qt5base-lts/config.tests/qpa/egl/egl.cpp
Donald Carr b936b95965 EGLFS: Integrate building into configure.
With the move to the QPA architecture EGL is now only required by
individual platform plugins and the configure script has been adjusted to
reflect this.

Change-Id: Ieadacef0b970f29752d9e3e36a007e5cbb005b0d
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@nokia.com>
Reviewed-by: Girish Ramakrishnan <girish.1.ramakrishnan@nokia.com>
2012-03-21 03:03:29 +01:00

52 lines
1.8 KiB
C++

/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/
**
** This file is part of the config.tests of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
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**
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** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
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**
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** $QT_END_LICENSE$
**
****************************************************************************/
#include <EGL/egl.h>
int main(int, char **)
{
EGLint x = 0;
EGLDisplay dpy = 0;
EGLContext ctx = 0;
eglDestroyContext(dpy, ctx);
return 0;
}