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The default should be false, meaning the application will prefer to
use a native menubar if the platform supports it. The application
author can set it to true if he wants to always use a Qt-rendered
menubar instead; or, he can call QMenuBar::setNativeMenuBar().
Qt and its plugins should not override the author's wishes.
Instead, if the platform plugin cannot create a native menubar
for whatever reason, createPlatformMenuBar() will return null,
and QMenuBar will fall back to using a Qt menubar instead.
The application can check the result via QMenuBar::isNativeMenuBar().
QMdiArea when maximized inside a QMainWindow with an empty title
does not replace the main window's title if we are using native menus.
This behavior turned out to be the same on Unity as it is on macOS,
so the autotest needed adjustment to expect that behavior whenever
the menubar is native, not only on certain platforms.
tst_QMenuBar::allowActiveAndDisabled() tests a standalone QMenuBar.
In
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auto | ||
baselineserver | ||
benchmarks | ||
global | ||
manual | ||
shared | ||
README | ||
tests.pro |
This directory contains autotests and benchmarks based on Qt Test. In order to run the autotests reliably, you need to configure a desktop to match the test environment that these tests are written for. Linux X11: * The user must be logged in to an active desktop; you can't run the autotests without a valid DISPLAY that allows X11 connections. * The tests are run against a KDE3 or KDE4 desktop. * Window manager uses "click to focus", and not "focus follows mouse". Many tests move the mouse cursor around and expect this to not affect focus and activation. * Disable "click to activate", i.e., when a window is opened, the window manager should automatically activate it (give it input focus) and not wait for the user to click the window.