83a5694dc2
Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Outdated header.LGPL removed (use header.LGPL21 instead) Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing combination. New header.LGPL-COMM taken in the use file which were using old header.LGPL3 (src/plugins/platforms/android/extract.cpp) Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license combination Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
326 lines
10 KiB
C++
326 lines
10 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the examples of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** You may use this file under the terms of the BSD license as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd and its Subsidiary(-ies) nor the
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** names of its contributors may be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <QtGui/QImage>
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#include "glwidget.h"
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#include <math.h>
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#ifndef GL_MULTISAMPLE
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#define GL_MULTISAMPLE 0x809D
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#endif
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GLWidget::GLWidget(QWidget *parent)
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: QGLWidget(QGLFormat(QGL::SampleBuffers), parent)
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{
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setWindowTitle(tr("OpenGL pbuffers 2"));
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pbuffer = new QGLPixelBuffer(1024, 1024, format(), this);
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rot_x = rot_y = rot_z = 0.0f;
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scale = 0.1f;
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anim = new QTimeLine(750, this);
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anim->setUpdateInterval(20);
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connect(anim, SIGNAL(valueChanged(qreal)), SLOT(animate(qreal)));
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connect(anim, SIGNAL(finished()), SLOT(animFinished()));
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svg_renderer = new QSvgRenderer(QLatin1String(":/res/bubbles.svg"), this);
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connect(svg_renderer, SIGNAL(repaintNeeded()), this, SLOT(draw()));
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logo = QImage(":/res/designer.png");
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logo = logo.convertToFormat(QImage::Format_ARGB32);
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makeCurrent(); // need a current context to create the display list
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tile_list = glGenLists(1);
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glNewList(tile_list, GL_COMPILE);
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glBegin(GL_QUADS);
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{
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glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 1.0f);
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glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 1.0f);
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glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, 1.0f);
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glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 1.0f);
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glTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, -1.0f, -1.0f);
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glTexCoord2f(1.0f, 1.0f); glVertex3f(-1.0f, 1.0f, -1.0f);
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glTexCoord2f(0.0f, 1.0f); glVertex3f( 1.0f, 1.0f, -1.0f);
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glTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, -1.0f, -1.0f);
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glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, -1.0f);
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glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, 1.0f, 1.0f);
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glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, 1.0f, 1.0f);
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glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, -1.0f);
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glTexCoord2f(1.0f, 1.0f); glVertex3f(-1.0f, -1.0f, -1.0f);
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glTexCoord2f(0.0f, 1.0f); glVertex3f( 1.0f, -1.0f, -1.0f);
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glTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 1.0f);
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glTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 1.0f);
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glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, -1.0f, -1.0f);
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glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, -1.0f);
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glTexCoord2f(0.0f, 1.0f); glVertex3f( 1.0f, 1.0f, 1.0f);
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glTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 1.0f);
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glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, -1.0f, -1.0f);
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glTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 1.0f);
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glTexCoord2f(1.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 1.0f);
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glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, -1.0f);
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}
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glEnd();
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glEndList();
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wave = new GLfloat[logo.width()*logo.height()];
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memset(wave, 0, logo.width()*logo.height());
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startTimer(30); // wave timer
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pbuffer->makeCurrent();
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dynamicTexture = pbuffer->generateDynamicTexture();
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// bind the dynamic texture to the pbuffer - this is a no-op under X11
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hasDynamicTextureUpdate = pbuffer->bindToDynamicTexture(dynamicTexture);
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}
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GLWidget::~GLWidget()
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{
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delete[] wave;
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glDeleteLists(tile_list, 1);
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pbuffer->releaseFromDynamicTexture();
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glDeleteTextures(1, &dynamicTexture);
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delete pbuffer;
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}
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void GLWidget::paintEvent(QPaintEvent *)
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{
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draw();
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}
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void GLWidget::draw()
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{
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QPainter p(this); // used for text overlay
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// save the GL state set for QPainter
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p.beginNativePainting();
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saveGLState();
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// render the 'bubbles.svg' file into our pbuffer
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QPainter pbuffer_painter(pbuffer);
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svg_renderer->render(&pbuffer_painter);
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pbuffer_painter.end();
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glFlush();
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if (!hasDynamicTextureUpdate)
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pbuffer->updateDynamicTexture(dynamicTexture);
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makeCurrent();
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// draw into the GL widget
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glFrustum(-1, 1, -1, 1, 10, 100);
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glTranslatef(0.0f, 0.0f, -15.0f);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glViewport(0, 0, width() * devicePixelRatio(), height() * devicePixelRatio());
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glBindTexture(GL_TEXTURE_2D, dynamicTexture);
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_MULTISAMPLE);
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glEnable(GL_CULL_FACE);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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// draw background
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glPushMatrix();
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glScalef(1.7f, 1.7f, 1.7f);
