qt5base-lts/mkspecs/common/ios/qmake.conf
Tor Arne Vestbø 978eb6bdec iOS: Simplify SDK resolving in mkspec
There's no need to duplicate the logic for device vs simulator. The only
difference is the iPhoneOS/iPhoneSimulator name.

Change-Id: I87c57fa785279a3ee258b76fdac8317e52e7daa2
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
2013-02-26 13:13:27 +01:00

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#
# Common build settings for all iOS configurations
#
# Depends on:
#
# QMAKE_XCODE_DEVELOPER_PATH - set in mkspecs/common/ios/versions.conf
# QMAKE_IOS_XCODE_VERSION - set in mkspecs/common/ios/versions.conf
# QMAKE_IOS_SDK_VERSION - set in mkspecs/common/ios/versions.conf
# QMAKE_IOSSIMULATOR_SDK_VERSION - set in mkspecs/common/ios/versions.conf
#
QMAKE_CFLAGS += -isysroot $$QMAKE_IOS_SDK_PATH
QMAKE_CXXFLAGS += -isysroot $$QMAKE_IOS_SDK_PATH
QMAKE_OBJECTIVE_CFLAGS += -isysroot $$QMAKE_IOS_SDK_PATH
QMAKE_LFLAGS += -Wl,-syslibroot,$$QMAKE_IOS_SDK_PATH
# Basic iOS frameworks needed for any GUI app
QMAKE_LFLAGS += -framework Foundation -framework UIKit -framework QuartzCore -lz
# OpenGL ES1
QMAKE_INCDIR_OPENGL_ES1 = $$QMAKE_IOS_SDK/System/Library/Frameworks/OpenGLES.framework/Headers
QMAKE_LIBDIR_OPENGL_ES1 =
QMAKE_LIBS_OPENGL_ES1 = -framework OpenGLES
# OpenGL ES2
QMAKE_INCDIR_OPENGL_ES2 = $$QMAKE_IOS_SDK/System/Library/Frameworks/OpenGLES.framework/Headers
QMAKE_LIBDIR_OPENGL_ES2 =
QMAKE_LIBS_OPENGL_ES2 = -framework OpenGLES
# No desktop OpenGL
QMAKE_INCDIR_OPENGL =
QMAKE_LIBS_OPENGL =
# Objective-C/C++ precompile flags
QMAKE_OBJCFLAGS_PRECOMPILE = -x objective-c-header -c ${QMAKE_PCH_INPUT} -o ${QMAKE_PCH_OUTPUT}
QMAKE_OBJCFLAGS_USE_PRECOMPILE = $$QMAKE_CFLAGS_USE_PRECOMPILE
QMAKE_OBJCXXFLAGS_PRECOMPILE = -x objective-c++-header -c ${QMAKE_PCH_INPUT} -o ${QMAKE_PCH_OUTPUT}
QMAKE_OBJCXXFLAGS_USE_PRECOMPILE = $$QMAKE_CFLAGS_USE_PRECOMPILE