978eb6bdec
There's no need to duplicate the logic for device vs simulator. The only difference is the iPhoneOS/iPhoneSimulator name. Change-Id: I87c57fa785279a3ee258b76fdac8317e52e7daa2 Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
39 lines
1.5 KiB
Plaintext
39 lines
1.5 KiB
Plaintext
#
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# Common build settings for all iOS configurations
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#
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# Depends on:
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#
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# QMAKE_XCODE_DEVELOPER_PATH - set in mkspecs/common/ios/versions.conf
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# QMAKE_IOS_XCODE_VERSION - set in mkspecs/common/ios/versions.conf
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# QMAKE_IOS_SDK_VERSION - set in mkspecs/common/ios/versions.conf
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# QMAKE_IOSSIMULATOR_SDK_VERSION - set in mkspecs/common/ios/versions.conf
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#
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QMAKE_CFLAGS += -isysroot $$QMAKE_IOS_SDK_PATH
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QMAKE_CXXFLAGS += -isysroot $$QMAKE_IOS_SDK_PATH
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QMAKE_OBJECTIVE_CFLAGS += -isysroot $$QMAKE_IOS_SDK_PATH
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QMAKE_LFLAGS += -Wl,-syslibroot,$$QMAKE_IOS_SDK_PATH
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# Basic iOS frameworks needed for any GUI app
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QMAKE_LFLAGS += -framework Foundation -framework UIKit -framework QuartzCore -lz
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# OpenGL ES1
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QMAKE_INCDIR_OPENGL_ES1 = $$QMAKE_IOS_SDK/System/Library/Frameworks/OpenGLES.framework/Headers
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QMAKE_LIBDIR_OPENGL_ES1 =
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QMAKE_LIBS_OPENGL_ES1 = -framework OpenGLES
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# OpenGL ES2
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QMAKE_INCDIR_OPENGL_ES2 = $$QMAKE_IOS_SDK/System/Library/Frameworks/OpenGLES.framework/Headers
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QMAKE_LIBDIR_OPENGL_ES2 =
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QMAKE_LIBS_OPENGL_ES2 = -framework OpenGLES
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# No desktop OpenGL
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QMAKE_INCDIR_OPENGL =
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QMAKE_LIBS_OPENGL =
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# Objective-C/C++ precompile flags
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QMAKE_OBJCFLAGS_PRECOMPILE = -x objective-c-header -c ${QMAKE_PCH_INPUT} -o ${QMAKE_PCH_OUTPUT}
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QMAKE_OBJCFLAGS_USE_PRECOMPILE = $$QMAKE_CFLAGS_USE_PRECOMPILE
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QMAKE_OBJCXXFLAGS_PRECOMPILE = -x objective-c++-header -c ${QMAKE_PCH_INPUT} -o ${QMAKE_PCH_OUTPUT}
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QMAKE_OBJCXXFLAGS_USE_PRECOMPILE = $$QMAKE_CFLAGS_USE_PRECOMPILE
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