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Runtime support is indicated via QRhi::Feature::HalfAttributes. OpenGL support is available in OpenGL 3.0+, OpenGL ES 3.0+, and in implementations that support the extension GL_ARB_half_float_vertex. Other RHI backends (Vulkan, Metal, D3D11, and D3D12) all support this feature. Note that D3D does not support the half3 type. D3D backends pass half3 as half4. tst_qrhi auto unit test included. Change-Id: Ide05d7f62f6102ad5cae1b3681fdda98d52bca31 Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io> |
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auto | ||
baseline | ||
benchmarks | ||
global | ||
libfuzzer | ||
manual | ||
shared | ||
testserver | ||
CMakeLists.txt | ||
README |
This directory contains autotests and benchmarks based on Qt Test. In order to run the autotests reliably, you need to configure a desktop to match the test environment that these tests are written for. Linux X11: * The user must be logged in to an active desktop; you can't run the autotests without a valid DISPLAY that allows X11 connections. * The tests are run against a KDE3 or KDE4 desktop. * Window manager uses "click to focus", and not "focus follows mouse". Many tests move the mouse cursor around and expect this to not affect focus and activation. * Disable "click to activate", i.e., when a window is opened, the window manager should automatically activate it (give it input focus) and not wait for the user to click the window.