qt5base-lts/tests/auto/gui/kernel/qwindow/tst_qwindow.cpp
Samuel Rødal b39df8bf92 Made window orientation API more flexible.
Previously we only had QWindow::setOrientation() which was a hint about
the orientation the window's contents were rendered in.

However, it's necessary to separate between the orientation
corresponding to the window buffer layout and orientation of the
contents. A game for example might typically want to use a landscape
buffer even on a portrait device. Thus, we replace
QWindow::orientation() with QWindow::reportContentOrientationChange() and
QWindow::requestWindowOrientation().

Change-Id: I1f07362192daf36c45519cb05b43ac352f1945b5
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
2012-01-24 15:38:48 +01:00

504 lines
17 KiB
C++

/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: http://www.qt-project.org/
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <qwindow.h>
#include <QtTest/QtTest>
#include <QEvent>
class tst_QWindow: public QObject
{
Q_OBJECT
private slots:
void mapGlobal();
void positioning();
void isActive();
void testInputEvents();
void touchToMouseTranslation();
void mouseToTouchTranslation();
void mouseToTouchLoop();
void orientation();
void initTestCase()
{
touchDevice = new QTouchDevice;
touchDevice->setType(QTouchDevice::TouchScreen);
QWindowSystemInterface::registerTouchDevice(touchDevice);
}
private:
QTouchDevice *touchDevice;
};
void tst_QWindow::mapGlobal()
{
QWindow a;
QWindow b(&a);
QWindow c(&b);
a.setGeometry(10, 10, 300, 300);
b.setGeometry(20, 20, 200, 200);
c.setGeometry(40, 40, 100, 100);
QCOMPARE(a.mapToGlobal(QPoint(100, 100)), QPoint(110, 110));
QCOMPARE(b.mapToGlobal(QPoint(100, 100)), QPoint(130, 130));
QCOMPARE(c.mapToGlobal(QPoint(100, 100)), QPoint(170, 170));
QCOMPARE(a.mapFromGlobal(QPoint(100, 100)), QPoint(90, 90));
QCOMPARE(b.mapFromGlobal(QPoint(100, 100)), QPoint(70, 70));
QCOMPARE(c.mapFromGlobal(QPoint(100, 100)), QPoint(30, 30));
}
class Window : public QWindow
{
public:
Window()
{
reset();
setWindowFlags(Qt::Window | Qt::WindowTitleHint | Qt::WindowMinMaxButtonsHint | Qt::WindowCloseButtonHint);
}
void reset()
{
m_received.clear();
}
bool event(QEvent *event)
{
m_received[event->type()]++;
return QWindow::event(event);
}
int received(QEvent::Type type)
{
return m_received.value(type, 0);
}
private:
QHash<QEvent::Type, int> m_received;
};
void tst_QWindow::positioning()
{
QRect geometry(80, 80, 40, 40);
Window window;
window.setGeometry(geometry);
QCOMPARE(window.geometry(), geometry);
window.show();
QTRY_COMPARE(window.received(QEvent::Resize), 1);
QTRY_COMPARE(window.received(QEvent::Map), 1);
QMargins originalMargins = window.frameMargins();
QCOMPARE(window.pos(), window.framePos() + QPoint(originalMargins.left(), originalMargins.top()));
QVERIFY(window.frameGeometry().contains(window.geometry()));
QPoint originalPos = window.pos();
QPoint originalFramePos = window.framePos();
window.setWindowState(Qt::WindowFullScreen);
QTRY_COMPARE(window.received(QEvent::Resize), 2);
window.setWindowState(Qt::WindowNoState);
QTRY_COMPARE(window.received(QEvent::Resize), 3);
QTRY_COMPARE(originalPos, window.pos());
QTRY_COMPARE(originalFramePos, window.framePos());
QTRY_COMPARE(originalMargins, window.frameMargins());
// if our positioning is actually fully respected by the window manager
// test whether it correctly handles frame positioning as well
if (originalPos == geometry.topLeft() && (originalMargins.top() != 0 || originalMargins.left() != 0)) {
QPoint framePos(40, 40);
window.reset();
window.setFramePos(framePos);
QTRY_VERIFY(window.received(QEvent::Move));
