64491c9b72
For those who are providing their own launch images for their iOS projects then QMAKE_IOS_LAUNCH_SCREEN can be set to point to the location where the launch image to be used over the default. [ChangeLog][Platform Specific Changes][iOS] Added support for specifying a launch image to be used for an iOS project. This can be achieved by using QMAKE_IOS_LAUNCH_SCREEN. Change-Id: Ibb236655b282132ab5eee747986a93abb9802200 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
52 lines
2.4 KiB
Plaintext
52 lines
2.4 KiB
Plaintext
equals(TEMPLATE, app):qt {
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# If the application uses Qt, it needs to be an application bundle
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# to be able to deploy and run on iOS. The only exception to this
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# is if you're working with a jailbroken device and can run the
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# resulting binary from the console/over SSH, but that's not a
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# use-case we care about, so no need to complicate the logic.
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CONFIG *= app_bundle
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# For Qt applications we want Xcode project files as the generated output,
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# but since qmake doesn't handle the transition between makefiles and Xcode
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# project files (which happens when using subdirs), we can't just override
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# MAKEFILE_GENERATOR. Instead, we generate the Xcode project by spawning a
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# child qmake process with -spec macx-xcode and let the top level qmake
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# process generate a wrapper makefile that forwards everything to xcodebuild.
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equals(MAKEFILE_GENERATOR, UNIX): \
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CONFIG = xcodebuild $$CONFIG
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}
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load(default_post)
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macx-xcode {
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ios:!isEmpty(QMAKE_IOS_TARGETED_DEVICE_FAMILY) {
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warning("QMAKE_IOS_TARGETED_DEVICE_FAMILY is deprecated; use QMAKE_APPLE_TARGETED_DEVICE_FAMILY")
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QMAKE_APPLE_TARGETED_DEVICE_FAMILY = $$QMAKE_IOS_TARGETED_DEVICE_FAMILY
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}
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device_family.name = TARGETED_DEVICE_FAMILY
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device_family.value = $$QMAKE_APPLE_TARGETED_DEVICE_FAMILY
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QMAKE_MAC_XCODE_SETTINGS += device_family
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ios {
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isEmpty(QMAKE_IOS_LAUNCH_SCREEN) {
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qmake_launch_screen = LaunchScreen.storyboard
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qmake_copy_launch_screen.input = $$QMAKESPEC/$$qmake_launch_screen
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qmake_copy_launch_screen.output = $$OUT_PWD/$${TARGET}.xcodeproj/$$qmake_launch_screen
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QMAKE_SUBSTITUTES += qmake_copy_launch_screen
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qmake_launch_screens.files = $$qmake_copy_launch_screen.output
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} else {
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qmake_launch_screens.files = $$QMAKE_IOS_LAUNCH_SCREEN
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}
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QMAKE_BUNDLE_DATA += qmake_launch_screens
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}
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}
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!xcodebuild:equals(TEMPLATE, app):!isEmpty(QMAKE_INFO_PLIST) {
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# Only link in photo library support if Info.plist contains
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# NSPhotoLibraryUsageDescription. Otherwise it will be rejected from AppStore.
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plist_path = $$absolute_path($$QMAKE_INFO_PLIST, $$_PRO_FILE_PWD_)
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system("/usr/libexec/PlistBuddy -c 'Print NSPhotoLibraryUsageDescription' $$system_quote($$plist_path) &>/dev/null"): \
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QTPLUGIN += qiosnsphotolibrarysupport
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}
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