c9ad5ad3b7
Setting the flag QSurfaceFormat::StereoBuffers does not actually do anything, because we do not utilize the extra buffers provided. We need to expose setting the correct buffers using glDrawBuffers between draw calls. Change-Id: I6a5110405e621030ac3a2886fa83df0cfe928723 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
265 lines
8.0 KiB
C++
265 lines
8.0 KiB
C++
// Copyright (C) 2022 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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#include "window.h"
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#include <QPlatformSurfaceEvent>
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#include <QTimer>
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#include <QFile>
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#include <QtGui/private/qshader_p.h>
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#include "../shared/cube.h"
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Window::Window()
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{
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setSurfaceType(OpenGLSurface);
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}
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void Window::exposeEvent(QExposeEvent *)
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{
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if (isExposed() && !m_running) {
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m_running = true;
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init();
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resizeSwapChain();
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}
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const QSize surfaceSize = m_hasSwapChain ? m_sc->surfacePixelSize() : QSize();
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if ((!isExposed() || (m_hasSwapChain && surfaceSize.isEmpty())) && m_running && !m_notExposed)
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m_notExposed = true;
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if (isExposed() && m_running && m_notExposed && !surfaceSize.isEmpty()) {
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m_notExposed = false;
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m_newlyExposed = true;
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}
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if (isExposed() && !surfaceSize.isEmpty())
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render();
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}
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bool Window::event(QEvent *e)
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{
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switch (e->type()) {
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case QEvent::UpdateRequest:
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render();
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break;
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case QEvent::PlatformSurface:
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if (static_cast<QPlatformSurfaceEvent *>(e)->surfaceEventType() == QPlatformSurfaceEvent::SurfaceAboutToBeDestroyed)
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releaseSwapChain();
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break;
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default:
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break;
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}
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return QWindow::event(e);
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}
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void Window::init()
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{
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QRhi::Flags rhiFlags = QRhi::EnableDebugMarkers | QRhi::EnableProfiling;
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m_fallbackSurface.reset(QRhiGles2InitParams::newFallbackSurface());
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QRhiGles2InitParams params;
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params.fallbackSurface = m_fallbackSurface.get();
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params.window = this;
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m_rhi.reset(QRhi::create(QRhi::OpenGLES2, ¶ms, rhiFlags));
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m_sc.reset(m_rhi->newSwapChain());
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m_ds.reset(m_rhi->newRenderBuffer(QRhiRenderBuffer::DepthStencil,
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QSize(),
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1,
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QRhiRenderBuffer::UsedWithSwapChainOnly));
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m_sc->setWindow(this);
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m_sc->setDepthStencil(m_ds.get());
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m_rp.reset(m_sc->newCompatibleRenderPassDescriptor());
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m_sc->setRenderPassDescriptor(m_rp.get());
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m_vbuf.reset(m_rhi->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(cube)));
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m_vbuf->setName(QByteArrayLiteral("vbuf"));
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m_vbuf->create();
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m_vbufReady = false;
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m_ubuf.reset(m_rhi->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 64 + 4));
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m_ubuf->setName(QByteArrayLiteral("Left eye"));
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m_ubuf->create();
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m_srb.reset(m_rhi->newShaderResourceBindings());
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m_srb->setBindings({
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QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage,
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m_ubuf.get())
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});
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m_srb->create();
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m_ubuf2.reset(m_rhi->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 64 + 4));
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m_ubuf2->setName(QByteArrayLiteral("Right eye"));
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m_ubuf2->create();
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m_srb2.reset(m_rhi->newShaderResourceBindings());
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m_srb2->setBindings({
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QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage,
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m_ubuf2.get())
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});
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m_srb2->create();
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m_ps.reset(m_rhi->newGraphicsPipeline());
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QRhiGraphicsPipeline::TargetBlend premulAlphaBlend;
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premulAlphaBlend.enable = true;
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m_ps->setTargetBlends({ premulAlphaBlend });
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const QShader vs = getShader(QLatin1String(":/color.vert.qsb"));
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if (!vs.isValid())
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qFatal("Failed to load shader pack (vertex)");
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const QShader fs = getShader(QLatin1String(":/color.frag.qsb"));
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if (!fs.isValid())
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qFatal("Failed to load shader pack (fragment)");
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m_ps->setShaderStages({
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{ QRhiShaderStage::Vertex, vs },
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{ QRhiShaderStage::Fragment, fs }
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});
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QRhiVertexInputLayout inputLayout;
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inputLayout.setBindings({
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{ 3 * sizeof(float) },
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{ 2 * sizeof(float) }
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});
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inputLayout.setAttributes({
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{ 0, 0, QRhiVertexInputAttribute::Float3, 0 },
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{ 1, 1, QRhiVertexInputAttribute::Float2, 0 }
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});
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m_ps->setVertexInputLayout(inputLayout);
