qt5base-lts/examples/widgets/graphicsview/padnavigator/padnavigator.cpp
Laszlo Agocs e453484bca Make QOpenGLWidget public
QOpenGLWidget is now public.

In addition Qt::WA_AlwaysStackOnTop is introduced to support the
special case of semi-transparent QOpenGLWidget or QQuickWidget on
top of regular widgets.

hellogl_es2 becomes the qopenglwidget example. This example performs
painting both via QPainter and native GL commands and has the OpenGL
widget combined with other, normal widgets.

The widget stack receives some changes when it comes to renderToTexture
widgets like QQuickWidget and QOpenGLWidget. Calling update() will now
result in a paint event, which is essential for QOpenGLWidget since we
want it to behave like a regular widget. The dirty region handling is
extended specially for such widgets due to performance reasons.
(an OpenGL content update must not result in any backingstore painting,
and is thus handled as a different kind of dirtiness)

[ChangeLog] Added QOpenGLWidget. This widget serves as a replacement for QGLWidget.

Task-number: QTBUG-36899
Task-number: QTBUG-40086
Change-Id: Ibf7f82fea99b39edfffd2fc088e7e0eadbca25cf
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
2014-08-01 17:13:59 +02:00

309 lines
13 KiB
C++

/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
** of its contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "flippablepad.h"
#include "padnavigator.h"
#include "splashitem.h"
#ifndef QT_NO_OPENGL
#include <QtOpenGL>
#else
#include <QtWidgets>
#endif
//! [0]
PadNavigator::PadNavigator(const QSize &size, QWidget *parent)
: QGraphicsView(parent)
{
//! [0]
//! [1]
// Splash item
SplashItem *splash = new SplashItem;
splash->setZValue(1);
//! [1]
//! [2]
// Pad item
FlippablePad *pad = new FlippablePad(size);
QGraphicsRotation *flipRotation = new QGraphicsRotation(pad);
QGraphicsRotation *xRotation = new QGraphicsRotation(pad);
QGraphicsRotation *yRotation = new QGraphicsRotation(pad);
flipRotation->setAxis(Qt::YAxis);
xRotation->setAxis(Qt::YAxis);
yRotation->setAxis(Qt::XAxis);
pad->setTransformations(QList<QGraphicsTransform *>()
<< flipRotation
<< xRotation << yRotation);
//! [2]
//! [3]
// Back (proxy widget) item
QGraphicsProxyWidget *backItem = new QGraphicsProxyWidget(pad);
QWidget *widget = new QWidget;
form.setupUi(widget);
form.hostName->setFocus();
backItem->setWidget(widget);
backItem->setVisible(false);
backItem->setFocus();
backItem->setCacheMode(QGraphicsItem::ItemCoordinateCache);
const QRectF r = backItem->rect();
backItem->setTransform(QTransform()
.rotate(180, Qt::YAxis)
.translate(-r.width()/2, -r.height()/2));
//! [3]
//! [4]
// Selection item
RoundRectItem *selectionItem = new RoundRectItem(QRectF(-60, -60, 120, 120), Qt::gray, pad);
selectionItem->setZValue(0.5);
//! [4]
//! [5]
// Splash animations
QPropertyAnimation *smoothSplashMove = new QPropertyAnimation(splash, "y");
QPropertyAnimation *smoothSplashOpacity = new QPropertyAnimation(splash, "opacity");
smoothSplashMove->setEasingCurve(QEasingCurve::InQuad);
smoothSplashMove->setDuration(250);
smoothSplashOpacity->setDuration(250);
//! [5]
//! [6]
// Selection animation
QPropertyAnimation *smoothXSelection = new QPropertyAnimation(selectionItem, "x");
QPropertyAnimation *smoothYSelection = new QPropertyAnimation(selectionItem, "y");
QPropertyAnimation *smoothXRotation = new QPropertyAnimation(xRotation, "angle");
QPropertyAnimation *smoothYRotation = new QPropertyAnimation(yRotation, "angle");
smoothXSelection->setDuration(125);
smoothYSelection->setDuration(125);
smoothXRotation->setDuration(125);
smoothYRotation->setDuration(125);
smoothXSelection->setEasingCurve(QEasingCurve::InOutQuad);
smoothYSelection->setEasingCurve(QEasingCurve::InOutQuad);
