05fc3aef53
Replace the current license disclaimer in files by a SPDX-License-Identifier. Files that have to be modified by hand are modified. License files are organized under LICENSES directory. Task-number: QTBUG-67283 Change-Id: Id880c92784c40f3bbde861c0d93f58151c18b9f1 Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Lars Knoll <lars.knoll@qt.io> Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
154 lines
4.7 KiB
C++
154 lines
4.7 KiB
C++
// Copyright (C) 2018 The Qt Company Ltd.
|
|
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
|
|
|
|
#include "../shared/examplefw.h"
|
|
#include "../shared/cube.h"
|
|
#include "../shared/dds_bc1.h"
|
|
|
|
struct {
|
|
QRhiBuffer *vbuf = nullptr;
|
|
bool vbufReady = false;
|
|
QRhiBuffer *ubuf = nullptr;
|
|
QRhiTexture *tex = nullptr;
|
|
QRhiSampler *sampler = nullptr;
|
|
QRhiShaderResourceBindings *srb = nullptr;
|
|
QRhiGraphicsPipeline *ps = nullptr;
|
|
|
|
float rotation = 0;
|
|
|
|
QByteArrayList compressedData;
|
|
} d;
|
|
|
|
void Window::customInit()
|
|
{
|
|
if (!m_r->isTextureFormatSupported(QRhiTexture::BC1))
|
|
qFatal("This backend does not support BC1");
|
|
|
|
d.vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(cube));
|
|
d.vbuf->create();
|
|
d.vbufReady = false;
|
|
|
|
d.ubuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 68);
|
|
d.ubuf->create();
|
|
|
|
QSize imageSize;
|
|
d.compressedData = loadBC1(QLatin1String(":/qt256_bc1_9mips.dds"), &imageSize);
|
|
qDebug() << d.compressedData.count() << imageSize << m_r->mipLevelsForSize(imageSize);
|
|
|
|
d.tex = m_r->newTexture(QRhiTexture::BC1, imageSize, 1, QRhiTexture::MipMapped);
|
|
d.tex->create();
|
|
|
|
d.sampler = m_r->newSampler(QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::Linear,
|
|
QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge);
|
|
d.sampler->create();
|
|
|
|
d.srb = m_r->newShaderResourceBindings();
|
|
d.srb->setBindings({
|
|
QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, d.ubuf),
|
|
QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, d.tex, d.sampler)
|
|
});
|
|
d.srb->create();
|
|
|
|
d.ps = m_r->newGraphicsPipeline();
|
|
|
|
d.ps->setDepthTest(true);
|
|
d.ps->setDepthWrite(true);
|
|
d.ps->setDepthOp(QRhiGraphicsPipeline::Less);
|
|
|
|
d.ps->setCullMode(QRhiGraphicsPipeline::Back);
|
|
d.ps->setFrontFace(QRhiGraphicsPipeline::CCW);
|
|
|
|
const QShader vs = getShader(QLatin1String(":/texture.vert.qsb"));
|
|
if (!vs.isValid())
|
|
qFatal("Failed to load shader pack (vertex)");
|
|
const QShader fs = getShader(QLatin1String(":/texture.frag.qsb"));
|
|
if (!fs.isValid())
|
|
qFatal("Failed to load shader pack (fragment)");
|
|
|
|
d.ps->setShaderStages({
|
|
{ QRhiShaderStage::Vertex, vs },
|
|
{ QRhiShaderStage::Fragment, fs }
|
|
});
|
|
|
|
QRhiVertexInputLayout inputLayout;
|
|
inputLayout.setBindings({
|
|
{ 3 * sizeof(float) },
|
|
{ 2 * sizeof(float) }
|
|
});
|
|
inputLayout.setAttributes({
|
|
{ 0, 0, QRhiVertexInputAttribute::Float3, 0 },
|
|
{ 1, 1, QRhiVertexInputAttribute::Float2, 0 }
|
|
});
|
|
|
|
d.ps->setVertexInputLayout(inputLayout);
|
|
d.ps->setShaderResourceBindings(d.srb);
|
|
d.ps->setRenderPassDescriptor(m_rp);
|
|
|
|
d.ps->create();
|
|
}
|
|
|
|
void Window::customRelease()
|
|
{
|
|
delete d.ps;
|
|
d.ps = nullptr;
|
|
|
|
delete d.srb;
|
|
d.srb = nullptr;
|
|
|
|
delete d.ubuf;
|
|
d.ubuf = nullptr;
|
|
|
|
delete d.vbuf;
|
|
d.vbuf = nullptr;
|
|
|
|
delete d.sampler;
|
|
d.sampler = nullptr;
|
|
|
|
delete d.tex;
|
|
d.tex = nullptr;
|
|
}
|
|
|
|
void Window::customRender()
|
|
{
|
|
QRhiResourceUpdateBatch *u = m_r->nextResourceUpdateBatch();
|
|
if (!d.vbufReady) {
|
|
d.vbufReady = true;
|
|
u->uploadStaticBuffer(d.vbuf, cube);
|
|
qint32 flip = 0;
|
|
u->updateDynamicBuffer(d.ubuf, 64, 4, &flip);
|
|
}
|
|
if (!d.compressedData.isEmpty()) {
|
|
QVarLengthArray<QRhiTextureUploadEntry, 16> descEntries;
|
|
for (int i = 0; i < d.compressedData.count(); ++i) {
|
|
QRhiTextureSubresourceUploadDescription image(d.compressedData[i].constData(), d.compressedData[i].size());
|
|
descEntries.append({ 0, i, image });
|
|
}
|
|
QRhiTextureUploadDescription desc;
|
|
desc.setEntries(descEntries.cbegin(), descEntries.cend());
|
|
u->uploadTexture(d.tex, desc);
|
|
d.compressedData.clear();
|
|
}
|
|
d.rotation += 1.0f;
|
|
QMatrix4x4 mvp = m_proj;
|
|
mvp.scale(0.5f);
|
|
mvp.rotate(d.rotation, 0, 1, 0);
|
|
u->updateDynamicBuffer(d.ubuf, 0, 64, mvp.constData());
|
|
|
|
QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer();
|
|
const QSize outputSizeInPixels = m_sc->currentPixelSize();
|
|
|
|
cb->beginPass(m_sc->currentFrameRenderTarget(), m_clearColor, { 1.0f, 0 }, u);
|
|
|
|
cb->setGraphicsPipeline(d.ps);
|
|
cb->setViewport({ 0, 0, float(outputSizeInPixels.width()), float(outputSizeInPixels.height()) });
|
|
cb->setShaderResources();
|
|
const QRhiCommandBuffer::VertexInput vbufBindings[] = {
|
|
{ d.vbuf, 0 },
|
|
{ d.vbuf, quint32(36 * 3 * sizeof(float)) }
|
|
};
|
|
cb->setVertexInput(0, 2, vbufBindings);
|
|
cb->draw(36);
|
|
|
|
cb->endPass();
|
|
}
|