qt5base-lts/examples/animation/sub-attaq/submarine.h
Casper van Donderen e0d5221957 Move all other demos in qtbase to examples.
Change-Id: Iab0e7364d1f6b348d0e3033ea9304139f5bd6d0d
Reviewed-on: http://codereview.qt.nokia.com/617
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: David Boddie
2011-06-24 16:47:24 +02:00

94 lines
2.6 KiB
C++

/****************************************************************************
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** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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#ifndef __SUBMARINE__H__
#define __SUBMARINE__H__
//Qt
#include <QtGui/QGraphicsTransform>
#include "pixmapitem.h"
class Torpedo;
class SubMarine : public PixmapItem
{
Q_OBJECT
public:
enum Movement {
None = 0,
Left,
Right
};
enum { Type = UserType + 1 };
SubMarine(int type, const QString &name, int points);
int points() const;
void setCurrentDirection(Movement direction);
enum Movement currentDirection() const;
void setCurrentSpeed(int speed);
int currentSpeed() const;
void launchTorpedo(int speed);
void destroy();
virtual int type() const;
QGraphicsRotation *rotation() const { return graphicsRotation; }
signals:
void subMarineDestroyed();
void subMarineExecutionFinished();
void subMarineStateChanged();
private:
int subType;
QString subName;
int subPoints;
int speed;
Movement direction;
QGraphicsRotation *graphicsRotation;
};
#endif //__SUBMARINE__H__