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m_ps->setShaderResourceBindings(m_srb.get());
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m_ps->setRenderPassDescriptor(m_rp.get());
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m_ps->create();
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m_ps->setDepthTest(true);
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m_ps->setDepthWrite(true);
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m_ps->setDepthOp(QRhiGraphicsPipeline::Less);
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m_ps->setCullMode(QRhiGraphicsPipeline::Back);
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m_ps->setFrontFace(QRhiGraphicsPipeline::CCW);
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}
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void Window::resizeSwapChain()
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{
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m_hasSwapChain = m_sc->createOrResize(); // also handles m_ds
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const QSize outputSize = m_sc->currentPixelSize();
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m_proj = m_rhi->clipSpaceCorrMatrix();
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m_proj.perspective(45.0f, outputSize.width() / (float) outputSize.height(), 0.01f, 1000.0f);
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m_proj.translate(0, 0, -4);
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}
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void Window::releaseSwapChain()
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{
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if (m_hasSwapChain) {
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m_hasSwapChain = false;
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m_sc->destroy();
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}
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}
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void Window::render()
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{
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if (!m_hasSwapChain || m_notExposed)
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return;
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if (m_sc->currentPixelSize() != m_sc->surfacePixelSize() || m_newlyExposed) {
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resizeSwapChain();
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if (!m_hasSwapChain)
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return;
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m_newlyExposed = false;
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}
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QRhi::FrameOpResult r = m_rhi->beginFrame(m_sc.get());
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if (r == QRhi::FrameOpSwapChainOutOfDate) {
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resizeSwapChain();
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if (!m_hasSwapChain)
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return;
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r = m_rhi->beginFrame(m_sc.get());
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}
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if (r != QRhi::FrameOpSuccess) {
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qDebug("beginFrame failed with %d, retry", r);
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requestUpdate();
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return;
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}
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recordFrame();
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m_rhi->endFrame(m_sc.get());
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QTimer::singleShot(0, this, [this] { render(); });
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}
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QShader Window::getShader(const QString &name)
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{
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QFile f(name);
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if (f.open(QIODevice::ReadOnly))
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return QShader::fromSerialized(f.readAll());
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return QShader();
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}
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// called once per frame
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void Window::recordFrame()
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{
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QRhiResourceUpdateBatch *u = m_rhi->nextResourceUpdateBatch();
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if (!m_vbufReady) {
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m_vbufReady = true;
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u->uploadStaticBuffer(m_vbuf.get(), cube);
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}
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QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer();
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const QSize outputSizeInPixels = m_sc->currentPixelSize();
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const QColor clearColor = QColor::fromRgbF(0.15f, 0.15f, 0.15f, 1.0f);
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const QRhiDepthStencilClearValue depthStencil = { 1.0f, 0 };
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const QRhiViewport viewPort = { 0, 0, float(outputSizeInPixels.width()), float(outputSizeInPixels.height()) };
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const QRhiCommandBuffer::VertexInput vbufBindings[] = {
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{ m_vbuf.get(), 0 },
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{ m_vbuf.get(), quint32(36 * 3 * sizeof(float)) }
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};
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QMatrix4x4 mvp = m_rhi->clipSpaceCorrMatrix();
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mvp.perspective(45.0f, outputSizeInPixels.width() / (float) outputSizeInPixels.height(), 0.01f, 100.0f);
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m_translation += m_translationDir * 0.05f;
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if (m_translation < -10.0f || m_translation > -5.0f) {
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m_translationDir *= -1;
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m_translation = qBound(-10.0f, m_translation, -5.0f);
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}
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mvp.translate(0, 0, m_translation);
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m_rotation += .5f;
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mvp.rotate(m_rotation, 0, 1, 0);
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u->updateDynamicBuffer(m_ubuf.get(), 0, 64, mvp.constData());
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float opacity = 1.0f;
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u->updateDynamicBuffer(m_ubuf.get(), 64, 4, &opacity);
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QMatrix4x4 mvp2 = mvp;
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mvp2.translate(-2.f, 0, 0);
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u->updateDynamicBuffer(m_ubuf2.get(), 0, 64, mvp2.constData());
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u->updateDynamicBuffer(m_ubuf2.get(), 64, 4, &opacity);
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cb->resourceUpdate(u);
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cb->beginPass(m_sc->currentFrameRenderTarget(QRhiSwapChain::LeftBuffer), clearColor, depthStencil);
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cb->setGraphicsPipeline(m_ps.get());
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cb->setViewport(viewPort);
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cb->setShaderResources(m_srb.get());
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cb->setVertexInput(0, 2, vbufBindings);
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cb->draw(36);
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cb->endPass();
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cb->beginPass(m_sc->currentFrameRenderTarget(QRhiSwapChain::RightBuffer), clearColor, depthStencil);
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cb->setGraphicsPipeline(m_ps.get());
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cb->setViewport(viewPort);
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cb->setShaderResources(m_srb2.get());
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cb->setVertexInput(0, 2, vbufBindings);
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cb->draw(36);
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cb->endPass();
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}
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