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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glCallList(tile_list);
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glPopMatrix();
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const int w = logo.width();
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const int h = logo.height();
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glRotatef(rot_x, 1.0f, 0.0f, 0.0f);
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glRotatef(rot_y, 0.0f, 1.0f, 0.0f);
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glRotatef(rot_z, 0.0f, 0.0f, 1.0f);
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glScalef(scale/w, scale/w, scale/w);
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glDepthFunc(GL_LESS);
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glEnable(GL_DEPTH_TEST);
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// draw the Qt icon
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glTranslatef(-w+1, -h+1, 0.0f);
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for (int y=h-1; y>=0; --y) {
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uint *p = (uint*) logo.scanLine(y);
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uint *end = p + w;
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int x = 0;
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while (p < end) {
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glColor4ub(qRed(*p), qGreen(*p), qBlue(*p), uchar(qAlpha(*p)*.9));
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glTranslatef(0.0f, 0.0f, wave[y*w+x]);
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if (qAlpha(*p) > 128)
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glCallList(tile_list);
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glTranslatef(0.0f, 0.0f, -wave[y*w+x]);
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glTranslatef(2.0f, 0.0f, 0.0f);
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++x;
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++p;
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}
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glTranslatef(-w*2.0f, 2.0f, 0.0f);
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}
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// restore the GL state that QPainter expects
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restoreGLState();
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p.endNativePainting();
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// draw the overlayed text using QPainter
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p.setPen(QColor(197, 197, 197, 157));
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p.setBrush(QColor(197, 197, 197, 127));
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p.drawRect(QRect(0, 0, width(), 50));
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p.setPen(Qt::black);
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p.setBrush(Qt::NoBrush);
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const QString str1(tr("A simple OpenGL pbuffer example."));
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const QString str2(tr("Use the mouse wheel to zoom, press buttons and move mouse to rotate, double-click to flip."));
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QFontMetrics fm(p.font());
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p.drawText(width()/2 - fm.width(str1)/2, 20, str1);
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p.drawText(width()/2 - fm.width(str2)/2, 20 + fm.lineSpacing(), str2);
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}
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void GLWidget::mousePressEvent(QMouseEvent *e)
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{
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anchor = e->pos();
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}
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void GLWidget::mouseMoveEvent(QMouseEvent *e)
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{
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QPoint diff = e->pos() - anchor;
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if (e->buttons() & Qt::LeftButton) {
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rot_x += diff.y()/5.0f;
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rot_y += diff.x()/5.0f;
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} else if (e->buttons() & Qt::RightButton) {
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rot_z += diff.x()/5.0f;
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}
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anchor = e->pos();
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draw();
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}
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void GLWidget::wheelEvent(QWheelEvent *e)
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{
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e->delta() > 0 ? scale += scale*0.1f : scale -= scale*0.1f;
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draw();
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}
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void GLWidget::mouseDoubleClickEvent(QMouseEvent *)
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{
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anim->start();
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}
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void GLWidget::animate(qreal val)
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{
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rot_y = val * 180;
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draw();
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}
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void GLWidget::animFinished()
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{
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if (anim->direction() == QTimeLine::Forward)
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anim->setDirection(QTimeLine::Backward);
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else
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anim->setDirection(QTimeLine::Forward);
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}
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void GLWidget::saveGLState()
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{
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glPushAttrib(GL_ALL_ATTRIB_BITS);
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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}
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void GLWidget::restoreGLState()
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{
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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glMatrixMode(GL_MODELVIEW);
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glPopMatrix();
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glPopAttrib();
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}
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#define PI 3.14159
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void GLWidget::timerEvent(QTimerEvent *)
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{
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if (QApplication::mouseButtons() != 0)
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return;
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static bool scale_in = true;
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if (scale_in && scale > 35.0f)
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scale_in = false;
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else if (!scale_in && scale < .5f)
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scale_in = true;
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scale = scale_in ? scale + scale*0.01f : scale-scale*0.01f;
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rot_z += 0.3f;
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rot_x += 0.1f;
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int dx, dy; // disturbance point
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float s, v, W, t;
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int i, j;
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static float wt[128][128];
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const int width = logo.width();
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const int AMP = 5;
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dx = dy = width >> 1;
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W = .3f;
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v = -4; // wave speed
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for (i = 0; i < width; ++i) {
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for ( j = 0; j < width; ++j) {
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s = sqrt((double) ((j - dx) * (j - dx) + (i - dy) * (i - dy)));
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wt[i][j] += 0.1f;
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t = s / v;
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if (s != 0)
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wave[i*width + j] = AMP * sin(2 * PI * W * (wt[i][j] + t)) / (0.2*(s + 2));
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else
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wave[i*width + j] = AMP * sin(2 * PI * W * (wt[i][j] + t));
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}
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}
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}
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