smoothXRotation->setEasingCurve(QEasingCurve::InOutQuad);
smoothYRotation->setEasingCurve(QEasingCurve::InOutQuad);
//! [6]
//! [7]
// Flip animation setup
QPropertyAnimation *smoothFlipRotation = new QPropertyAnimation(flipRotation, "angle");
QPropertyAnimation *smoothFlipScale = new QPropertyAnimation(pad, "scale");
QPropertyAnimation *smoothFlipXRotation = new QPropertyAnimation(xRotation, "angle");
QPropertyAnimation *smoothFlipYRotation = new QPropertyAnimation(yRotation, "angle");
QParallelAnimationGroup *flipAnimation = new QParallelAnimationGroup(this);
smoothFlipScale->setDuration(500);
smoothFlipRotation->setDuration(500);
smoothFlipXRotation->setDuration(500);
smoothFlipYRotation->setDuration(500);
smoothFlipScale->setEasingCurve(QEasingCurve::InOutQuad);
smoothFlipRotation->setEasingCurve(QEasingCurve::InOutQuad);
smoothFlipXRotation->setEasingCurve(QEasingCurve::InOutQuad);
smoothFlipYRotation->setEasingCurve(QEasingCurve::InOutQuad);
smoothFlipScale->setKeyValueAt(0, qvariant_cast<qreal>(1.0));
smoothFlipScale->setKeyValueAt(0.5, qvariant_cast<qreal>(0.7));
smoothFlipScale->setKeyValueAt(1, qvariant_cast<qreal>(1.0));
flipAnimation->addAnimation(smoothFlipRotation);
flipAnimation->addAnimation(smoothFlipScale);
flipAnimation->addAnimation(smoothFlipXRotation);
flipAnimation->addAnimation(smoothFlipYRotation);
//! [7]
//! [8]
// Flip animation delayed property assignment
QSequentialAnimationGroup *setVariablesSequence = new QSequentialAnimationGroup;
QPropertyAnimation *setFillAnimation = new QPropertyAnimation(pad, "fill");
QPropertyAnimation *setBackItemVisibleAnimation = new QPropertyAnimation(backItem, "visible");
QPropertyAnimation *setSelectionItemVisibleAnimation = new QPropertyAnimation(selectionItem, "visible");
setFillAnimation->setDuration(0);
setBackItemVisibleAnimation->setDuration(0);
setSelectionItemVisibleAnimation->setDuration(0);
setVariablesSequence->addPause(250);
setVariablesSequence->addAnimation(setBackItemVisibleAnimation);
setVariablesSequence->addAnimation(setSelectionItemVisibleAnimation);
setVariablesSequence->addAnimation(setFillAnimation);
flipAnimation->addAnimation(setVariablesSequence);
//! [8]
//! [9]
// Build the state machine
QStateMachine *stateMachine = new QStateMachine(this);
QState *splashState = new QState(stateMachine);
QState *frontState = new QState(stateMachine);
QHistoryState *historyState = new QHistoryState(frontState);
QState *backState = new QState(stateMachine);
//! [9]
//! [10]
frontState->assignProperty(pad, "fill", false);
frontState->assignProperty(splash, "opacity", 0.0);
frontState->assignProperty(backItem, "visible", false);
frontState->assignProperty(flipRotation, "angle", qvariant_cast<qreal>(0.0));
frontState->assignProperty(selectionItem, "visible", true);
backState->assignProperty(pad, "fill", true);
backState->assignProperty(backItem, "visible", true);
backState->assignProperty(xRotation, "angle", qvariant_cast<qreal>(0.0));
backState->assignProperty(yRotation, "angle", qvariant_cast<qreal>(0.0));
backState->assignProperty(flipRotation, "angle", qvariant_cast<qreal>(180.0));
backState->assignProperty(selectionItem, "visible", false);
stateMachine->addDefaultAnimation(smoothXRotation);
stateMachine->addDefaultAnimation(smoothYRotation);
stateMachine->addDefaultAnimation(smoothXSelection);
stateMachine->addDefaultAnimation(smoothYSelection);
stateMachine->setInitialState(splashState);
//! [10]
//! [11]
// Transitions
QEventTransition *anyKeyTransition = new QEventTransition(this, QEvent::KeyPress, splashState);
anyKeyTransition->setTargetState(frontState);
anyKeyTransition->addAnimation(smoothSplashMove);
anyKeyTransition->addAnimation(smoothSplashOpacity);
//! [11]
//! [12]
QKeyEventTransition *enterTransition = new QKeyEventTransition(this, QEvent::KeyPress,
