20891777bb
Our WebGL 2 support is half finished, since we use surface format verion of 3 to map to webgl2, but do not enable Open GL ES3 needed for WebGL2 support. This allows glDrawArrays and glDrawElements to be used Change-Id: Ifbd434f4d25e49f671145a6727999a90920d6810 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io> Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io> |
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qmake.conf | ||
qplatformdefs.h |