QTRY_COMPARE(framePos, window.framePos());
QTRY_COMPARE(originalMargins, window.frameMargins());
QCOMPARE(window.pos(), window.framePos() + QPoint(originalMargins.left(), originalMargins.top()));
// and back to regular positioning
window.reset();
window.setPos(originalPos);
QTRY_VERIFY(window.received(QEvent::Move));
QTRY_COMPARE(originalPos, window.pos());
}
}
void tst_QWindow::isActive()
{
Window window;
window.setGeometry(80, 80, 40, 40);
window.show();
QTRY_COMPARE(window.received(QEvent::Map), 1);
QTRY_COMPARE(window.received(QEvent::Resize), 1);
QTRY_VERIFY(QGuiApplication::focusWindow() == &window);
QVERIFY(window.isActive());
Window child;
child.setParent(&window);
child.setGeometry(10, 10, 20, 20);
child.show();
QTRY_COMPARE(child.received(QEvent::Map), 1);
child.requestActivateWindow();
QTRY_VERIFY(QGuiApplication::focusWindow() == &child);
QVERIFY(child.isActive());
// parent shouldn't receive new map or resize events from child being shown
QTRY_COMPARE(window.received(QEvent::Map), 1);
QTRY_COMPARE(window.received(QEvent::Resize), 1);
QTRY_COMPARE(window.received(QEvent::FocusIn), 1);
QTRY_COMPARE(window.received(QEvent::FocusOut), 1);
QTRY_COMPARE(child.received(QEvent::FocusIn), 1);
// child has focus
QVERIFY(window.isActive());
Window dialog;
dialog.setTransientParent(&window);
dialog.setGeometry(110, 110, 30, 30);
dialog.show();
dialog.requestActivateWindow();
QTRY_COMPARE(dialog.received(QEvent::Map), 1);
QTRY_COMPARE(dialog.received(QEvent::Resize), 1);
QTRY_VERIFY(QGuiApplication::focusWindow() == &dialog);
QVERIFY(dialog.isActive());
// transient child has focus
QVERIFY(window.isActive());
// parent is active
QVERIFY(child.isActive());
window.requestActivateWindow();
QTRY_VERIFY(QGuiApplication::focusWindow() == &window);
QTRY_COMPARE(dialog.received(QEvent::FocusOut), 1);
QTRY_COMPARE(window.received(QEvent::FocusIn), 2);
QVERIFY(window.isActive());
// transient parent has focus
QVERIFY(dialog.isActive());
// parent has focus
QVERIFY(child.isActive());
}
class InputTestWindow : public QWindow
{
public:
void keyPressEvent(QKeyEvent *event) {
keyPressCode = event->key();
}
void keyReleaseEvent(QKeyEvent *event) {
keyReleaseCode = event->key();
}
void mousePressEvent(QMouseEvent *event) {
if (ignoreMouse) {
event->ignore();
} else {
mousePressButton = event->button();
mousePressScreenPos = event->screenPos();
}
}
void mouseReleaseEvent(QMouseEvent *event) {
if (ignoreMouse)
event->ignore();
else
mouseReleaseButton = event->button();
}
void mouseMoveEvent(QMouseEvent *event) {
if (ignoreMouse) {
event->ignore();
} else {
mouseMoveButton = event->button();
mouseMoveScreenPos = event->screenPos();
}
}
void touchEvent(QTouchEvent *event) {
if (ignoreTouch) {
event->ignore();
return;
}
QList<QTouchEvent::TouchPoint> points = event->touchPoints();
for (int i = 0; i < points.count(); ++i) {
switch (points.at(i).state()) {
case Qt::TouchPointPressed:
++touchPressedCount;
break;
case Qt::TouchPointReleased:
++touchReleasedCount;
break;
default:
break;
}
}
}
InputTestWindow() {
keyPressCode = keyReleaseCode = 0;
mousePressButton = mouseReleaseButton = 0;
touchPressedCount = touchReleasedCount = 0;
ignoreMouse = ignoreTouch = 0;
}
int keyPressCode, keyReleaseCode;
int mousePressButton, mouseReleaseButton, mouseMoveButton;
QPointF mousePressScreenPos, mouseMoveScreenPos;
int touchPressedCount, touchReleasedCount;
bool ignoreMouse, ignoreTouch;
};
void tst_QWindow::testInputEvents()
{
InputTestWindow window;
window.setGeometry(80, 80, 40, 40);
window.show();
QTest::qWaitForWindowShown(&window);
QWindowSystemInterface::handleKeyEvent(&window, QEvent::KeyPress, Qt::Key_A, Qt::NoModifier);