Qt::Key_Enter, backState);
QKeyEventTransition *returnTransition = new QKeyEventTransition(this, QEvent::KeyPress,
Qt::Key_Return, backState);
QKeyEventTransition *backEnterTransition = new QKeyEventTransition(this, QEvent::KeyPress,
Qt::Key_Enter, frontState);
QKeyEventTransition *backReturnTransition = new QKeyEventTransition(this, QEvent::KeyPress,
Qt::Key_Return, frontState);
enterTransition->setTargetState(historyState);
returnTransition->setTargetState(historyState);
backEnterTransition->setTargetState(backState);
backReturnTransition->setTargetState(backState);
enterTransition->addAnimation(flipAnimation);
returnTransition->addAnimation(flipAnimation);
backEnterTransition->addAnimation(flipAnimation);
backReturnTransition->addAnimation(flipAnimation);
//! [12]
//! [13]
// Create substates for each icon; store in temporary grid.
int columns = size.width();
int rows = size.height();
QVector< QVector< QState * > > stateGrid;
stateGrid.resize(rows);
for (int y = 0; y < rows; ++y) {
stateGrid[y].resize(columns);
for (int x = 0; x < columns; ++x)
stateGrid[y][x] = new QState(frontState);
}
frontState->setInitialState(stateGrid[0][0]);
selectionItem->setPos(pad->iconAt(0, 0)->pos());
//! [13]
//! [14]
// Enable key navigation using state transitions
for (int y = 0; y < rows; ++y) {
for (int x = 0; x < columns; ++x) {
QState *state = stateGrid[y][x];
QKeyEventTransition *rightTransition = new QKeyEventTransition(this, QEvent::KeyPress,
Qt::Key_Right, state);
QKeyEventTransition *leftTransition = new QKeyEventTransition(this, QEvent::KeyPress,
Qt::Key_Left, state);
QKeyEventTransition *downTransition = new QKeyEventTransition(this, QEvent::KeyPress,
Qt::Key_Down, state);
QKeyEventTransition *upTransition = new QKeyEventTransition(this, QEvent::KeyPress,
Qt::Key_Up, state);
rightTransition->setTargetState(stateGrid[y][(x + 1) % columns]);
leftTransition->setTargetState(stateGrid[y][((x - 1) + columns) % columns]);
downTransition->setTargetState(stateGrid[(y + 1) % rows][x]);
upTransition->setTargetState(stateGrid[((y - 1) + rows) % rows][x]);
//! [14]
//! [15]
RoundRectItem *icon = pad->iconAt(x, y);
state->assignProperty(xRotation, "angle", -icon->x() / 6.0);
state->assignProperty(yRotation, "angle", icon->y() / 6.0);
state->assignProperty(selectionItem, "x", icon->x());
state->assignProperty(selectionItem, "y", icon->y());
frontState->assignProperty(icon, "visible", true);
backState->assignProperty(icon, "visible", false);
QPropertyAnimation *setIconVisibleAnimation = new QPropertyAnimation(icon, "visible");
setIconVisibleAnimation->setDuration(0);
setVariablesSequence->addAnimation(setIconVisibleAnimation);
}
}
//! [15]
//! [16]
// Scene
QGraphicsScene *scene = new QGraphicsScene(this);
scene->setBackgroundBrush(QPixmap(":/images/blue_angle_swirl.jpg"));
scene->setItemIndexMethod(QGraphicsScene::NoIndex);
scene->addItem(pad);
scene->setSceneRect(scene->itemsBoundingRect());
setScene(scene);
//! [16]
//! [17]
// Adjust splash item to scene contents
const QRectF sbr = splash->boundingRect();
splash->setPos(-sbr.width() / 2, scene->sceneRect().top() - 2);
frontState->assignProperty(splash, "y", splash->y() - 100.0);
scene->addItem(splash);
//! [17]
//! [18]
// View
setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
setMinimumSize(50, 50);
setViewportUpdateMode(FullViewportUpdate);
setCacheMode(CacheBackground);
setRenderHints(QPainter::Antialiasing
| QPainter::SmoothPixmapTransform
| QPainter::TextAntialiasing);
#ifndef QT_NO_OPENGL
setViewport(new QOpenGLWidget);
#endif
stateMachine->start();
//! [18]
}
//! [19]
void PadNavigator::resizeEvent(QResizeEvent *event)
{
QGraphicsView::resizeEvent(event);
fitInView(scene()->sceneRect(), Qt::KeepAspectRatio);
}
//! [19]