ad38ece3c8
From Qt 5.7 -> examples are lisenced under BSD license, see http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/ Updated license headers to use new BSD header instead of LGPL21 one (in those files which will be under BSD) Change-Id: I3ad61caaf07802eb9da7d29eca3fe49d8a51b6a8 Reviewed-by: Frederik Gladhorn <frederik.gladhorn@theqtcompany.com> Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
132 lines
4.1 KiB
C++
132 lines
4.1 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the QtCore module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** BSD License Usage
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** Alternatively, you may use this file under the terms of the BSD license
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** as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef __GRAPHICSSCENE__H__
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#define __GRAPHICSSCENE__H__
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//Qt
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#include <QtWidgets/QGraphicsScene>
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#include <QtCore/QSet>
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#include <QtCore/QState>
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class Boat;
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class SubMarine;
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class Torpedo;
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class Bomb;
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class PixmapItem;
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class ProgressItem;
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class TextInformationItem;
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QT_BEGIN_NAMESPACE
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class QAction;
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QT_END_NAMESPACE
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class GraphicsScene : public QGraphicsScene
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{
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Q_OBJECT
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public:
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enum Mode {
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Big = 0,
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Small
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};
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struct SubmarineDescription {
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int type;
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int points;
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QString name;
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};
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struct LevelDescription {
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int id;
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QString name;
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QList<QPair<int,int> > submarines;
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};
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GraphicsScene(int x, int y, int width, int height, Mode mode = Big);
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qreal sealLevel() const;
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void setupScene(QAction *newAction, QAction *quitAction);
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void addItem(Bomb *bomb);
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void addItem(Torpedo *torpedo);
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void addItem(SubMarine *submarine);
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void addItem(QGraphicsItem *item);
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void clearScene();
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signals:
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void subMarineDestroyed(int);
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void allSubMarineDestroyed(int);
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private slots:
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void onBombExecutionFinished();
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void onTorpedoExecutionFinished();
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void onSubMarineExecutionFinished();
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private:
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Mode mode;
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ProgressItem *progressItem;
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TextInformationItem *textInformationItem;
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Boat *boat;
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QSet<SubMarine *> submarines;
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QSet<Bomb *> bombs;
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QSet<Torpedo *> torpedos;
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QVector<SubmarineDescription> submarinesData;
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QHash<int, LevelDescription> levelsData;
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friend class PauseState;
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friend class PlayState;
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friend class LevelState;
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friend class LostState;
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friend class WinState;
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friend class WinTransition;
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friend class UpdateScoreTransition;
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};
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#endif //__GRAPHICSSCENE__H__
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