qt5base-lts/examples/widgets/animation/sub-attaq/states.h
Alexander Volkov 011aeb131e Examples: Remove a redundant virtual specifier for overriders
It's a good practice to use override without virtual:
https://github.com/isocpp/CppCoreGuidelines/blob/master/CppCoreGuidelines.md#Rh-override

Change-Id: I5c2d73600e6c706424589c0487133c03a4ef3629
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
2016-11-25 22:36:21 +00:00

185 lines
5.2 KiB
C++

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#ifndef STATES_H
#define STATES_H
//Qt
#include <QtCore/QState>
#include <QtCore/QSignalTransition>
#include <QtCore/QPropertyAnimation>
#include <QtWidgets/QKeyEventTransition>
#include <QtCore/QSet>
class GraphicsScene;
class Boat;
class SubMarine;
QT_BEGIN_NAMESPACE
class QStateMachine;
QT_END_NAMESPACE
class PlayState : public QState
{
public:
explicit PlayState(GraphicsScene *scene, QState *parent = 0);
~PlayState();
protected:
void onEntry(QEvent *) override;
private :
GraphicsScene *scene;
QStateMachine *machine;
int currentLevel;
int score;
friend class UpdateScoreState;
friend class UpdateScoreTransition;
friend class WinTransition;
friend class CustomSpaceTransition;
friend class WinState;
friend class LostState;
friend class LevelState;
};
class LevelState : public QState
{
public:
LevelState(GraphicsScene *scene, PlayState *game, QState *parent = 0);
protected:
void onEntry(QEvent *) override;
private :
void initializeLevel();
GraphicsScene *scene;
PlayState *game;
};
class PauseState : public QState
{
public:
explicit PauseState(GraphicsScene *scene, QState *parent = 0);
protected:
void onEntry(QEvent *) override;
void onExit(QEvent *) override;
private :
GraphicsScene *scene;
};
class LostState : public QState
{
public:
LostState(GraphicsScene *scene, PlayState *game, QState *parent = 0);
protected:
void onEntry(QEvent *) override;
void onExit(QEvent *) override;
private :
GraphicsScene *scene;
PlayState *game;
};
class WinState : public QState
{
public:
WinState(GraphicsScene *scene, PlayState *game, QState *parent = 0);
protected:
void onEntry(QEvent *) override;
void onExit(QEvent *) override;
private :
GraphicsScene *scene;
PlayState *game;
};
class UpdateScoreState : public QState
{
public:
UpdateScoreState(QState *parent);
private:
};
//These transtion is used to update the score
class UpdateScoreTransition : public QSignalTransition
{
public:
UpdateScoreTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target);
protected:
bool eventTest(QEvent *event) override;
private:
PlayState * game;
GraphicsScene *scene;
};
//These transtion test if we have won the game
class WinTransition : public QSignalTransition
{
public:
WinTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target);
protected:
bool eventTest(QEvent *event) override;
private:
PlayState * game;
GraphicsScene *scene;
};
//These transtion is true if one level has been completed and the player want to continue
class CustomSpaceTransition : public QKeyEventTransition
{
public:
CustomSpaceTransition(QWidget *widget, PlayState *game, QEvent::Type type, int key);
protected:
bool eventTest(QEvent *event) override;
private:
PlayState *game;
};
#endif // STATES_H