f9f395c28b
Updated version of LGPL and FDL licenseheaders. Apply release phase licenseheaders for all source files. Reviewed-by: Trust Me
99 lines
3.0 KiB
C++
99 lines
3.0 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the QtCore module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** GNU Lesser General Public License Usage
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** This file may be used under the terms of the GNU Lesser General Public
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** License version 2.1 as published by the Free Software Foundation and
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** appearing in the file LICENSE.LGPL included in the packaging of this
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** file. Please review the following information to ensure the GNU Lesser
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** General Public License version 2.1 requirements will be met:
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU General
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** Public License version 3.0 as published by the Free Software Foundation
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** and appearing in the file LICENSE.GPL included in the packaging of this
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** file. Please review the following information to ensure the GNU General
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** Public License version 3.0 requirements will be met:
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** http://www.gnu.org/copyleft/gpl.html.
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**
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** Other Usage
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** Alternatively, this file may be used in accordance with the terms and
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** conditions contained in a signed written agreement between you and Nokia.
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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//Own
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#include "animationmanager.h"
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//Qt
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#include <QtCore/QAbstractAnimation>
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#include <QtCore/QDebug>
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// the universe's only animation manager
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AnimationManager *AnimationManager::instance = 0;
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AnimationManager::AnimationManager()
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{
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}
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AnimationManager *AnimationManager::self()
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{
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if (!instance)
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instance = new AnimationManager;
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return instance;
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}
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void AnimationManager::registerAnimation(QAbstractAnimation *anim)
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{
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QObject::connect(anim, SIGNAL(destroyed(QObject*)), this, SLOT(unregisterAnimation_helper(QObject*)));
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animations.append(anim);
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}
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void AnimationManager::unregisterAnimation_helper(QObject *obj)
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{
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unregisterAnimation(static_cast<QAbstractAnimation*>(obj));
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}
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void AnimationManager::unregisterAnimation(QAbstractAnimation *anim)
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{
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QObject::disconnect(anim, SIGNAL(destroyed(QObject*)), this, SLOT(unregisterAnimation_helper(QObject*)));
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animations.removeAll(anim);
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}
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void AnimationManager::unregisterAllAnimations()
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{
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animations.clear();
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}
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void AnimationManager::pauseAll()
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{
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foreach (QAbstractAnimation* animation, animations) {
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if (animation->state() == QAbstractAnimation::Running)
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animation->pause();
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}
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}
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void AnimationManager::resumeAll()
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{
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foreach (QAbstractAnimation* animation, animations) {
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if (animation->state() == QAbstractAnimation::Paused)
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animation->resume();
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}
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}
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