qt5base-lts/examples/widgets/painting/composition/composition.h
Laszlo Agocs 919664b29a Avoid continuous texture alloc in Composition Modes example
There seems to be some confusion from back when the example were
mass-ported to the QOpenGL stuff in Qt 5 times.

Pick-to: 6.4 6.2
Fixes: QTBUG-109119
Change-Id: Ic4bcd010df3fcf82e16385ce241b379f0c351788
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
2022-12-02 20:53:01 +01:00

157 lines
5.4 KiB
C++

// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#ifndef COMPOSITION_H
#define COMPOSITION_H
#include "arthurwidgets.h"
#if QT_CONFIG(opengl)
#include "fbopaintdevice.h"
#include <QOpenGLTextureBlitter>
#endif
#include <QPainter>
#include <QEvent>
#include <memory>
QT_BEGIN_NAMESPACE
class QPushButton;
class QRadioButton;
QT_END_NAMESPACE
class CompositionWidget : public QWidget
{
Q_OBJECT
public:
explicit CompositionWidget(QWidget *parent = nullptr);
~CompositionWidget();
public slots:
void nextMode();
private:
bool m_cycle_enabled;
QRadioButton *rbClear;
QRadioButton *rbSource;
QRadioButton *rbDest;
QRadioButton *rbSourceOver;
QRadioButton *rbDestOver;
QRadioButton *rbSourceIn;
QRadioButton *rbDestIn;
QRadioButton *rbSourceOut;
QRadioButton *rbDestOut;
QRadioButton *rbSourceAtop;
QRadioButton *rbDestAtop;
QRadioButton *rbXor;
QRadioButton *rbPlus;
QRadioButton *rbMultiply;
QRadioButton *rbScreen;
QRadioButton *rbOverlay;
QRadioButton *rbDarken;
QRadioButton *rbLighten;
QRadioButton *rbColorDodge;
QRadioButton *rbColorBurn;
QRadioButton *rbHardLight;
QRadioButton *rbSoftLight;
QRadioButton *rbDifference;
QRadioButton *rbExclusion;
};
class CompositionRenderer : public ArthurFrame
{
Q_OBJECT
enum ObjectType { NoObject, Circle, Rectangle, Image };
Q_PROPERTY(int circleColor READ circleColor WRITE setCircleColor)
Q_PROPERTY(int circleAlpha READ circleAlpha WRITE setCircleAlpha)
Q_PROPERTY(bool animation READ animationEnabled WRITE setAnimationEnabled)
public:
explicit CompositionRenderer(QWidget *parent = nullptr);
~CompositionRenderer();
void paint(QPainter *) override;
void setCirclePos(const QPointF &pos);
QSize sizeHint() const override { return QSize(500, 400); }
bool animationEnabled() const { return m_animation_enabled; }
int circleColor() const { return m_circle_hue; }
int circleAlpha() const { return m_circle_alpha; }
protected:
void mousePressEvent(QMouseEvent *) override;
void mouseMoveEvent(QMouseEvent *) override;
void mouseReleaseEvent(QMouseEvent *) override;
void timerEvent(QTimerEvent *) override;
public slots:
void setClearMode() { m_composition_mode = QPainter::CompositionMode_Clear; update(); }
void setSourceMode() { m_composition_mode = QPainter::CompositionMode_Source; update(); }
void setDestMode() { m_composition_mode = QPainter::CompositionMode_Destination; update(); }
void setSourceOverMode() { m_composition_mode = QPainter::CompositionMode_SourceOver; update(); }
void setDestOverMode() { m_composition_mode = QPainter::CompositionMode_DestinationOver; update(); }
void setSourceInMode() { m_composition_mode = QPainter::CompositionMode_SourceIn; update(); }
void setDestInMode() { m_composition_mode = QPainter::CompositionMode_DestinationIn; update(); }
void setSourceOutMode() { m_composition_mode = QPainter::CompositionMode_SourceOut; update(); }
void setDestOutMode() { m_composition_mode = QPainter::CompositionMode_DestinationOut; update(); }
void setSourceAtopMode() { m_composition_mode = QPainter::CompositionMode_SourceAtop; update(); }
void setDestAtopMode() { m_composition_mode = QPainter::CompositionMode_DestinationAtop; update(); }
void setXorMode() { m_composition_mode = QPainter::CompositionMode_Xor; update(); }
void setPlusMode() { m_composition_mode = QPainter::CompositionMode_Plus; update(); }
void setMultiplyMode() { m_composition_mode = QPainter::CompositionMode_Multiply; update(); }
void setScreenMode() { m_composition_mode = QPainter::CompositionMode_Screen; update(); }
void setOverlayMode() { m_composition_mode = QPainter::CompositionMode_Overlay; update(); }
void setDarkenMode() { m_composition_mode = QPainter::CompositionMode_Darken; update(); }
void setLightenMode() { m_composition_mode = QPainter::CompositionMode_Lighten; update(); }
void setColorDodgeMode() { m_composition_mode = QPainter::CompositionMode_ColorDodge; update(); }
void setColorBurnMode() { m_composition_mode = QPainter::CompositionMode_ColorBurn; update(); }
void setHardLightMode() { m_composition_mode = QPainter::CompositionMode_HardLight; update(); }
void setSoftLightMode() { m_composition_mode = QPainter::CompositionMode_SoftLight; update(); }
void setDifferenceMode() { m_composition_mode = QPainter::CompositionMode_Difference; update(); }
void setExclusionMode() { m_composition_mode = QPainter::CompositionMode_Exclusion; update(); }
void setCircleAlpha(int alpha) { m_circle_alpha = alpha; update(); }
void setCircleColor(int hue) { m_circle_hue = hue; update(); }
void setAnimationEnabled(bool enabled);
private:
void updateCirclePos();
void drawBase(QPainter &p);
void drawSource(QPainter &p);
QPainter::CompositionMode m_composition_mode;
QImage m_image;
QImage m_buffer;
QImage m_base_buffer;
int m_circle_alpha;
int m_circle_hue;
QPointF m_circle_pos;
QPointF m_offset;
ObjectType m_current_object;
bool m_animation_enabled;
int m_animationTimer;
#if QT_CONFIG(opengl)
std::unique_ptr<QFboPaintDevice> m_fbo;
int m_pbuffer_size; // width==height==size of pbuffer
uint m_base_tex;
QSize m_previous_size;
QOpenGLTextureBlitter m_blitter;
#endif
};
#endif // COMPOSITION_H