QWindowSystemInterface::handleKeyEvent(&window, QEvent::KeyRelease, Qt::Key_A, Qt::NoModifier);
QCoreApplication::processEvents();
QCOMPARE(window.keyPressCode, int(Qt::Key_A));
QCOMPARE(window.keyReleaseCode, int(Qt::Key_A));
QPointF local(12, 34);
QWindowSystemInterface::handleMouseEvent(&window, local, local, Qt::LeftButton);
QWindowSystemInterface::handleMouseEvent(&window, local, local, Qt::NoButton);
QCoreApplication::processEvents();
QCOMPARE(window.mousePressButton, int(Qt::LeftButton));
QCOMPARE(window.mouseReleaseButton, int(Qt::LeftButton));
QList<QWindowSystemInterface::TouchPoint> points;
QWindowSystemInterface::TouchPoint tp1, tp2;
tp1.id = 1;
tp1.state = Qt::TouchPointPressed;
tp1.area = QRect(10, 10, 4, 4);
tp2.id = 2;
tp2.state = Qt::TouchPointPressed;
tp2.area = QRect(20, 20, 4, 4);
points << tp1 << tp2;
QWindowSystemInterface::handleTouchEvent(&window, touchDevice, points);
points[0].state = Qt::TouchPointReleased;
points[1].state = Qt::TouchPointReleased;
QWindowSystemInterface::handleTouchEvent(&window, touchDevice, points);
QCoreApplication::processEvents();
QTRY_COMPARE(window.touchPressedCount, 2);
QTRY_COMPARE(window.touchReleasedCount, 2);
}
void tst_QWindow::touchToMouseTranslation()
{
InputTestWindow window;
window.ignoreTouch = true;
window.setGeometry(80, 80, 40, 40);
window.show();
QTest::qWaitForWindowShown(&window);
QList<QWindowSystemInterface::TouchPoint> points;
QWindowSystemInterface::TouchPoint tp1, tp2;
const QRectF pressArea(101, 102, 4, 4);
const QRectF moveArea(105, 108, 4, 4);
tp1.id = 1;
tp1.state = Qt::TouchPointPressed;
tp1.area = pressArea;
tp2.id = 2;
tp2.state = Qt::TouchPointPressed;
points << tp1 << tp2;
QWindowSystemInterface::handleTouchEvent(&window, touchDevice, points);
// Now an update but with changed list order. The mouse event should still
// be generated from the point with id 1.
tp1.id = 2;
tp1.state = Qt::TouchPointStationary;
tp2.id = 1;
tp2.state = Qt::TouchPointMoved;
tp2.area = moveArea;
points.clear();
points << tp1 << tp2;
QWindowSystemInterface::handleTouchEvent(&window, touchDevice, points);
points[0].state = Qt::TouchPointReleased;
points[1].state = Qt::TouchPointReleased;
QWindowSystemInterface::handleTouchEvent(&window, touchDevice, points);
QCoreApplication::processEvents();
QTRY_COMPARE(window.mousePressButton, int(Qt::LeftButton));
QTRY_COMPARE(window.mouseReleaseButton, int(Qt::LeftButton));
QTRY_COMPARE(window.mousePressScreenPos, pressArea.center());
QTRY_COMPARE(window.mouseMoveScreenPos, moveArea.center());
window.mousePressButton = 0;
window.mouseReleaseButton = 0;
window.ignoreTouch = false;
points[0].state = Qt::TouchPointPressed;
points[1].state = Qt::TouchPointPressed;
QWindowSystemInterface::handleTouchEvent(&window, touchDevice, points);
points[0].state = Qt::TouchPointReleased;
points[1].state = Qt::TouchPointReleased;
QWindowSystemInterface::handleTouchEvent(&window, touchDevice, points);
QCoreApplication::processEvents();
// no new mouse events should be generated since the input window handles the touch events
QTRY_COMPARE(window.mousePressButton, 0);
QTRY_COMPARE(window.mouseReleaseButton, 0);
qApp->setAttribute(Qt::AA_SynthesizeMouseForUnhandledTouchEvents, false);
window.ignoreTouch = true;
points[0].state = Qt::TouchPointPressed;
points[1].state = Qt::TouchPointPressed;
QWindowSystemInterface::handleTouchEvent(&window, touchDevice, points);
points[0].state = Qt::TouchPointReleased;
points[1].state = Qt::TouchPointReleased;
QWindowSystemInterface::handleTouchEvent(&window, touchDevice, points);
