740e1900bc
Otherwise the application will not scale to the full resolution of the device. We copy the image into the Xcode project, since it's internal to our build system and not meant as a template to be edited by the user. For 5.3 we need to provide a proper qmake/qbs mechanism to handle launch images. Task-number: QTBUG-31431 Change-Id: Ied0b2843a78c5ea865750e0404418ced7ad27082 Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
214 lines
8.1 KiB
Plaintext
214 lines
8.1 KiB
Plaintext
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# In case the user sets the SDK manually
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contains(QMAKE_MAC_SDK, ^iphonesimulator.*) {
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iphonesimulator_and_iphoneos: \
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error("iOS simulator is handled automatically for iphonesimulator_and_iphoneos")
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CONFIG += iphonesimulator
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}
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# Resolve config so we don't need to use CONFIG() later on
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CONFIG(iphonesimulator, iphonesimulator|iphoneos) {
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CONFIG -= iphoneos
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} else {
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CONFIG -= iphonesimulator
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CONFIG += iphoneos
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}
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equals(TEMPLATE, app) {
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# If the application uses Qt, it needs to be an application bundle
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# to be able to deploy and run on iOS. The only exception to this
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# is if you're working with a jailbroken device and can run the
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# resulting binary from the console/over SSH, but that's not a
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# use-case we care about, so no need to complicate the logic.
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qt: CONFIG *= app_bundle
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app_bundle {
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macx-xcode {
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# There is no way to genereate Xcode projects that are limited to either
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# simulator or device builds, so iphonesimulator_and_iphoneos is always
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# effectivly active, even if the user disabled it explicitly.
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# The Xcode generator doesn't support multiple BUILDS though (exclusive
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# builds), so we have to manually set up the simulator suffix.
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library_suffix_iphonesimulator.name = "$${QMAKE_XCODE_LIBRARY_SUFFIX_SETTING}[sdk=iphonesimulator*]"
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library_suffix_iphonesimulator.value = "_iphonesimulator$($${QMAKE_XCODE_LIBRARY_SUFFIX_SETTING})"
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QMAKE_MAC_XCODE_SETTINGS += library_suffix_iphonesimulator
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CONFIG *= xcode_dynamic_library_suffix
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} else {
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# For Qt applications we want Xcode project files as the generated output,
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# but since qmake doesn't handle the transition between makefiles and Xcode
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# project files (which happens when using subdirs), we create a wrapper
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# makefile that takes care of generating the Xcode project, and allows
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# building by calling out to xcodebuild.
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TEMPLATE = aux
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SOURCES =
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OBJECTIVE_SOURCES =
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RESOURCES =
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INSTALLS =
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QMAKE_EXTRA_COMPILERS =
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QMAKE_EXTRA_TARGETS =
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!build_pass {
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CONFIG += debug_and_release
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load(resolve_config)
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CONFIG += iphonesimulator_and_iphoneos
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iphonesimulator.name = Simulator
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iphoneos.name = Device
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addExclusiveBuilds(iphonesimulator, iphoneos)
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load(exclusive_builds_post)
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xcode_distclean.commands = "$(DEL_FILE) -R $${TARGET}.xcodeproj"
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xcode_distclean.depends = \
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debug-iphonesimulator-distclean debug-iphoneos-distclean \
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release-iphonesimulator-distclean release-iphoneos-distclean
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QMAKE_EXTRA_TARGETS += xcode_distclean
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distclean.depends = xcode_distclean
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QMAKE_EXTRA_TARGETS += distclean
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args =
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for(arg, QMAKE_ARGS): \
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args += $$system_quote($$arg)
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system("cd $$system_quote($$OUT_PWD) && $$QMAKE_QMAKE $$args $$system_quote($$_PRO_FILE_) -spec macx-xcode")
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} else {
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load(resolve_config)
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iphonesimulator: \
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sdk = iphonesimulator
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else: \
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sdk = iphoneos
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debug: \
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cfg = debug
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else: \
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cfg = release
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for(action, $$list(build install clean)) {
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equals(action, build) {
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action_target_suffix =
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action_target = all
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} else {
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action_target_suffix = -$$action
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action_target = $$action
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}
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target = $${sdk}-$${cfg}$${action_target_suffix}
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$${target}.commands = "@bash -o pipefail -c 'xcodebuild $$action -sdk $$sdk -configuration $$title($$cfg) | grep -v setenv'"
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QMAKE_EXTRA_TARGETS += $$target
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$${action_target}.depends += $$target
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QMAKE_EXTRA_TARGETS *= $${action_target}
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}
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xcode_build_dir_distclean.commands = "$(DEL_FILE) -R $$title($$cfg)-$${sdk}"
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xcode_build_dir_distclean.depends = clean
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QMAKE_EXTRA_TARGETS += xcode_build_dir_distclean
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distclean.depends = xcode_build_dir_distclean
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QMAKE_EXTRA_TARGETS += distclean
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}
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CONFIG =
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}
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}
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} else: equals(TEMPLATE, lib) {
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iphonesimulator.name = Simulator
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iphoneos.name = Device
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addExclusiveBuilds(iphonesimulator, iphoneos)
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iphonesimulator_and_iphoneos:iphonesimulator {
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QT_ARCH = i386
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QMAKE_MAC_SDK ~= s,^iphoneos,iphonesimulator,
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# Since the CPU feature detection done by configure is limited to one
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# target at the moment, we disable SIMD support for simulator.
