944110089d
This ensures at compile-time that Qt libraries do not use any APIs that are not safe for use in application extensions, and fixes warning messages that appear when linking to Qt libraries that are not built with this flag, when used in an application extension. This is especially important on watchOS where *all* "applications" are actually application extensions, and on other Apple platforms if application extensions are developed using Qt. Task-number: QTBUG-40101 Change-Id: I022046f2584e0222253d33052b0abc221d7c93d6 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
102 lines
3.5 KiB
Plaintext
102 lines
3.5 KiB
Plaintext
load(default_post)
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# Ensure that we process sdk.prf first, as it will update QMAKE_CXX
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# and friends that other features/extra compilers may depend on.
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sdk: load(sdk)
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!no_objective_c:CONFIG += objective_c
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qt {
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qtConfig(static) {
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# C++11 support means using libc++ instead of libstd++. As the
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# two libraries are incompatible we need to ensure the end user
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# project is built using the same C++11 support/no support as Qt.
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qtConfig(c++11) {
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CONFIG += c++11
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} else: c++11 {
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warning("Qt was not built with C++11 enabled, disabling feature")
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CONFIG -= c++11
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}
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!c++11 {
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# Explicitly use libstdc++ if C++11 support is not enabled,
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# as otherwise the compiler will choose the standard library
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# based on the deployment target, which for iOS 7 and OS X 10.9
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# is libc++, and we can't mix and match the two.
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QMAKE_CXXFLAGS += -stdlib=libstdc++
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QMAKE_LFLAGS += -stdlib=libstdc++
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}
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}
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}
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# Add the same default rpaths as Xcode does for new projects.
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# This is especially important for iOS/tvOS/watchOS where no other option is possible.
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!no_default_rpath {
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QMAKE_RPATHDIR += @executable_path/Frameworks
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equals(TEMPLATE, lib):!plugin:lib_bundle: QMAKE_RPATHDIR += @loader_path/Frameworks
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}
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!bitcode: QMAKE_LFLAGS += $$QMAKE_LFLAGS_HEADERPAD
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app_extension_api_only {
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QMAKE_CFLAGS += -fapplication-extension
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QMAKE_CXXFLAGS += -fapplication-extension
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QMAKE_CXXFLAGS_PRECOMPILE += -fapplication-extension
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QMAKE_LFLAGS += -fapplication-extension
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}
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macx-xcode {
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!isEmpty(QMAKE_XCODE_DEBUG_INFORMATION_FORMAT) {
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debug_information_format.name = DEBUG_INFORMATION_FORMAT
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debug_information_format.value = $$QMAKE_XCODE_DEBUG_INFORMATION_FORMAT
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debug_information_format.build = debug
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QMAKE_MAC_XCODE_SETTINGS += debug_information_format
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}
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QMAKE_XCODE_ARCHS =
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arch_device.name = "ARCHS[sdk=$${device.sdk}*]"
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arch_device.value = $$QMAKE_APPLE_DEVICE_ARCHS
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QMAKE_XCODE_ARCHS += $$QMAKE_APPLE_DEVICE_ARCHS
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QMAKE_MAC_XCODE_SETTINGS += arch_device
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simulator {
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arch_simulator.name = "ARCHS[sdk=$${simulator.sdk}*]"
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arch_simulator.value = $$QMAKE_APPLE_SIMULATOR_ARCHS
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QMAKE_XCODE_ARCHS += $$QMAKE_APPLE_SIMULATOR_ARCHS
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QMAKE_MAC_XCODE_SETTINGS += arch_simulator
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}
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only_active_arch.name = ONLY_ACTIVE_ARCH
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only_active_arch.value = YES
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only_active_arch.build = debug
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QMAKE_MAC_XCODE_SETTINGS += only_active_arch
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} else {
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VALID_ARCHS =
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device|!simulator: VALID_ARCHS += $$QMAKE_APPLE_DEVICE_ARCHS
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simulator: VALID_ARCHS += $$QMAKE_APPLE_SIMULATOR_ARCHS
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isEmpty(VALID_ARCHS): \
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error("QMAKE_APPLE_DEVICE_ARCHS or QMAKE_APPLE_SIMULATOR_ARCHS must contain at least one architecture")
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single_arch: VALID_ARCHS = $$first(VALID_ARCHS)
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ACTIVE_ARCHS = $(filter $(EXPORT_VALID_ARCHS), $(ARCHS))
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ARCH_ARGS = $(foreach arch, $(if $(EXPORT_ACTIVE_ARCHS), $(EXPORT_ACTIVE_ARCHS), $(EXPORT_VALID_ARCHS)), -arch $(arch))
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QMAKE_EXTRA_VARIABLES += VALID_ARCHS ACTIVE_ARCHS ARCH_ARGS
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arch_flags = $(EXPORT_ARCH_ARGS)
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QMAKE_CFLAGS += $$arch_flags
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QMAKE_CXXFLAGS += $$arch_flags
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QMAKE_LFLAGS += $$arch_flags
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QMAKE_PCH_ARCHS = $$VALID_ARCHS
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}
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cache(QMAKE_XCODE_DEVELOPER_PATH, stash)
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cache(QMAKE_XCODE_VERSION, stash)
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QMAKE_XCODE_LIBRARY_SUFFIX = $$qtPlatformTargetSuffix()
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