qt5base-lts/examples/vulkan/hellovulkancubes/shader.h
Lucie Gérard 05fc3aef53 Use SPDX license identifiers
Replace the current license disclaimer in files by
a SPDX-License-Identifier.
Files that have to be modified by hand are modified.
License files are organized under LICENSES directory.

Task-number: QTBUG-67283
Change-Id: Id880c92784c40f3bbde861c0d93f58151c18b9f1
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
2022-05-16 16:37:38 +02:00

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// Copyright (C) 2017 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#ifndef SHADER_H
#define SHADER_H
#include <QVulkanInstance>
#include <QFuture>
struct ShaderData
{
bool isValid() const { return shaderModule != VK_NULL_HANDLE; }
VkShaderModule shaderModule = VK_NULL_HANDLE;
};
class Shader
{
public:
void load(QVulkanInstance *inst, VkDevice dev, const QString &fn);
ShaderData *data();
bool isValid() { return data()->isValid(); }
void reset();
private:
bool m_maybeRunning = false;
QFuture<ShaderData> m_future;
ShaderData m_data;
};
#endif