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public:
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bool shouldStartThread()
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{
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return false;
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}
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ThreadFunctionResult threadFunction()
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{
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for (int i = 0; i < 10; ++i)
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this->reportResult(&i);
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return ThreadFinished;
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}
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};
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void tst_QtConcurrentThreadEngine::multipleResults()
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{
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MultipleResultsUser *engine = new MultipleResultsUser();
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QFuture<int> f = engine->startAsynchronously();
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QCOMPARE(f.results().count() , 10);
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QCOMPARE(f.resultAt(0), 0);
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QCOMPARE(f.resultAt(5), 5);
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QCOMPARE(f.resultAt(9), 9);
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f.waitForFinished();
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}
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class NoThreadsUser : public ThreadEngine<void>
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{
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public:
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bool shouldStartThread()
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{
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return false;
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}
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ThreadFunctionResult threadFunction()
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{
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return ThreadFinished;
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}
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void *result()
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{
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return 0;
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}
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};
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void tst_QtConcurrentThreadEngine::stresstest()
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{
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const int times = 20000;
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for (int i = 0; i < times; ++i) {
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VoidResultUser *engine = new VoidResultUser();
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engine->startAsynchronously().waitForFinished();
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}
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for (int i = 0; i < times; ++i) {
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VoidResultUser *engine = new VoidResultUser();
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engine->startAsynchronously();
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}
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for (int i = 0; i < times; ++i) {
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VoidResultUser *engine = new VoidResultUser();
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engine->startAsynchronously().waitForFinished();
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}
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}
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const int sleepTime = 20;
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class SlowUser : public ThreadEngine<void>
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{
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public:
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bool shouldStartThread() { return false; }
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ThreadFunctionResult threadFunction() { QTest::qSleep(sleepTime); return ThreadFinished; }
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};
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void tst_QtConcurrentThreadEngine::cancelQueuedSlowUser()
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{
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const int times = 100;
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QTime t;
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t.start();
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{
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QList<QFuture<void> > futures;
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for (int i = 0; i < times; ++i) {
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SlowUser *engine = new SlowUser();
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futures.append(engine->startAsynchronously());
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}
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foreach(QFuture<void> future, futures)
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future.cancel();
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}
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QVERIFY(t.elapsed() < (sleepTime * times) / 2);
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}
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#ifndef QT_NO_EXCEPTIONS
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class QtConcurrentExceptionThrower : public ThreadEngine<void>
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{
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public:
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QtConcurrentExceptionThrower(QThread *blockThread = 0)
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{
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this->blockThread = blockThread;
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}
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ThreadFunctionResult threadFunction()
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{
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QTest::qSleep(50);
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throw QtConcurrent::Exception();
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return ThreadFinished;
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}
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QThread *blockThread;
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};
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class UnrelatedExceptionThrower : public ThreadEngine<void>
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{
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public:
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UnrelatedExceptionThrower(QThread *blockThread = 0)
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{
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this->blockThread = blockThread;
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}
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ThreadFunctionResult threadFunction()
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{
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QTest::qSleep(50);
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throw int();
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return ThreadFinished;
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}
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QThread *blockThread;
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};
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void tst_QtConcurrentThreadEngine::exceptions()
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{
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// Asynchronous mode:
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{
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bool caught = false;
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try {
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QtConcurrentExceptionThrower *e = new QtConcurrentExceptionThrower();
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QFuture<void> f = e->startAsynchronously();
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f.waitForFinished();
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} catch (Exception &e) {
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caught = true;
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}
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if (!caught)
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QFAIL("did not get exception");
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}
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// Blocking mode:
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// test throwing the exception from a worker thread.
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{
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bool caught = false;
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try {
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QtConcurrentExceptionThrower e(QThread::currentThread());
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e.startBlocking();
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} catch (Exception &e) {
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caught = true;
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}
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if (!caught)
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QFAIL("did not get exception");
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}
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// test throwing the exception from the main thread (different code path)
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{
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bool caught = false;
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try {
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QtConcurrentExceptionThrower e(0);
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e.startBlocking();
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} catch (Exception &e) {
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caught = true;
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}
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if (!caught)
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QFAIL("did not get exception");
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}
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// Asynchronous mode:
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{
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bool caught = false;
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try {
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UnrelatedExceptionThrower *e = new UnrelatedExceptionThrower();
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QFuture<void> f = e->startAsynchronously();
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f.waitForFinished();
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} catch (QtConcurrent::UnhandledException &e) {
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caught = true;
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}
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if (!caught)
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QFAIL("did not get exception");
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}
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// Blocking mode:
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// test throwing the exception from a worker thread.
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{
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bool caught = false;
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try {
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UnrelatedExceptionThrower e(QThread::currentThread());
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e.startBlocking();
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} catch (QtConcurrent::UnhandledException &e) {
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caught = true;
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}
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if (!caught)
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QFAIL("did not get exception");
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}
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// test throwing the exception from the main thread (different code path)
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{
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bool caught = false;
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try {
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UnrelatedExceptionThrower e(0);
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e.startBlocking();
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} catch (QtConcurrent::UnhandledException &e) {
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caught = true;
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}
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if (!caught)
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QFAIL("did not get exception");
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}
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}
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#endif
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QTEST_MAIN(tst_QtConcurrentThreadEngine)
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#include "tst_qtconcurrentthreadengine.moc"
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#else
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QTEST_NOOP_MAIN
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#endif
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