e92c1976a6
Change-Id: Ifa6a99db27ce51529489bf077a839a3107b524d2 Reviewed-by: Qt Doc Bot <qt_docbot@qt-project.org> Reviewed-by: Paul Olav Tvete <paul.tvete@nokia.com>
219 lines
9.1 KiB
Plaintext
219 lines
9.1 KiB
Plaintext
/****************************************************************************
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**
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** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/
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**
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** This file is part of the documentation of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:FDL$
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** GNU Free Documentation License
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** Alternatively, this file may be used under the terms of the GNU Free
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** Documentation License version 1.3 as published by the Free Software
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** Foundation and appearing in the file included in the packaging of
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** this file.
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**
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** Other Usage
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** Alternatively, this file may be used in accordance with the terms
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** and conditions contained in a signed written agreement between you
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** and Nokia.
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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/*!
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\example mainwindows/menus
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\title Menus Example
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The Menus example demonstrates how menus can be used in a main
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window application.
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A menu widget can be either a pull-down menu in a menu bar or a
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standalone context menu. Pull-down menus are shown by the menu bar
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when the user clicks on the respective item or presses the
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specified shortcut key. Context menus are usually invoked by some
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special keyboard key or by right-clicking.
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\image menus-example.png
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A menu consists of a list of \e action items. In applications,
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many common commands can be invoked via menus, toolbar buttons as
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well as keyboard shortcuts. Since the user expects the commands to
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be performed in the same way, regardless of the user interface
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used, it is useful to represent each command as an action.
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The Menus example consists of one single class, \c MainWindow, derived
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from the QMainWindow class. When choosing one of the
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action items in our application, it will display the item's path
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in its central widget.
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\section1 MainWindow Class Definition
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QMainWindow provides a main application window, with a menu bar,
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tool bars, dock widgets and a status bar around a large central
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widget.
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\snippet mainwindows/menus/mainwindow.h 0
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In this example, we will see how to implement pull-down menus as
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well as a context menu. In order to implement a custom context
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menu we must reimplement QWidget's \l
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{QWidget::}{contextMenuEvent()} function to receive the context
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menu events for our main window.
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\snippet mainwindows/menus/mainwindow.h 1
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We must also implement a collection of private slots to respond to
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the user activating any of our menu entries. Note that these
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slots are left out of this documentation since they are trivial,
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i.e., most of them are only displaying the action's path in the
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main window's central widget.
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\snippet mainwindows/menus/mainwindow.h 2
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We have chosen to simplify the constructor by implementing two
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private convenience functions to create the various actions, to
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add them to menus and to insert the menus into our main window's
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menu bar.
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\snippet mainwindows/menus/mainwindow.h 3
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Finally, we declare the various menus and actions as well as a
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simple information label in the application wide scope.
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The QMenu class provides a menu widget for use in menu bars,
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context menus, and other popup menus while the QAction class
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provides an abstract user interface action that can be inserted
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into widgets.
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In some situations it is useful to group actions together, e.g.,
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we have a \uicontrol {Left Align} action, a \uicontrol {Right Align} action, a
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\uicontrol {Justify} action, and a \uicontrol {Center} action, and we want
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only one of these actions to be active at any one time. One simple
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way of achieving this is to group the actions together in an
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action group using the QActionGroup class.
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\section1 MainWindow Class Implementation
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In the constructor, we start off by creating a regular QWidget and
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make it our main window's central widget. Note that the main
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window takes ownership of the widget pointer and deletes it at the
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appropriate time.
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\snippet mainwindows/menus/mainwindow.cpp 0
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\codeline
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\snippet mainwindows/menus/mainwindow.cpp 1
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Then we create the information label as well as a top and bottom
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filler that we add to a layout which we install on the central
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widget. QMainWindow objects come with their own customized layout
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and setting a layout on a the actual main window, or creating a
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layout with a main window as a parent, is considered an error. You
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should always set your own layout on the central widget instead.
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\snippet mainwindows/menus/mainwindow.cpp 2
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To create the actions and menus we call our two convenience
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functions: \c createActions() and \c createMenus(). We will get
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back to these shortly.
