38be0d1383
This is the beginning of revision history for this module. If you want to look at revision history older than this, please refer to the Qt Git wiki for how to use Git history grafting. At the time of writing, this wiki is located here: http://qt.gitorious.org/qt/pages/GitIntroductionWithQt If you have already performed the grafting and you don't see any history beyond this commit, try running "git log" with the "--follow" argument. Branched from the monolithic repo, Qt master branch, at commit 896db169ea224deb96c59ce8af800d019de63f12
246 lines
7.2 KiB
C++
246 lines
7.2 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the examples of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** You may use this file under the terms of the BSD license as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
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** the names of its contributors may be used to endorse or promote
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** products derived from this software without specific prior written
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** permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <QtGui>
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#include <QtOpenGL>
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#include "glwidget.h"
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GLWidget::GLWidget(QWidget *parent, QGLWidget *shareWidget)
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: QGLWidget(parent, shareWidget)
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{
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clearColor = Qt::black;
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xRot = 0;
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yRot = 0;
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zRot = 0;
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#ifdef QT_OPENGL_ES_2
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program = 0;
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#endif
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}
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GLWidget::~GLWidget()
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{
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}
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QSize GLWidget::minimumSizeHint() const
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{
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return QSize(50, 50);
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}
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QSize GLWidget::sizeHint() const
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{
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return QSize(200, 200);
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}
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void GLWidget::rotateBy(int xAngle, int yAngle, int zAngle)
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{
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xRot += xAngle;
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yRot += yAngle;
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zRot += zAngle;
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updateGL();
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}
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void GLWidget::setClearColor(const QColor &color)
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{
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clearColor = color;
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updateGL();
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}
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void GLWidget::initializeGL()
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{
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makeObject();
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_CULL_FACE);
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#ifndef QT_OPENGL_ES_2
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glEnable(GL_TEXTURE_2D);
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#endif
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#ifdef QT_OPENGL_ES_2
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#define PROGRAM_VERTEX_ATTRIBUTE 0
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#define PROGRAM_TEXCOORD_ATTRIBUTE 1
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QGLShader *vshader = new QGLShader(QGLShader::Vertex, this);
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const char *vsrc =
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"attribute highp vec4 vertex;\n"
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"attribute mediump vec4 texCoord;\n"
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"varying mediump vec4 texc;\n"
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"uniform mediump mat4 matrix;\n"
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"void main(void)\n"
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"{\n"
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" gl_Position = matrix * vertex;\n"
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" texc = texCoord;\n"
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"}\n";
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vshader->compileSourceCode(vsrc);
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QGLShader *fshader = new QGLShader(QGLShader::Fragment, this);
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const char *fsrc =
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"uniform sampler2D texture;\n"
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"varying mediump vec4 texc;\n"
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"void main(void)\n"
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"{\n"
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" gl_FragColor = texture2D(texture, texc.st);\n"
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"}\n";
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fshader->compileSourceCode(fsrc);
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program = new QGLShaderProgram(this);
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program->addShader(vshader);
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program->addShader(fshader);
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program->bindAttributeLocation("vertex", PROGRAM_VERTEX_ATTRIBUTE);
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program->bindAttributeLocation("texCoord", PROGRAM_TEXCOORD_ATTRIBUTE);
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program->link();
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program->bind();
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program->setUniformValue("texture", 0);
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#endif
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}
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void GLWidget::paintGL()
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{
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qglClearColor(clearColor);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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#if !defined(QT_OPENGL_ES_2)
