qt5base-lts/tests/manual/rhi/displacement/buildshaders
Laszlo Agocs 870a3011ed rhi: Add a displacement / tessellation manual test
There is something odd when running on Metal: note how the uv
is vec3 instead of vec2, in order to make the vertex-tesc-tese
data to look like this:

struct main0_out
{
    float3 out_uv;
    float3 out_normal;
    float4 gl_Position;
};

if out_uv was float2 we'd get some strange rendering results,
perhaps due to something related to alignment. But have no means
to investigate this further.

Change-Id: I79d4edb2ddde3971c599c4326d98e99a49aa7122
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2023-02-14 17:48:09 +01:00

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qsb --glsl 320es,410 --hlsl 50 --msl 12 --msltess material.vert -o material.vert.qsb
qsb --glsl 320es,410 --hlsl 50 --msl 12 material.frag -o material.frag.qsb
qsb --glsl 320es,410 --msl 12 --tess-mode triangles material.tesc -o material.tesc.qsb
qsb --glsl 320es,410 --msl 12 --tess-vertex-count 3 material.tese -o material.tese.qsb
qsb -r hlsl,50,material_hull.hlsl material.tesc.qsb
qsb -r hlsl,50,material_domain.hlsl material.tese.qsb