65f5909df2
Gui example documentation should be in examples/gui/doc/ Change-Id: I3cd196a2bb5d76b6e275f336b29a2ad1811159dd Reviewed-by: Frederik Gladhorn <frederik.gladhorn@nokia.com>
162 lines
5.9 KiB
Plaintext
162 lines
5.9 KiB
Plaintext
****************************************************************************
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**
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** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/
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**
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** This file is part of the documentation of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:FDL$
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** GNU Free Documentation License
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** Alternatively, this file may be used under the terms of the GNU Free
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** Documentation License version 1.3 as published by the Free Software
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** Foundation and appearing in the file included in the packaging of
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** this file.
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**
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** Other Usage
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** Alternatively, this file may be used in accordance with the terms
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** and conditions contained in a signed written agreement between you
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** and Nokia.
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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/*!
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\example gui/rasterwindow
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\title Raster Window Example
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This example shows how to create a minimal QWindow based
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application using QPainter for rendering.
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\section1 Application Entry Point
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\snippet rasterwindow/main.cpp 1
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The entry point for a QWindow based application is the \l
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QGuiApplication class. It manages the GUI application's control
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flow and main settings. We pass the command line arguments which
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can be used to pick up certain system wide options.
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From there, we go on to create our window instance and then call
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the \l QWindow::show() function to tell the windowing system that
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this window should now be made visible on screen.
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Once this is done, we enter the application's event loop so the
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application can run.
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\section1 RasterWindow Declaration
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\snippet rasterwindow/rasterwindow.h 1
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We first start by including the the QtGui headers. This means we
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can use all classes in the Qt GUI module. Classes can also be
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included individually if that is preferred.
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The RasterWindow class subclasses QWindow directly and provides a
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constructor which allows the window to be a sub-window of another
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QWindow. Parent-less QWindows show up in the windowing system as
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top-level windows.
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The class declares a QBackingStore which is what we use to manage
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the window's back buffer for QPainter based graphics.
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\e {The raster window is also reused in a few other examples and adds
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a few helper functions, like renderLater().}
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\section1 RasterWindow Implementation
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\snippet rasterwindow/rasterwindow.cpp 1
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The constructor first of all calls \l QWindow::create(). This will
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create the window in the windowing system. Without calling create,
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the window will not get events and will not be visible in the
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windowing system. The call to create does not show the window. We
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then set the geometry to be something reasonable.
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Then we create the backingstore and pass it the window instance it
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is supposed to manage.
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\snippet rasterwindow/rasterwindow.cpp 2
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Shortly after calling \l QWindow::show() on a created window, the
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virtual function \l QWindow::exposeEvent() will be called to
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notify us that the window's exposure in the windowing system has
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changed. The event contains the exposed sub-region, but since we
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will anyway draw the entire window every time, we do not make use
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of that.
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The function \l QWindow::isExposed() will tell us if the window is
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showing or not. We need this as the exposeEvent is called also
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when the window becomes obscured in the windowing system. If the
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window is showing, we call renderNow() to draw the window
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immediately. We want to draw right away so we can present the
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system with some visual content.
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\snippet rasterwindow/rasterwindow.cpp 5
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The resize event is guaranteed to be called prior to the window
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being shown on screen and will also be called whenever the window
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is resized while on screen. We use this to resize the back buffer
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and call renderNow() if we are visible to immediately update the
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visual representation of the window on screen.
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\snippet rasterwindow/rasterwindow.cpp 3
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The renderNow function sets up what is needed for a \l QWindow to
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render its content using QPainter. As obscured windows have will
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not be visible, we abort if the window is not exposed in the
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windowing system. This can for instance happen when another window
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fully obscures this window.
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We start the drawing by calling \l QBackingStore::beginPaint() on
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the region we want to draw. Then we get the \l QPaintDevice of the
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back buffer and create a QPainter to render to that paint device.
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To void leaving traces from the previous rendering and start with a
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clean buffer, we fill the entire buffer with the color white. Then
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we call the virtual render() function which does the actual
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drawing of this window.
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After drawing is complete, we call endPaint() to signal that we
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are done rendering and present the contents in the back buffer
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using \l QBackingStore::flush().
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\snippet rasterwindow/rasterwindow.cpp 4
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The render function contains the drawing code for the window. In
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this minial example, we only draw the string "QWindow" in the
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center.
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\section1 Rendering Asynchronously
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\snippet rasterwindow/rasterwindow.cpp 6
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We went through a few places where the window needed to repainted
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immediately. There are some cases where this is not desierable,
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but rather let the application return to the event loop and
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later. We acheive this by posting an even to ourself which will
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then be delivered when the application returns to the \l
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QGuiApplication event loop. To avoid posting new requests when one
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is already pending, we store this state in the \c m_update_pending
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variable.
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\snippet rasterwindow/rasterwindow.cpp 7
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We reimplement the virtual \l QObject::event() function to handle
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the update event we posted to ourselves. When the event comes in
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we reset the pending update flag and call renderNow() to render
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the window right away.
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*/
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