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glLoadIdentity();
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glTranslatef(0.0f, 0.0f, -10.0f);
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glRotatef(xRot / 16.0f, 1.0f, 0.0f, 0.0f);
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glRotatef(yRot / 16.0f, 0.0f, 1.0f, 0.0f);
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glRotatef(zRot / 16.0f, 0.0f, 0.0f, 1.0f);
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glVertexPointer(3, GL_FLOAT, 0, vertices.constData());
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glTexCoordPointer(2, GL_FLOAT, 0, texCoords.constData());
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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#else
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QMatrix4x4 m;
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m.ortho(-0.5f, +0.5f, +0.5f, -0.5f, 4.0f, 15.0f);
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m.translate(0.0f, 0.0f, -10.0f);
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m.rotate(xRot / 16.0f, 1.0f, 0.0f, 0.0f);
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m.rotate(yRot / 16.0f, 0.0f, 1.0f, 0.0f);
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m.rotate(zRot / 16.0f, 0.0f, 0.0f, 1.0f);
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program->setUniformValue("matrix", m);
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program->enableAttributeArray(PROGRAM_VERTEX_ATTRIBUTE);
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program->enableAttributeArray(PROGRAM_TEXCOORD_ATTRIBUTE);
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program->setAttributeArray
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(PROGRAM_VERTEX_ATTRIBUTE, vertices.constData());
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program->setAttributeArray
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(PROGRAM_TEXCOORD_ATTRIBUTE, texCoords.constData());
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#endif
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for (int i = 0; i < 6; ++i) {
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glBindTexture(GL_TEXTURE_2D, textures[i]);
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glDrawArrays(GL_TRIANGLE_FAN, i * 4, 4);
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}
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}
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void GLWidget::resizeGL(int width, int height)
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{
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int side = qMin(width, height);
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glViewport((width - side) / 2, (height - side) / 2, side, side);
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#if !defined(QT_OPENGL_ES_2)
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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#ifndef QT_OPENGL_ES
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glOrtho(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0);
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#else
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glOrthof(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0);
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#endif
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glMatrixMode(GL_MODELVIEW);
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#endif
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}
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void GLWidget::mousePressEvent(QMouseEvent *event)
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{
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lastPos = event->pos();
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}
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void GLWidget::mouseMoveEvent(QMouseEvent *event)
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{
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int dx = event->x() - lastPos.x();
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int dy = event->y() - lastPos.y();
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if (event->buttons() & Qt::LeftButton) {
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rotateBy(8 * dy, 8 * dx, 0);
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} else if (event->buttons() & Qt::RightButton) {
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rotateBy(8 * dy, 0, 8 * dx);
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}
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lastPos = event->pos();
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}
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void GLWidget::mouseReleaseEvent(QMouseEvent * /* event */)
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{
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emit clicked();
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}
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void GLWidget::makeObject()
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{
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static const int coords[6][4][3] = {
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{ { +1, -1, -1 }, { -1, -1, -1 }, { -1, +1, -1 }, { +1, +1, -1 } },
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{ { +1, +1, -1 }, { -1, +1, -1 }, { -1, +1, +1 }, { +1, +1, +1 } },
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{ { +1, -1, +1 }, { +1, -1, -1 }, { +1, +1, -1 }, { +1, +1, +1 } },
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{ { -1, -1, -1 }, { -1, -1, +1 }, { -1, +1, +1 }, { -1, +1, -1 } },
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{ { +1, -1, +1 }, { -1, -1, +1 }, { -1, -1, -1 }, { +1, -1, -1 } },
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{ { -1, -1, +1 }, { +1, -1, +1 }, { +1, +1, +1 }, { -1, +1, +1 } }
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};
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for (int j=0; j < 6; ++j) {
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textures[j] = bindTexture
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(QPixmap(QString(":/images/side%1.png").arg(j + 1)), GL_TEXTURE_2D);
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}
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for (int i = 0; i < 6; ++i) {
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for (int j = 0; j < 4; ++j) {
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texCoords.append
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(QVector2D(j == 0 || j == 3, j == 0 || j == 1));
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vertices.append
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(QVector3D(0.2 * coords[i][j][0], 0.2 * coords[i][j][1],
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0.2 * coords[i][j][2]));
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}
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}
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}
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