83a5694dc2
Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Outdated header.LGPL removed (use header.LGPL21 instead) Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing combination. New header.LGPL-COMM taken in the use file which were using old header.LGPL3 (src/plugins/platforms/android/extract.cpp) Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license combination Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
218 lines
7.1 KiB
C++
218 lines
7.1 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the QtCore module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** You may use this file under the terms of the BSD license as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd and its Subsidiary(-ies) nor the
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** names of its contributors may be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "lifecycle.h"
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#include "stickman.h"
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#include "node.h"
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#include "animation.h"
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#include "graphicsview.h"
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#include <QtCore>
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#include <QtWidgets>
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class KeyPressTransition: public QSignalTransition
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{
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public:
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KeyPressTransition(GraphicsView *receiver, Qt::Key key)
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: QSignalTransition(receiver, SIGNAL(keyPressed(int))), m_key(key)
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{
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}
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KeyPressTransition(GraphicsView *receiver, Qt::Key key, QAbstractState *target)
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: QSignalTransition(receiver, SIGNAL(keyPressed(int))), m_key(key)
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{
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setTargetState(target);
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}
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virtual bool eventTest(QEvent *e) Q_DECL_OVERRIDE
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{
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if (QSignalTransition::eventTest(e)) {
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QVariant key = static_cast<QStateMachine::SignalEvent*>(e)->arguments().at(0);
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return (key.toInt() == int(m_key));
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}
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return false;
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}
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private:
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Qt::Key m_key;
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};
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//! [4]
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class LightningStrikesTransition: public QEventTransition
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{
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public:
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LightningStrikesTransition(QAbstractState *target)
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: QEventTransition(this, QEvent::Timer)
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{
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setTargetState(target);
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qsrand((uint)QDateTime::currentDateTime().toTime_t());
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startTimer(1000);
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}
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virtual bool eventTest(QEvent *e) Q_DECL_OVERRIDE
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{
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return QEventTransition::eventTest(e) && ((qrand() % 50) == 0);
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}
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};
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//! [4]
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LifeCycle::LifeCycle(StickMan *stickMan, GraphicsView *keyReceiver)
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: m_stickMan(stickMan), m_keyReceiver(keyReceiver)
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{
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// Create animation group to be used for all transitions
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m_animationGroup = new QParallelAnimationGroup();
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const int stickManNodeCount = m_stickMan->nodeCount();
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for (int i=0; i<stickManNodeCount; ++i) {
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QPropertyAnimation *pa = new QPropertyAnimation(m_stickMan->node(i), "pos");
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m_animationGroup->addAnimation(pa);
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}
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// Set up initial state graph
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//! [3]
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m_machine = new QStateMachine();
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m_machine->addDefaultAnimation(m_animationGroup);
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//! [3]
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m_alive = new QState(m_machine);
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m_alive->setObjectName("alive");
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// Make it blink when lightning strikes before entering dead animation
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QState *lightningBlink = new QState(m_machine);
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lightningBlink->assignProperty(m_stickMan->scene(), "backgroundBrush", QColor(Qt::white));
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lightningBlink->assignProperty(m_stickMan, "penColor", QColor(Qt::black));
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lightningBlink->assignProperty(m_stickMan, "fillColor", QColor(Qt::white));
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lightningBlink->assignProperty(m_stickMan, "isDead", true);
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//! [5]
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QTimer *timer = new QTimer(lightningBlink);
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timer->setSingleShot(true);
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timer->setInterval(100);
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QObject::connect(lightningBlink, SIGNAL(entered()), timer, SLOT(start()));
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QObject::connect(lightningBlink, SIGNAL(exited()), timer, SLOT(stop()));
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//! [5]
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m_dead = new QState(m_machine);
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m_dead->assignProperty(m_stickMan->scene(), "backgroundBrush", QColor(Qt::black));
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m_dead->assignProperty(m_stickMan, "penColor", QColor(Qt::white));
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m_dead->assignProperty(m_stickMan, "fillColor", QColor(Qt::black));
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m_dead->setObjectName("dead");
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// Idle state (sets no properties)
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m_idle = new QState(m_alive);
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m_idle->setObjectName("idle");
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m_alive->setInitialState(m_idle);
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// Lightning strikes at random
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m_alive->addTransition(new LightningStrikesTransition(lightningBlink));
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//! [0]
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lightningBlink->addTransition(timer, SIGNAL(timeout()), m_dead);
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//! [0]
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m_machine->setInitialState(m_alive);
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}
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void LifeCycle::setDeathAnimation(const QString &fileName)
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{
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QState *deathAnimation = makeState(m_dead, fileName);
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m_dead->setInitialState(deathAnimation);
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}
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void LifeCycle::start()
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{
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m_machine->start();
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}
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void LifeCycle::addActivity(const QString &fileName, Qt::Key key, QObject *sender, const char *signal)
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{
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QState *state = makeState(m_alive, fileName);
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m_alive->addTransition(new KeyPressTransition(m_keyReceiver, key, state));
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if((sender != NULL) || (signal != NULL)) {
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m_alive->addTransition(sender, signal, state);
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}
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}
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QState *LifeCycle::makeState(QState *parentState, const QString &animationFileName)
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{
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QState *topLevel = new QState(parentState);
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Animation animation;
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{
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QFile file(animationFileName);
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if (file.open(QIODevice::ReadOnly))
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animation.load(&file);
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}
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const int frameCount = animation.totalFrames();
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QState *previousState = 0;
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for (int i=0; i<frameCount; ++i) {
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animation.setCurrentFrame(i);
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//! [1]
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QState *frameState = new QState(topLevel);
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const int nodeCount = animation.nodeCount();
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for (int j=0; j<nodeCount; ++j)
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frameState->assignProperty(m_stickMan->node(j), "pos", animation.nodePos(j));
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//! [1]
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frameState->setObjectName(QString::fromLatin1("frame %0").arg(i));
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if (previousState == 0)
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topLevel->setInitialState(frameState);
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else
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//! [2]
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previousState->addTransition(previousState, SIGNAL(propertiesAssigned()), frameState);
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//! [2]
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previousState = frameState;
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}
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// Loop
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previousState->addTransition(previousState, SIGNAL(propertiesAssigned()), topLevel->initialState());
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return topLevel;
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}
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LifeCycle::~LifeCycle()
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{
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delete m_machine;
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delete m_animationGroup;
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}
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