83a5694dc2
Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Outdated header.LGPL removed (use header.LGPL21 instead) Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing combination. New header.LGPL-COMM taken in the use file which were using old header.LGPL3 (src/plugins/platforms/android/extract.cpp) Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license combination Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
213 lines
5.8 KiB
C++
213 lines
5.8 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the QtCore module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** You may use this file under the terms of the BSD license as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd and its Subsidiary(-ies) nor the
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** names of its contributors may be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "mainwidget.h"
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#include <QMouseEvent>
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#include <math.h>
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MainWidget::MainWidget(QWidget *parent) :
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QOpenGLWidget(parent),
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geometries(0),
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texture(0),
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angularSpeed(0)
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{
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}
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MainWidget::~MainWidget()
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{
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// Make sure the context is current when deleting the texture
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// and the buffers.
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makeCurrent();
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delete texture;
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delete geometries;
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doneCurrent();
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}
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//! [0]
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void MainWidget::mousePressEvent(QMouseEvent *e)
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{
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// Save mouse press position
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mousePressPosition = QVector2D(e->localPos());
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}
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void MainWidget::mouseReleaseEvent(QMouseEvent *e)
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{
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// Mouse release position - mouse press position
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QVector2D diff = QVector2D(e->localPos()) - mousePressPosition;
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// Rotation axis is perpendicular to the mouse position difference
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// vector
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QVector3D n = QVector3D(diff.y(), diff.x(), 0.0).normalized();
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// Accelerate angular speed relative to the length of the mouse sweep
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qreal acc = diff.length() / 100.0;
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// Calculate new rotation axis as weighted sum
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rotationAxis = (rotationAxis * angularSpeed + n * acc).normalized();
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// Increase angular speed
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angularSpeed += acc;
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}
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//! [0]
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//! [1]
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void MainWidget::timerEvent(QTimerEvent *)
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{
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// Decrease angular speed (friction)
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angularSpeed *= 0.99;
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// Stop rotation when speed goes below threshold
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if (angularSpeed < 0.01) {
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angularSpeed = 0.0;
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} else {
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// Update rotation
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rotation = QQuaternion::fromAxisAndAngle(rotationAxis, angularSpeed) * rotation;
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// Request an update
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update();
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}
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}
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//! [1]
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void MainWidget::initializeGL()
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{
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initializeOpenGLFunctions();
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glClearColor(0, 0, 0, 1);
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initShaders();
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initTextures();
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//! [2]
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// Enable depth buffer
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glEnable(GL_DEPTH_TEST);
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// Enable back face culling
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glEnable(GL_CULL_FACE);
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//! [2]
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geometries = new GeometryEngine;
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// Use QBasicTimer because its faster than QTimer
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timer.start(12, this);
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}
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//! [3]
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void MainWidget::initShaders()
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{
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// Compile vertex shader
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if (!program.addShaderFromSourceFile(QOpenGLShader::Vertex, ":/vshader.glsl"))
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close();
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// Compile fragment shader
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if (!program.addShaderFromSourceFile(QOpenGLShader::Fragment, ":/fshader.glsl"))
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close();
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// Link shader pipeline
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if (!program.link())
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close();
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// Bind shader pipeline for use
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if (!program.bind())
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close();
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}
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//! [3]
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//! [4]
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void MainWidget::initTextures()
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{
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// Load cube.png image
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texture = new QOpenGLTexture(QImage(":/cube.png").mirrored());
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// Set nearest filtering mode for texture minification
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texture->setMinificationFilter(QOpenGLTexture::Nearest);
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// Set bilinear filtering mode for texture magnification
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texture->setMagnificationFilter(QOpenGLTexture::Linear);
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// Wrap texture coordinates by repeating
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// f.ex. texture coordinate (1.1, 1.2) is same as (0.1, 0.2)
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texture->setWrapMode(QOpenGLTexture::Repeat);
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}
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//! [4]
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//! [5]
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void MainWidget::resizeGL(int w, int h)
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{
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// Calculate aspect ratio
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qreal aspect = qreal(w) / qreal(h ? h : 1);
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// Set near plane to 3.0, far plane to 7.0, field of view 45 degrees
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const qreal zNear = 3.0, zFar = 7.0, fov = 45.0;
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// Reset projection
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projection.setToIdentity();
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// Set perspective projection
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projection.perspective(fov, aspect, zNear, zFar);
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}
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//! [5]
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void MainWidget::paintGL()
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{
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// Clear color and depth buffer
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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texture->bind();
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//! [6]
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// Calculate model view transformation
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QMatrix4x4 matrix;
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matrix.translate(0.0, 0.0, -5.0);
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matrix.rotate(rotation);
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// Set modelview-projection matrix
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program.setUniformValue("mvp_matrix", projection * matrix);
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//! [6]
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// Use texture unit 0 which contains cube.png
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program.setUniformValue("texture", 0);
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// Draw cube geometry
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geometries->drawCubeGeometry(&program);
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}
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