f9f395c28b
Updated version of LGPL and FDL licenseheaders. Apply release phase licenseheaders for all source files. Reviewed-by: Trust Me
123 lines
3.4 KiB
C++
123 lines
3.4 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the QtCore module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** GNU Lesser General Public License Usage
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** This file may be used under the terms of the GNU Lesser General Public
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** License version 2.1 as published by the Free Software Foundation and
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** appearing in the file LICENSE.LGPL included in the packaging of this
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** file. Please review the following information to ensure the GNU Lesser
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** General Public License version 2.1 requirements will be met:
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU General
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** Public License version 3.0 as published by the Free Software Foundation
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** and appearing in the file LICENSE.GPL included in the packaging of this
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** file. Please review the following information to ensure the GNU General
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** Public License version 3.0 requirements will be met:
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** http://www.gnu.org/copyleft/gpl.html.
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**
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** Other Usage
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** Alternatively, this file may be used in accordance with the terms and
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** conditions contained in a signed written agreement between you and Nokia.
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef __GRAPHICSSCENE__H__
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#define __GRAPHICSSCENE__H__
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//Qt
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#include <QtGui/QGraphicsScene>
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#include <QtCore/QSet>
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#include <QtCore/QState>
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class Boat;
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class SubMarine;
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class Torpedo;
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class Bomb;
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class PixmapItem;
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class ProgressItem;
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class TextInformationItem;
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QT_BEGIN_NAMESPACE
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class QAction;
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QT_END_NAMESPACE
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class GraphicsScene : public QGraphicsScene
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{
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Q_OBJECT
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public:
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enum Mode {
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Big = 0,
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Small
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};
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struct SubmarineDescription {
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int type;
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int points;
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QString name;
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};
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struct LevelDescription {
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int id;
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QString name;
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QList<QPair<int,int> > submarines;
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};
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GraphicsScene(int x, int y, int width, int height, Mode mode = Big);
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qreal sealLevel() const;
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void setupScene(QAction *newAction, QAction *quitAction);
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void addItem(Bomb *bomb);
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void addItem(Torpedo *torpedo);
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void addItem(SubMarine *submarine);
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void addItem(QGraphicsItem *item);
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void clearScene();
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signals:
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void subMarineDestroyed(int);
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void allSubMarineDestroyed(int);
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private slots:
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void onBombExecutionFinished();
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void onTorpedoExecutionFinished();
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void onSubMarineExecutionFinished();
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private:
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Mode mode;
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ProgressItem *progressItem;
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TextInformationItem *textInformationItem;
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Boat *boat;
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QSet<SubMarine *> submarines;
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QSet<Bomb *> bombs;
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QSet<Torpedo *> torpedos;
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QVector<SubmarineDescription> submarinesData;
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QHash<int, LevelDescription> levelsData;
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friend class PauseState;
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friend class PlayState;
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friend class LevelState;
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friend class LostState;
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friend class WinState;
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friend class WinTransition;
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friend class UpdateScoreTransition;
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};
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#endif //__GRAPHICSSCENE__H__
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