qt5base-lts/tests/manual/rhi/geometryshader/CMakeLists.txt
Ben Fletcher 9ef702a37b rhi: Add the basic infrastructure for geometry shader support
.. but this will only be supported on Vulkan, OpenGL 3.2+, and Open GL
ES 3.2+ for the time being.

The situation is:

- Vulkan is working.  qsb accepts .geom files already, and QShader has
  existing geometry shader support.

- OpenGL 3.2 and OpenGL ES 3.2 are working.

- D3D11 is not working.  D3D11 supports geometry shaders, but SPIRV-
  Cross does not support translating geometry shaders to HLSL.

- Metal is not working.  Metal does not directly support geometry
  shaders.

Change-Id: Ieb7c44c58b8be5f2e2197bf5133cf6847e6c132d
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2022-01-31 08:53:37 -08:00

22 lines
383 B
CMake

qt_internal_add_manual_test(geometryshader
GUI
SOURCES
geometryshader.cpp
PUBLIC_LIBRARIES
Qt::Gui
Qt::GuiPrivate
)
set(geometryshader_resource_files
"test.vert.qsb"
"test.geom.qsb"
"test.frag.qsb"
)
qt_internal_add_resource(geometryshader "geometryshader"
PREFIX
"/"
FILES
${geometryshader_resource_files}
)