8fce4e97ba
Previously, the topmost untransformable's scene transform, which includes the item's position and local transformation, was used to determine the item's anchoring position. This position was then passed on to be multiplied by the item's transform again. This works fine for toplevel untransformable items that don't have any transform set at all, but those who do would have their transforms applied twice - one to determine the anchoring position, and again to transform the item itself. Since only translation transformations can affect the first operation (the anchoring pos), this bug only applies to items that set ItemIgnoresTransformations and use a local transform that includes translation. Task-number: QTBUG-21618 Change-Id: I772d52d59dfd9f242d0140632a87e9c68dfe0ea1 Reviewed-by: Jan Arve Sæther <jan-arve.saether@digia.com> |
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