qt5base-lts/demos/sub-attaq/states.h
Jyri Tahtela f9f395c28b Update licenseheader text in source files for qtbase Qt module
Updated version of LGPL and FDL licenseheaders.
Apply release phase licenseheaders for all source files.

Reviewed-by: Trust Me
2011-05-24 12:34:08 +03:00

181 lines
4.6 KiB
C++

/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtCore module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef STATES_H
#define STATES_H
//Qt
#include <QtCore/QState>
#include <QtCore/QSignalTransition>
#include <QtCore/QPropertyAnimation>
#include <QtGui/QKeyEventTransition>
#include <QtCore/QSet>
class GraphicsScene;
class Boat;
class SubMarine;
QT_BEGIN_NAMESPACE
class QStateMachine;
QT_END_NAMESPACE
class PlayState : public QState
{
public:
PlayState(GraphicsScene *scene, QState *parent = 0);
~PlayState();
protected:
void onEntry(QEvent *);
private :
GraphicsScene *scene;
QStateMachine *machine;
int currentLevel;
int score;
QState *parallelChild;
friend class UpdateScoreState;
friend class UpdateScoreTransition;
friend class WinTransition;
friend class CustomSpaceTransition;
friend class WinState;
friend class LostState;
friend class LevelState;
};
class LevelState : public QState
{
public:
LevelState(GraphicsScene *scene, PlayState *game, QState *parent = 0);
protected:
void onEntry(QEvent *);
private :
void initializeLevel();
GraphicsScene *scene;
PlayState *game;
};
class PauseState : public QState
{
public:
PauseState(GraphicsScene *scene, QState *parent = 0);
protected:
void onEntry(QEvent *);
void onExit(QEvent *);
private :
GraphicsScene *scene;
Boat *boat;
};
class LostState : public QState
{
public:
LostState(GraphicsScene *scene, PlayState *game, QState *parent = 0);
protected:
void onEntry(QEvent *);
void onExit(QEvent *);
private :
GraphicsScene *scene;
PlayState *game;
};
class WinState : public QState
{
public:
WinState(GraphicsScene *scene, PlayState *game, QState *parent = 0);
protected:
void onEntry(QEvent *);
void onExit(QEvent *);
private :
GraphicsScene *scene;
PlayState *game;
};
class UpdateScoreState : public QState
{
public:
UpdateScoreState(PlayState *game, QState *parent);
private:
QPropertyAnimation *scoreAnimation;
PlayState *game;
};
//These transtion is used to update the score
class UpdateScoreTransition : public QSignalTransition
{
public:
UpdateScoreTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target);
protected:
virtual bool eventTest(QEvent *event);
private:
PlayState * game;
GraphicsScene *scene;
};
//These transtion test if we have won the game
class WinTransition : public QSignalTransition
{
public:
WinTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target);
protected:
virtual bool eventTest(QEvent *event);
private:
PlayState * game;
GraphicsScene *scene;
};
//These transtion is true if one level has been completed and the player want to continue
class CustomSpaceTransition : public QKeyEventTransition
{
public:
CustomSpaceTransition(QWidget *widget, PlayState *game, QEvent::Type type, int key);
protected:
virtual bool eventTest(QEvent *event);
private:
PlayState *game;
int key;
};
#endif // STATES_H