38be0d1383
This is the beginning of revision history for this module. If you want to look at revision history older than this, please refer to the Qt Git wiki for how to use Git history grafting. At the time of writing, this wiki is located here: http://qt.gitorious.org/qt/pages/GitIntroductionWithQt If you have already performed the grafting and you don't see any history beyond this commit, try running "git log" with the "--follow" argument. Branched from the monolithic repo, Qt master branch, at commit 896db169ea224deb96c59ce8af800d019de63f12
181 lines
4.3 KiB
C++
181 lines
4.3 KiB
C++
/****************************************************************************
|
|
**
|
|
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
|
|
** All rights reserved.
|
|
** Contact: Nokia Corporation (qt-info@nokia.com)
|
|
**
|
|
** This file is part of the QtCore module of the Qt Toolkit.
|
|
**
|
|
** $QT_BEGIN_LICENSE:LGPL$
|
|
** No Commercial Usage
|
|
** This file contains pre-release code and may not be distributed.
|
|
** You may use this file in accordance with the terms and conditions
|
|
** contained in the Technology Preview License Agreement accompanying
|
|
** this package.
|
|
**
|
|
** GNU Lesser General Public License Usage
|
|
** Alternatively, this file may be used under the terms of the GNU Lesser
|
|
** General Public License version 2.1 as published by the Free Software
|
|
** Foundation and appearing in the file LICENSE.LGPL included in the
|
|
** packaging of this file. Please review the following information to
|
|
** ensure the GNU Lesser General Public License version 2.1 requirements
|
|
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
|
|
**
|
|
** In addition, as a special exception, Nokia gives you certain additional
|
|
** rights. These rights are described in the Nokia Qt LGPL Exception
|
|
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
|
|
**
|
|
** If you have questions regarding the use of this file, please contact
|
|
** Nokia at qt-info@nokia.com.
|
|
**
|
|
**
|
|
**
|
|
**
|
|
**
|
|
**
|
|
**
|
|
**
|
|
** $QT_END_LICENSE$
|
|
**
|
|
****************************************************************************/
|
|
|
|
#ifndef STATES_H
|
|
#define STATES_H
|
|
|
|
//Qt
|
|
#include <QtCore/QState>
|
|
#include <QtCore/QSignalTransition>
|
|
#include <QtCore/QPropertyAnimation>
|
|
#include <QtGui/QKeyEventTransition>
|
|
#include <QtCore/QSet>
|
|
|
|
class GraphicsScene;
|
|
class Boat;
|
|
class SubMarine;
|
|
QT_BEGIN_NAMESPACE
|
|
class QStateMachine;
|
|
QT_END_NAMESPACE
|
|
|
|
class PlayState : public QState
|
|
{
|
|
public:
|
|
PlayState(GraphicsScene *scene, QState *parent = 0);
|
|
~PlayState();
|
|
|
|
protected:
|
|
void onEntry(QEvent *);
|
|
|
|
private :
|
|
GraphicsScene *scene;
|
|
QStateMachine *machine;
|
|
int currentLevel;
|
|
int score;
|
|
QState *parallelChild;
|
|
|
|
friend class UpdateScoreState;
|
|
friend class UpdateScoreTransition;
|
|
friend class WinTransition;
|
|
friend class CustomSpaceTransition;
|
|
friend class WinState;
|
|
friend class LostState;
|
|
friend class LevelState;
|
|
};
|
|
|
|
class LevelState : public QState
|
|
{
|
|
public:
|
|
LevelState(GraphicsScene *scene, PlayState *game, QState *parent = 0);
|
|
protected:
|
|
void onEntry(QEvent *);
|
|
private :
|
|
void initializeLevel();
|
|
GraphicsScene *scene;
|
|
PlayState *game;
|
|
};
|
|
|
|
class PauseState : public QState
|
|
{
|
|
public:
|
|
PauseState(GraphicsScene *scene, QState *parent = 0);
|
|
|
|
protected:
|
|
void onEntry(QEvent *);
|
|
void onExit(QEvent *);
|
|
private :
|
|
GraphicsScene *scene;
|
|
Boat *boat;
|
|
};
|
|
|
|
class LostState : public QState
|
|
{
|
|
public:
|
|
LostState(GraphicsScene *scene, PlayState *game, QState *parent = 0);
|
|
|
|
protected:
|
|
void onEntry(QEvent *);
|
|
void onExit(QEvent *);
|
|
private :
|
|
GraphicsScene *scene;
|
|
PlayState *game;
|
|
};
|
|
|
|
class WinState : public QState
|
|
{
|
|
public:
|
|
WinState(GraphicsScene *scene, PlayState *game, QState *parent = 0);
|
|
|
|
protected:
|
|
void onEntry(QEvent *);
|
|
void onExit(QEvent *);
|
|
private :
|
|
GraphicsScene *scene;
|
|
PlayState *game;
|
|
};
|
|
|
|
class UpdateScoreState : public QState
|
|
{
|
|
public:
|
|
UpdateScoreState(PlayState *game, QState *parent);
|
|
private:
|
|
QPropertyAnimation *scoreAnimation;
|
|
PlayState *game;
|
|
};
|
|
|
|
//These transtion is used to update the score
|
|
class UpdateScoreTransition : public QSignalTransition
|
|
{
|
|
public:
|
|
UpdateScoreTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target);
|
|
protected:
|
|
virtual bool eventTest(QEvent *event);
|
|
private:
|
|
PlayState * game;
|
|
GraphicsScene *scene;
|
|
};
|
|
|
|
//These transtion test if we have won the game
|
|
class WinTransition : public QSignalTransition
|
|
{
|
|
public:
|
|
WinTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target);
|
|
protected:
|
|
virtual bool eventTest(QEvent *event);
|
|
private:
|
|
PlayState * game;
|
|
GraphicsScene *scene;
|
|
};
|
|
|
|
//These transtion is true if one level has been completed and the player want to continue
|
|
class CustomSpaceTransition : public QKeyEventTransition
|
|
{
|
|
public:
|
|
CustomSpaceTransition(QWidget *widget, PlayState *game, QEvent::Type type, int key);
|
|
protected:
|
|
virtual bool eventTest(QEvent *event);
|
|
private:
|
|
PlayState *game;
|
|
int key;
|
|
};
|
|
|
|
#endif // STATES_H
|