b0042601ed
Cleanup the OpenGL examples - use nullptr (clang-tidy) - use member-initialization - avoid redundant checks for != nullptr when deleting a pointer Change-Id: I3e4702690ed79e71c3e952d51ceef83b907b45b7 Reviewed-by: Edward Welbourne <edward.welbourne@qt.io> Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
103 lines
3.5 KiB
C++
103 lines
3.5 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** This file is part of the QtCore module of the Qt Toolkit.
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** BSD License Usage
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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****************************************************************************/
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#ifndef MAINWIDGET_H
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#define MAINWIDGET_H
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#include "geometryengine.h"
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#include <QOpenGLWidget>
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#include <QOpenGLFunctions>
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#include <QMatrix4x4>
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#include <QQuaternion>
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#include <QVector2D>
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#include <QBasicTimer>
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#include <QOpenGLShaderProgram>
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#include <QOpenGLTexture>
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class GeometryEngine;
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class MainWidget : public QOpenGLWidget, protected QOpenGLFunctions
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{
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Q_OBJECT
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public:
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using QOpenGLWidget::QOpenGLWidget;
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~MainWidget();
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protected:
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void mousePressEvent(QMouseEvent *e) override;
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void mouseReleaseEvent(QMouseEvent *e) override;
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void timerEvent(QTimerEvent *e) override;
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void initializeGL() override;
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void resizeGL(int w, int h) override;
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void paintGL() override;
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void initShaders();
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void initTextures();
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private:
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QBasicTimer timer;
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QOpenGLShaderProgram program;
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GeometryEngine *geometries = nullptr;
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QOpenGLTexture *texture = nullptr;
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QMatrix4x4 projection;
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QVector2D mousePressPosition;
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QVector3D rotationAxis;
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qreal angularSpeed = 0;
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QQuaternion rotation;
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};
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#endif // MAINWIDGET_H
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