5635823e17
As in the past, to avoid rewriting various autotests that contain line-number information, an extra blank line has been inserted at the end of the license text to ensure that this commit does not change the total number of lines in the license header. Change-Id: I311e001373776812699d6efc045b5f742890c689 Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
181 lines
4.5 KiB
C++
181 lines
4.5 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/
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**
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** This file is part of the QtCore module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** GNU Lesser General Public License Usage
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** This file may be used under the terms of the GNU Lesser General Public
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** License version 2.1 as published by the Free Software Foundation and
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** appearing in the file LICENSE.LGPL included in the packaging of this
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** file. Please review the following information to ensure the GNU Lesser
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** General Public License version 2.1 requirements will be met:
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU General
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** Public License version 3.0 as published by the Free Software Foundation
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** and appearing in the file LICENSE.GPL included in the packaging of this
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** file. Please review the following information to ensure the GNU General
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** Public License version 3.0 requirements will be met:
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** http://www.gnu.org/copyleft/gpl.html.
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**
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** Other Usage
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** Alternatively, this file may be used in accordance with the terms and
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** conditions contained in a signed written agreement between you and Nokia.
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef STATES_H
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#define STATES_H
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//Qt
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#include <QtCore/QState>
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#include <QtCore/QSignalTransition>
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#include <QtCore/QPropertyAnimation>
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#include <QtWidgets/QKeyEventTransition>
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#include <QtCore/QSet>
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class GraphicsScene;
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class Boat;
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class SubMarine;
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QT_BEGIN_NAMESPACE
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class QStateMachine;
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QT_END_NAMESPACE
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class PlayState : public QState
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{
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public:
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PlayState(GraphicsScene *scene, QState *parent = 0);
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~PlayState();
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protected:
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void onEntry(QEvent *);
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private :
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GraphicsScene *scene;
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QStateMachine *machine;
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int currentLevel;
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int score;
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QState *parallelChild;
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friend class UpdateScoreState;
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friend class UpdateScoreTransition;
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friend class WinTransition;
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friend class CustomSpaceTransition;
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friend class WinState;
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friend class LostState;
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friend class LevelState;
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};
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class LevelState : public QState
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{
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public:
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LevelState(GraphicsScene *scene, PlayState *game, QState *parent = 0);
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protected:
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void onEntry(QEvent *);
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private :
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void initializeLevel();
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GraphicsScene *scene;
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PlayState *game;
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};
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class PauseState : public QState
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{
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public:
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PauseState(GraphicsScene *scene, QState *parent = 0);
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protected:
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void onEntry(QEvent *);
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void onExit(QEvent *);
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private :
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GraphicsScene *scene;
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Boat *boat;
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};
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class LostState : public QState
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{
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public:
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LostState(GraphicsScene *scene, PlayState *game, QState *parent = 0);
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protected:
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void onEntry(QEvent *);
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void onExit(QEvent *);
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private :
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GraphicsScene *scene;
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PlayState *game;
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};
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class WinState : public QState
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{
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public:
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WinState(GraphicsScene *scene, PlayState *game, QState *parent = 0);
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protected:
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void onEntry(QEvent *);
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void onExit(QEvent *);
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private :
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GraphicsScene *scene;
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PlayState *game;
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};
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class UpdateScoreState : public QState
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{
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public:
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UpdateScoreState(PlayState *game, QState *parent);
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private:
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QPropertyAnimation *scoreAnimation;
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PlayState *game;
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};
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//These transtion is used to update the score
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class UpdateScoreTransition : public QSignalTransition
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{
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public:
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UpdateScoreTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target);
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protected:
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virtual bool eventTest(QEvent *event);
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private:
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PlayState * game;
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GraphicsScene *scene;
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};
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//These transtion test if we have won the game
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class WinTransition : public QSignalTransition
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{
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public:
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WinTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target);
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protected:
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virtual bool eventTest(QEvent *event);
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private:
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PlayState * game;
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GraphicsScene *scene;
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};
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//These transtion is true if one level has been completed and the player want to continue
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class CustomSpaceTransition : public QKeyEventTransition
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{
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public:
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CustomSpaceTransition(QWidget *widget, PlayState *game, QEvent::Type type, int key);
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protected:
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virtual bool eventTest(QEvent *event);
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private:
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PlayState *game;
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int key;
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};
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#endif // STATES_H
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