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CONFIG -= simd
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}
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} else: equals(TEMPLATE, subdirs) {
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# Prevent recursion into host_builds
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for(subdir, SUBDIRS) {
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contains($${subdir}.CONFIG, host_build) {
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$${subdir}.CONFIG += no_iphoneos_target no_iphonesimulator_target
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# Other targets which we do want to recurse into may depend on this target,
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# for example corelib depends on moc, rcc, bootstrap, etc, and other libs
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# may depend on host-tools that are needed to build the lib, so we resolve
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# the final target name and redirect it to the base target, so that the
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# dependency chain is not broken for the other targets.
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!isEmpty($${subdir}.target) {
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target = $$eval($${subdir}.target)
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} else {
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!isEmpty($${subdir}.file): \
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file = $$eval($${subdir}.file)
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else: !isEmpty($${subdir}.subdir): \
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file = $$eval($${subdir}.subdir)
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else: \
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file = $$subdir
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target = sub-$$file
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}
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target ~= s,[^a-zA-Z0-9_],-,
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$${target}-iphonesimulator.depends = $$target
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$${target}-iphoneos.depends = $$target
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QMAKE_EXTRA_TARGETS += $${target}-iphonesimulator $${target}-iphoneos
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}
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}
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prepareRecursiveTarget(iphonesimulator)
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prepareRecursiveTarget(iphoneos)
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QMAKE_EXTRA_TARGETS += iphonesimulator iphoneos
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} else: equals(TEMPLATE, aux) {
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# Dummy targets for the 'aux' TEMPLATE, so we can always recurse
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QMAKE_EXTRA_TARGETS *= iphonesimulator iphoneos
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}
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macx-xcode {
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ios_device_family.name = TARGETED_DEVICE_FAMILY
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ios_device_family.value = $$QMAKE_IOS_TARGETED_DEVICE_FAMILY
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QMAKE_MAC_XCODE_SETTINGS += ios_device_family
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# Set up default 4-inch iPhone/iPod launch image so that our apps
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# support the full screen resolution of those devices.
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launch_image = Default-568h@2x.png
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copy_image.input = $$QMAKESPEC/$$launch_image
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copy_image.output = $$OUT_PWD/$${TARGET}.xcodeproj/$$launch_image
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copy_image.CONFIG = verbatim
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QMAKE_SUBSTITUTES += copy_image
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launch_images.files = $$copy_image.output
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QMAKE_BUNDLE_DATA += launch_images
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}
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macx-xcode {
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arch_iphoneos.name = "ARCHS[sdk=iphoneos*]"
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arch_iphoneos.value = $$QMAKE_IOS_DEVICE_ARCHS
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arch_iphonesimulator.name = "ARCHS[sdk=iphonesimulator*]"
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arch_iphonesimulator.value = $$QMAKE_IOS_SIMULATOR_ARCHS
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QMAKE_MAC_XCODE_SETTINGS += arch_iphoneos arch_iphonesimulator
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unset(QMAKE_XCODE_ARCHS)
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} else {
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# Be more specific about which architecture we're targeting
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equals(QT_ARCH, arm): \
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actual_archs = $$QMAKE_IOS_DEVICE_ARCHS
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else: \
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actual_archs = $$QMAKE_IOS_SIMULATOR_ARCHS
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for(arch, actual_archs): \
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arch_flags += -arch $$arch
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QMAKE_CFLAGS += $$arch_flags
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QMAKE_CXXFLAGS += $$arch_flags
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QMAKE_OBJECTIVE_CFLAGS += $$arch_flags
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QMAKE_LFLAGS += $$arch_flags
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}
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unset(actual_archs)
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load(default_post)
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