In function QWindow::destroy() the platformWindow is destroyed
(QEglFSWindow in this case), but after that the QSurface destructor
is called (qsurface.cpp:127), where access to the opengl context is
performed (QOpenGLContext::currentContext()->doneCurrent()). Therefore
the surface pointer is deleted earlier (gbm_surface_destroy) than the
working with it (eglMakeCurrent) is finished. But the event
QPlatformSurfaceEvent, that is sent before deleting platformWindow,
isn't processed (qwindow.cpp:1665), though we can perform doneCurrent()
in the handler of QPlatformSurfaceEvent. The full description with
valgrind stacks on bugreports.
Task-number: QTBUG-52399
Change-Id: I69035dfd8ba5b5eeec243bc0edd3f571dc9525f9
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>