6f1e53943d
Basically, instead of re-creating QTextStreams all the time, create it once, in main(), and then pass it to print() alongside the int indentation. Also fix a hard-coded indentation value that should have been relative to the caller's indentation level. Pick-to: 6.5 6.2 Task-number: QTBUG-108857 Change-Id: I811447295c9c3fdef23f61aff31ebe82941eb3b4 Reviewed-by: Edward Welbourne <edward.welbourne@qt.io> Reviewed-by: Mårten Nordheim <marten.nordheim@qt.io>
41 lines
740 B
C++
41 lines
740 B
C++
// Copyright (C) 2016 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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#ifndef GAME_H
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#define GAME_H
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#include "character.h"
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#include "level.h"
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#include <QJsonObject>
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#include <QList>
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QT_FORWARD_DECLARE_CLASS(QTextStream)
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//! [0]
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class Game
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{
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public:
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enum SaveFormat {
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Json, Binary
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};
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Character player() const;
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QList<Level> levels() const;
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void newGame();
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bool loadGame(SaveFormat saveFormat);
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bool saveGame(SaveFormat saveFormat) const;
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void read(const QJsonObject &json);
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QJsonObject toJson() const;
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void print(QTextStream &s, int indentation = 0) const;
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private:
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Character mPlayer;
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QList<Level> mLevels;
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};
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//! [0]
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#endif // GAME_H
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