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QMainWindow's \l {QMainWindow::statusBar()}{statusBar()} function
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returns the status bar for the main window (if the status bar does
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not exist, this function will create and return an empty status
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bar). We initialize the status bar and window title, resize the
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window to an appropriate size as well as ensure that the main
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window cannot be resized to a smaller size than the given
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one.
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Now, let's take a closer look at the \c createActions() convenience
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function that creates the various actions:
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\snippet mainwindows/menus/mainwindow.cpp 4
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\dots
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A QAction object may contain an icon, a text, a shortcut, a status
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tip, a "What's This?" text, and a tooltip. Most of these can be
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set in the constructor, but they can also be set independently
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using the provided convenience functions.
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In the \c createActions() function, we first create a \c newAct
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action. We make \uicontrol Ctrl+N its shortcut using the
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QAction::setShortcut() function, and we set its status tip using the
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QAction::setStatusTip() function (the status tip is displayed on all
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status bars provided by the action's top-level parent widget). We
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also connect its \l {QAction::}{triggered()} signal to the \c
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newFile() slot.
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The rest of the actions are created in a similar manner. Please
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see the source code for details.
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\snippet mainwindows/menus/mainwindow.cpp 7
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Once we have created the \uicontrol {Left Align}, \uicontrol {Right Align},
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\uicontrol {Justify}, and a \uicontrol {Center} actions, we can also create
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the previously mentioned action group.
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Each action is added to the group using QActionGroup's \l
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{QActionGroup::}{addAction()} function. Note that an action also
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can be added to a group by creating it with the group as its
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parent. Since an action group is exclusive by default, only one of
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the actions in the group is checked at any one time (this can be
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altered using the QActionGroup::setExclusive() function).
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When all the actions are created, we use the \c createMenus()
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function to add the actions to the menus and to insert the menus
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into the menu bar:
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\snippet mainwindows/menus/mainwindow.cpp 8
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QMenuBar's \l {QMenuBar::addMenu()}{addMenu()} function appends a
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new QMenu with the given title, to the menu bar (note that the
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menu bar takes ownership of the menu). We use QWidget's \l
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{QWidget::addAction()}{addAction()} function to add each action to
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the corresponding menu.
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Alternatively, the QMenu class provides several \l
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{QMenu::addAction()}{addAction()} convenience functions that create
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and add new actions from given texts and/or icons. You can also
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provide a member that will automatically connect to the new
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action's \l {QAction::triggered()}{triggered()} signal, and a
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shortcut represented by a QKeySequence instance.
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The QMenu::addSeparator() function creates and returns a new
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separator action, i.e. an action for which QAction::isSeparator()
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returns true, and adds the new action to the menu's list of
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actions.
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\snippet mainwindows/menus/mainwindow.cpp 12
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Note the \uicontrol Format menu. First of all, it is added as a submenu
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to the \uicontrol Edit Menu using QMenu's \l
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{QMenu::addMenu()}{addMenu()} function. Secondly, take a look at the
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alignment actions: In the \c createActions() function we added the
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\c leftAlignAct, \c rightAlignAct, \c justifyAct and \c centerAct
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actions to an action group. Nevertheless, we must add each action
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to the menu separately while the action group does its magic
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behind the scene.
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\snippet mainwindows/menus/mainwindow.cpp 3
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To provide a custom context menu, we must reimplement QWidget's \l
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{QWidget::}{contextMenuEvent()} function to receive the widget's
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context menu events (note that the default implementation simply
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ignores these events).
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Whenever we receive such an event, we create a menu containing the
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\uicontrol Cut, \uicontrol Copy and \uicontrol Paste actions. Context menus can be
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executed either asynchronously using the \l {QMenu::}{popup()}
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function or synchronously using the \l {QMenu::}{exec()}
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function. In this example, we have chosen to show the menu using
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its \l {QMenu::}{exec()} function. By passing the event's position
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as argument we ensure that the context menu appears at the
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expected position.
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*/
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