qt5base-lts/examples/widgets/graphicsview/boxes/scene.h
Matti Paaso 974c210835 Update license headers and add new license files
- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3
- Removed LICENSE.GPL

Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2
Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
2014-09-24 12:26:19 +02:00

238 lines
6.8 KiB
C++

/****************************************************************************
**
** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the demonstration applications of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL21$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef SCENE_H
#define SCENE_H
//#include <GL/glew.h>
#include "glextensions.h"
#include <QtWidgets>
#include <QtOpenGL>
#include "roundedbox.h"
#include "gltrianglemesh.h"
#include "trackball.h"
#include "glbuffers.h"
#include "qtbox.h"
#define PI 3.14159265358979
QT_BEGIN_NAMESPACE
class QMatrix4x4;
QT_END_NAMESPACE
class ParameterEdit : public QWidget
{
public:
virtual void emitChange() = 0;
};
class ColorEdit : public ParameterEdit
{
Q_OBJECT
public:
ColorEdit(QRgb initialColor, int id);
QRgb color() const {return m_color;}
virtual void emitChange() Q_DECL_OVERRIDE {emit colorChanged(m_color, m_id);}
public slots:
void editDone();
signals:
void colorChanged(QRgb color, int id);
protected:
virtual void mousePressEvent(QMouseEvent *event) Q_DECL_OVERRIDE;
void setColor(QRgb color); // also emits colorChanged()
private:
QGraphicsScene *m_dialogParentScene;
QLineEdit *m_lineEdit;
QFrame *m_button;
QRgb m_color;
int m_id;
};
class FloatEdit : public ParameterEdit
{
Q_OBJECT
public:
FloatEdit(float initialValue, int id);
float value() const {return m_value;}
virtual void emitChange() Q_DECL_OVERRIDE {emit valueChanged(m_value, m_id);}
public slots:
void editDone();
signals:
void valueChanged(float value, int id);
private:
QGraphicsScene *m_dialogParentScene;
QLineEdit *m_lineEdit;
float m_value;
int m_id;
};
class GraphicsWidget : public QGraphicsProxyWidget
{
public:
GraphicsWidget() : QGraphicsProxyWidget(0, Qt::Window) {}
protected:
virtual QVariant itemChange(GraphicsItemChange change, const QVariant &value) Q_DECL_OVERRIDE;
virtual void resizeEvent(QGraphicsSceneResizeEvent *event) Q_DECL_OVERRIDE;
virtual void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) Q_DECL_OVERRIDE;
};
class TwoSidedGraphicsWidget : public QObject
{
Q_OBJECT
public:
TwoSidedGraphicsWidget(QGraphicsScene *scene);
void setWidget(int index, QWidget *widget);
QWidget *widget(int index);
public slots:
void flip();
protected slots:
void animateFlip();
private:
GraphicsWidget *m_proxyWidgets[2];
int m_current;
int m_angle; // angle in degrees
int m_delta;
};
class RenderOptionsDialog : public QDialog
{
Q_OBJECT
public:
RenderOptionsDialog();
int addTexture(const QString &name);
int addShader(const QString &name);
void emitParameterChanged();
protected slots:
void setColorParameter(QRgb color, int id);
void setFloatParameter(float value, int id);
signals:
void dynamicCubemapToggled(int);
void colorParameterChanged(const QString &, QRgb);
void floatParameterChanged(const QString &, float);
void textureChanged(int);
void shaderChanged(int);
void doubleClicked();
protected:
virtual void mouseDoubleClickEvent(QMouseEvent *event) Q_DECL_OVERRIDE;
QVector<QByteArray> m_parameterNames;
QComboBox *m_textureCombo;
QComboBox *m_shaderCombo;
QVector<ParameterEdit *> m_parameterEdits;
};
class ItemDialog : public QDialog
{
Q_OBJECT
public:
enum ItemType {
QtBoxItem,
CircleItem,
SquareItem,
};
ItemDialog();
public slots:
void triggerNewQtBox();
void triggerNewCircleItem();
void triggerNewSquareItem();
signals:
void doubleClicked();
void newItemTriggered(ItemDialog::ItemType type);
protected:
virtual void mouseDoubleClickEvent(QMouseEvent *event) Q_DECL_OVERRIDE;
};
class Scene : public QGraphicsScene
{
Q_OBJECT
public:
Scene(int width, int height, int maxTextureSize);
~Scene();
virtual void drawBackground(QPainter *painter, const QRectF &rect) Q_DECL_OVERRIDE;
public slots:
void setShader(int index);
void setTexture(int index);
void toggleDynamicCubemap(int state);
void setColorParameter(const QString &name, QRgb color);
void setFloatParameter(const QString &name, float value);
void newItem(ItemDialog::ItemType type);
protected:
void renderBoxes(const QMatrix4x4 &view, int excludeBox = -2);
void setStates();
void setLights();
void defaultStates();
void renderCubemaps();
virtual void mousePressEvent(QGraphicsSceneMouseEvent *event) Q_DECL_OVERRIDE;
virtual void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) Q_DECL_OVERRIDE;
virtual void mouseMoveEvent(QGraphicsSceneMouseEvent *event) Q_DECL_OVERRIDE;
virtual void wheelEvent(QGraphicsSceneWheelEvent * event) Q_DECL_OVERRIDE;
private:
void initGL();
QPointF pixelPosToViewPos(const QPointF& p);
QTime m_time;
int m_lastTime;
int m_mouseEventTime;
int m_distExp;
int m_frame;
int m_maxTextureSize;
int m_currentShader;
int m_currentTexture;
bool m_dynamicCubemap;
bool m_updateAllCubemaps;
RenderOptionsDialog *m_renderOptions;
ItemDialog *m_itemDialog;
QTimer *m_timer;
GLRoundedBox *m_box;
TrackBall m_trackBalls[3];
QVector<GLTexture *> m_textures;
GLTextureCube *m_environment;
GLTexture3D *m_noise;
GLRenderTargetCube *m_mainCubemap;
QVector<GLRenderTargetCube *> m_cubemaps;
QVector<QGLShaderProgram *> m_programs;
QGLShader *m_vertexShader;
QVector<QGLShader *> m_fragmentShaders;
QGLShader *m_environmentShader;
QGLShaderProgram *m_environmentProgram;
};
#endif