QCoreApplication::processEvents();
qApp->setAttribute(Qt::AA_SynthesizeMouseForUnhandledTouchEvents, true);
// mouse event synthesizing disabled
QTRY_COMPARE(window.mousePressButton, 0);
QTRY_COMPARE(window.mouseReleaseButton, 0);
}
void tst_QWindow::mouseToTouchTranslation()
{
qApp->setAttribute(Qt::AA_SynthesizeTouchForUnhandledMouseEvents, true);
InputTestWindow window;
window.ignoreMouse = true;
window.setGeometry(80, 80, 40, 40);
window.show();
QTest::qWaitForWindowShown(&window);
QWindowSystemInterface::handleMouseEvent(&window, QPoint(10, 10), window.mapToGlobal(QPoint(10, 10)), Qt::LeftButton);
QWindowSystemInterface::handleMouseEvent(&window, QPoint(10, 10), window.mapToGlobal(QPoint(10, 10)), Qt::NoButton);
QCoreApplication::processEvents();
qApp->setAttribute(Qt::AA_SynthesizeTouchForUnhandledMouseEvents, false);
QTRY_COMPARE(window.touchPressedCount, 1);
QTRY_COMPARE(window.touchReleasedCount, 1);
qApp->setAttribute(Qt::AA_SynthesizeTouchForUnhandledMouseEvents, true);
window.ignoreMouse = false;
QWindowSystemInterface::handleMouseEvent(&window, QPoint(10, 10), window.mapToGlobal(QPoint(10, 10)), Qt::LeftButton);
QWindowSystemInterface::handleMouseEvent(&window, QPoint(10, 10), window.mapToGlobal(QPoint(10, 10)), Qt::NoButton);
QCoreApplication::processEvents();
qApp->setAttribute(Qt::AA_SynthesizeTouchForUnhandledMouseEvents, false);
// no new touch events should be generated since the input window handles the mouse events
QTRY_COMPARE(window.touchPressedCount, 1);
QTRY_COMPARE(window.touchReleasedCount, 1);
window.ignoreMouse = true;
QWindowSystemInterface::handleMouseEvent(&window, QPoint(10, 10), window.mapToGlobal(QPoint(10, 10)), Qt::LeftButton);
QWindowSystemInterface::handleMouseEvent(&window, QPoint(10, 10), window.mapToGlobal(QPoint(10, 10)), Qt::NoButton);
QCoreApplication::processEvents();
// touch event synthesis disabled
QTRY_COMPARE(window.touchPressedCount, 1);
QTRY_COMPARE(window.touchReleasedCount, 1);
}
void tst_QWindow::mouseToTouchLoop()
{
// make sure there's no infinite loop when synthesizing both ways
qApp->setAttribute(Qt::AA_SynthesizeTouchForUnhandledMouseEvents, true);
qApp->setAttribute(Qt::AA_SynthesizeMouseForUnhandledTouchEvents, true);
InputTestWindow window;
window.ignoreMouse = true;
window.ignoreTouch = true;
window.setGeometry(80, 80, 40, 40);
window.show();
QTest::qWaitForWindowShown(&window);
QWindowSystemInterface::handleMouseEvent(&window, QPoint(10, 10), window.mapToGlobal(QPoint(10, 10)), Qt::LeftButton);
QWindowSystemInterface::handleMouseEvent(&window, QPoint(10, 10), window.mapToGlobal(QPoint(10, 10)), Qt::NoButton);
QCoreApplication::processEvents();
qApp->setAttribute(Qt::AA_SynthesizeTouchForUnhandledMouseEvents, false);
qApp->setAttribute(Qt::AA_SynthesizeMouseForUnhandledTouchEvents, false);
}
void tst_QWindow::orientation()
{
QWindow window;
window.setGeometry(80, 80, 40, 40);
window.create();
window.reportContentOrientationChange(Qt::PortraitOrientation);
QCOMPARE(window.contentOrientation(), Qt::PortraitOrientation);
window.reportContentOrientationChange(Qt::PrimaryOrientation);
QCOMPARE(window.contentOrientation(), window.screen()->primaryOrientation());
QVERIFY(!window.requestWindowOrientation(Qt::LandscapeOrientation) || window.windowOrientation() == Qt::LandscapeOrientation);
QVERIFY(!window.requestWindowOrientation(Qt::PortraitOrientation) || window.windowOrientation() == Qt::PortraitOrientation);
QVERIFY(!window.requestWindowOrientation(Qt::PrimaryOrientation) || window.windowOrientation() == window.screen()->primaryOrientation());
}
#include <tst_qwindow.moc>
QTEST_MAIN(tst_QWindow);